The Hornet is a multirole combat aircraft capable of handling a wide range of missions. Combat Mission Qualification (CMQ) is designed to expose pilots to all combat related weapons and systems of the F/A-18C Hornet and the associated tactics used by real life Naval Aviators. To pass IQT and MCQ training you were required to demonstrate proficiency in the airmanship skills associated with those training syllabi. Gaining proficiency with all the items on the CMQ syllabi is a much more difficult thing to do. The knowledge and skills are perishable and requires constant application and refresher training to stay proficient. While virtual pilots of vCSG-3 should strive for that level of proficiency, it is unrealistic to require it during the training phase. Completing CMQ and being considered Fully Mission Qualified (FMQ) requires that you have been trained on all the weapons, systems, and tactics, not necessarily that you can employ them perfectly, all the time.
Just like the Navy’s Top Gun program, our CMQ training ends with a graduation hop. It will consist of the graduating student leading a flight in a mission environment with specific tasking and the IP acting as his wing man. The hop could be an A/A, A/G, or some combination of the two. Mission success is not a requirement for graduating, but a pilot who has a good grasp on operating the Hornet in a tactical environment should be able to compete any of the hops.
The CMQ Syllabus is split into 2 sections, Air to Air, and Air to Ground. This document is the Air to Ground Combat Syllabus.
Air-to-Ground Training Syllabus
Tactics/Techniques and Associated Weapon Systems and Deployment
Unguided Weapons Delivery
Wing Over Attack Profile
Tactical Advantage / Disadvantages
Execution
Appropriate ordnance - All Non-PGM (Guns / Rockets / CBU / GP)
Guns
Rate of Fire
Rockets
CCIP
Salvo
CBU
Burst Height
Pop Up Attack Profile
Tactical Advantage / Disadvantages
Execution - Z diagram calculator
Offset
Oblique
Appropriate ordnance - GP Bombs / CBU /Rockets / Guns
GP Bombs
CCIP
Fusing (including VT for CBU)
Qty Settings
Low Level Attacks
Tactical Advantage / Disadvantages
Execution
Appropriate ordnance - GP Retarded
Snake-eye
CCIP
Ripple - Qty / Interval settings
Precision Guided Weapons Delivery
Targeting Pod
Track Modes
Target designation
Laser Setup and Usage
Laser Spot Track
Laser Codes
Wing Level Attacks
Tactical Advantage / Disadvantages
Appropriate ordnance - All Laser Guided
Standoff Attacks
Tactical Advantage / Disadvantages
Appropriate ordnance - GPS Weapons (JDAM/JSOW/SLAM)
GPS Weapons Setup
Modes
PP
TOO
Settings
Fusing
Manual
Loft
JDAM
Types
JSOW
A vs C usage
LGB’s
Auto Mode
Fusing
Paveway II family
Paveway III (GBU-24)
Self Lase
Buddy Lase
Moving Targets - AG Radar - GMT mode and track mode with pod
AGM-6E Maverick
Fusing
Echo - Laser
Foxtrot - IR
SEAD
Mission - SEAD vs DEAD
Missile Defense
Counter Measures
Defeating Kinematically
Using Terrain
HARM - Anti-Radiation
SP
TOO
PB
HAAS (HARM as a Sensor)
Misc
A/G Radar - Sea Mode
SLAM - SLAM-ER
Datalink Pod
Steerpoints (SLAM-ER Only)
Harpoon - Anti Ship
Modes
WP steer
Advanced Techniques
Time on Target
Close Air Support
Keyhole
Target Correlation/Talk Ons
9 Lines
The Hornet is a multirole strike fighter capable of handling a wide range of missions. Combat Mission Qualification is designed to expose virtual Hornet pilots of vCSG-3 to all combat related weapons and systems of the F/A-18C and the associated tactics used by real life Naval Aviators. To pass IQT and MCQ training you were required to demonstrate proficiency in the airmanship skills associated with those training syllabi. Gaining proficiency with all the items on the CMQ syllabus is a much more difficult thing to do. The knowledge and skills are perishable and requires constant application and refresher training to stay proficient. While virtual pilots of vCSG-3 should strive for that level of proficiency, it is unrealistic to require it during the training phase. Completing CMQ and being considered Fully Mission Qualified (FMQ) requires that you have been trained on all the weapons, systems, and tactics, not necessarily that you can employ them perfectly, all the time.
Just like the Navy’s Top Gun program, our CMQ training ends with a graduation hop. It will consist of the graduating student leading a flight in a mission environment with specific tasking and the IP acting as the wing man. The hop could be an A/A, A/G, or some combination of the two. Mission success is not a requirement for graduating, but a pilot who has a good grasp on operating the Hornet in a tactical environment should be able to successfully complete any of the hops.
The CMQ Syllabus is split into 2 sections, Air to Air, and Air to Ground. This document is the Air to Air Combat Syllabus
Air-to-Air Training Syllabus
ACM (Air Combat Maneuvering)
Sensors
Mark I Eyeball
ACM Radar Modes
Gun Acquisition (GACQ)
Boresight (BST)
Vertical Acquisition (VACQ)
Wide Acquisition (WACQ)
Helmet Acquisition (HACQ)
BFM (Basic Fighter Maneuvering)
Energy Management
Turn Rate vs Turn Radius
Pursuit - Pure/Lead/Lag
One Circle Flow
Two Circle Flow
Offensive BFM
Defensive BFM
Using Flares
High Aspect BFM (Merge)
Out of Plane Maneuvering
Redefining the fight
Extending / Bugging Out
Weapons Employment
Guns
Radar Gun sight
Gun Funnel
HUD Symbology
Heat Seeking Missiles (Fox 2)
AIM-9X vs AIM-9M
HUD Symbology
JHMCS (for 9x)
BFM Advanced Techniques
Understanding the Bubble / Control Zone / Attack Window
Over Shoots
Advanced maneuvers
Scissors (horizontal and vertical)
High Yo-Yo
BVR (Beyond Visual Range)
Systems and Sensors
SA Page
Link 16 Data Link
HAFUs
IFF
CIT
NCTR
Two Factor
HUD Symbology
Attack Radar
Range While Scan (RWS)
Single Target Track (STT)
Latent Track while Scan
HUD Symbology
Usage - Pros/Cons
Track While Scan
L&S
DT2
HUD SYmbology
Usage - Pros/Cons
Azimuth / Elevation View (AZ/EL)
Identify Friend or Foe (IFF)
Weapons Employment
Active Radar Guided Missile (Fox 3)
AIM-120 B/C AMRAAM
Pitbull (Dangers of shooting into a fuball)
Active Radar Guided MIssile (Fox 1)
AIM-7 M/MH Sparrow
BVR Fundamentals
Picture Callouts / Bullseye Sorting
Detection (Scan Hi/Lo)
F-pole/Crank
Notching
BVR Timeline
Pre-commit Picture Building
Commit
Label / Name
Target
Meld
Sort
Shoot
Decide
Merge
Types of Missions
CAP
BARCAP
TARCAP / RESCAP
Fighter Sweep
Intercept
Escort
Rules of Engagement
Weapons Free
Weapons Tight
Weapons Hold
Advanced BVR Tactics (not required for sign off but should be taught)
Offensive Split
wide Azimuth
Grinder
Beam Deploy (Pincer)
Offensive Fire and Pump (Chainsaw)
Missile Defense
Air to Air combat is broken into 2 distinct types of engagements. Beyond Visual Range (BVR) is when the enemy aircraft is outside the range of being detected with the Mark I eyeball. Once the engagement transitions into the visual range, often called a dogfight , Air Combat Maneuvering (ACM) is used. We’ll start with ACM.
ACM Basics - Kill or Be killed
ACM is the art of maneuvering your aircraft into a position to be able to employ short range weapons (typically guns or heat seeking missiles) against an enemy aircraft before it can do the same to you. ACM dates back to WWI and many of the concepts developed in those early days are still applicable to Modern Jets.
Sensors
The most important sensor used for ACM is the Mark I Eyeball. A pilot that loses sight of his opponent will be put in a defensive position very quickly.
The Hornet’s APG-73 has several Air Combat Modes designed to aid the pilot in quickly acquiring a radar lock on a target while aggressively maneuvering the aircraft. ACM modes are listed below and are explained in detail in this video. A kneeboard is included in the mod pack for quick reference.
Basic Fighter Maneuvers (BFM) - BFM Powerpoint BFM (wikipedia)
BFM consists of the specific maneuvers a pilot makes to get behind an aircraft before the opponent can do the same. A CMQ’d pilot should understand and be able to implement the following:
Energy Management - Potential (Altitude) vs Kinetic (Speed) and the tradeoff between the two
Pursuit (Lead, Pure, and Lag)
Turn Rate vs Turn Radius
Once Circle vs Two Circle Flows
Offensive vs Defense Sets
High Aspect (Merge
Out of Plane Maneuvering
Redefining the fight
Extending / Bugging Out
Weapons used during BFM include the 30MM Cannon and IR guided (Heat seeking / Fox 2s).
Gun - Wags Video
Sidewinders - Wags Video Wags Video - JHMCS and AIM-9X
Advanced BFM Concepts
PIlots should be familiar with following advanced concepts:
The Bubble, The Attack Window, and the Control Zone
Overshoots - Flight path, in close, and 3/9 line over shoots
Advanced Maneuvers
Scissors
Split S / Immelman
High Yo-Yo
ACM Deep Dive Reference Material
US Navy T-45 ACM, Flight Training Instruction Manual
Beyond Visual Range (BVR) - First See, First Shoot, First Kill
BVR engagements take place beyond the range of human eyesight. The most important aspect of a BVR engagement is target identification. A pilot must use every sensor and system in the Hornet to ensure he is not committing fratricide (blue on blue kill). BVR is very difficult to master, and forces you to trust the systems and sensors in the jet.
Systems and Sensors
CMQ’d pilots should be familiar with using the SA Page to build a picture of the battle space, use the attack radar in RWS and TWS modes, and follow the BVR timeline to engage enemy aircraft.
Situational Awareness (SA Page) - Ravagetalon Video Wags Auto IFF Video
Link 16 Datalink System
HAFUs
Identify Friend or Foe (IFF)
Attack Radar - VFA-14 Fajita - Hornet Radar (must watch)
Range While Scan (RWS)
Track while Scan (TWS)
Azimuth / Elevation (AZ/EL)
Weapons
CMQ’d pilot should be able to properly employ both AMRAMM and Sparrow missiles. Pilots should understand how the AIM-120 goes active or pit bull and the dangers of firing an one in the vicinity of friendly aircraft.
AIM-120 B/C AMRAAM - Wags Video
AIM-7 M / MH SParrow - Wags Video
BVR Fundamentals - BVR Fundamentals and TimeLine PPT
CMQ’s pilots should be familiar with using their own radar, Data link donors/AWACS to build a picture of the battle space. Pilots should be familiar with Picture callouts in both BRA vs Bullseye formats. Pilots should have a basic understanding of radar sorting (hi low scan), F-pole/Cranking, and Notching.
Bullseye - Tactical Pascal Video
F-pole / Crank - GS Video GS Video vs multiple targets
Notching - Jabbers Video
BVR Timeline - BVR Fundamentals and TimeLine PPT
CMQ’d pilots should be familiar enough with the BVR timeline to fly as a wingman in an engagement where lead is utilizing the timeline and appropriate callouts.
Types of Missions and ROEs - BVR Fundamentals and TimeLine PPT
CMQ’s pilots should be familiar with the common A/A mission tasking and Rules of Engagement (ROE)
Combat Air Patrol (CAP) and variants (BARCAP/TARCAP/RESCAP)
Fighter Sweep
Intercept
Escort
ROEs (Weapons Free, Tight, Hold)
BVR Advanced Techniques - (not required for sign off but should be taught)
CMQ Pilots should be familiar with some of the advanced BVR tactics. There is kneeboard in the pack with diagrams for each. PIlots should also understand the basic concepts for defeating an A/A MIssile fired at them
Offensive Split
Wide Azimuth
Grinder
Beam Deploy (Pincer)
Offensive fire and pump (Chainsaw)
Missile Defense - 167th VAR ppt