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I created a virtual machine with VMware Player v6.0.1, and I copied the vm to a server where it must run, but the player version there is v5.0.0,an when trying to run the VM is giving me the following error:


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I am curious... If I already have the free Kontakt player, will I be able to upgrade to the full version for a lower price? I'm guessing not since the player version is free, but I just thought I'd ask.

Hi guys,

i have been wondering a bit about this,

can we remotely upgrade Xibo player after upgrading the CMS?

If yes,

is it possible to use CMS to send the new version of the player to the players?

Since Flash Players most recent vulnerability has been posted, the security team at my company has asked me (the System Center Admin) to uninstall all previous versions of Flash player (= 18.0.0.194). Going from having no Flash Player management to some management has been a gigantic PIA! This page Uninstall Flash Player | Windows says to run the uninstaller and then go manually remove the files, they don't mention that there are registry keys that also need to be removed and that you cant manually remove anything without taking over ownership from "Trusted Installer" and assigning "full control" to another user or group in the security GUI. REALLY Frustrating and I cant do that for over 2000 computers.

Per your question about the registry entries, that is the only reliable way I have found so far to determine if flash player is installed and what version of flash player is installed. Trying to check the file system is impractical due to the shear amount of different names Adobe used for the same file across so many versions and number of computers.

Thanks you can do the open image in new tab on the main image, but when you tap on the player version it comes up as a pop up, which you can't then open image in new tab. So I can open the player link in new tab, which gives a decent image.

I get the "play with people who don't want to spoil it" idea, but it's still a lot of players clicking past a lot of content that they don't want to read trying to find a link to the map they do want.

My players aren't cheaters and don't want to be spoiled at all. But it feels to me like the "my campaign" page is the natural players place to interact with their part of the campaign content, rather than clicking through the whole book.

A player's pack would be great too - even if I couldn't whitelist/blacklist, it would be awesome to pull that through to the main campaign change. Basically, I don't really want them looking at the book for the campaign and want them to have what they need. The maps are great and so is the players pack.

There still seem to be some missing maps throughout some of the products. Am I just missing them or were the player maps not available? The maps I can't find player version for are Hidden Shrine of Tamoachan, and Against the Giants, from Tales of the Yawning Portal. I posted a bug report, maybe that wasn't where I was supposed to post missing assets.

A major advantage of the Brightcove Player is its ability to be customized. Customization allows for brand-specific user interface elements and colors, interactive elements, integration with any 3rd-party advertising or analytics system, and much more. But customization can also make the player different from the version Brightcove tests as part of the regular quality assurance and release process. For customers who have customized their players and want to make sure new versions do not break player or site behavior, Brightcove offers customers the ability to opt out of regular automatic version updates.

As part of the Player settings, the Update Mode and Player Version can be configured. The Update Mode controls how player updates are handled. The Player Version is used to set the player version. Being able to control the Update Mode and Player Version provides these benefits:

Brightcove is committed to providing the latest functionality and bug fixes to customers as quickly as possible. As part of the agile delivery discipline, Brightcove strives to divide feature enhancements and bug fixes into incremental updates that can be released every couple of weeks (For more information about this, see Brightcove Player Release Notes). The release process consists of unit tests, automated integration and regression tests, as well as manual tests on a representative sample of customer sites - where the page is modified locally in the test environment. After a new version has passed all tests, Brightcove releases it as a pre-release. This allows customers to choose this version explicitly using the Player Management API or using the player version selector drop-down in the Player module. At this point, no players are updated except those that have explicitly chosen the new version. If you are using the default automatic update mode and want to make sure your site will work properly with the next global update, you can create a special test player with the new version and try it on a test or staging version of your site during the pre-release period.

Major version updates are indicated by a change to the first number in the version identifier, for example the major version of 6.42.5 is 6. A change to the major version indicates a significant change to the way an API works, which may break an existing integration. Because of this, and in order to prevent problems with your site, automatic updates will not be made for major version updates. That means that your player will effectively be locked at the final release of a major version even if you have selected automatic update mode.

Brightcove generally allows about a week for customers to try a pre-release before a managed release begins. Managed release is the process of running a controlled A/B test across production web sites. The managed release system allows loading the new version of the player on a small percentage of page loads for a short period - usually a few hours. During this time, Brightcove collects data so the performance of the old and new versions can be compared. The distribution of number of errors, number of minutes viewed, number of ad starts, and several other metrics are all examined. Brightcove looks at distributional counts and summaries of the data, but also at outliers, sites that have greater than average differences in the tracked metrics. After careful review of all the data, either the update is committed or rolled back. If it is decided to roll it back, small updates may be made to fix an identified problem and then the managed release is re-run.

The version of the Brightcove Player script used in the Managed Release contains a use of eval(), which is blocked by many content security policies (CSP) using the script-src directive. If a CSP like this is in place, the player will be unable to function on any affected site for which that CSP applies.

In Manual mode, players will not be automatically updated. This is also referred to as "locking" the player. When this option is chosen for a player, that player will not be part of the managed release process and will remain at the chosen version. You should think carefully before choosing this mode because it means you will no longer get automatic bug fixes or feature enhancements. At some point, old player versions will no longer be supported. You should use the Manual mode only as a temporary solution while you resolve conflicts between the existing version of the player and the latest version. When Manual mode is selected a specific player version can be selected using the Player Version dropdown list.

I recently grabbed the complete 228 MAME romset (merged) and was surprised when I played TMNT (either of them) for the first time to see that it only supported 2 players. I didn't have this issue when I previously configured my Hyperspin-based setup a couple years ago.

When I open the ZIP file I see a bunch of variants some of which have 2P in the title, and this is making me wonder if perhaps this is a problem with downloading the merged romset? I would be surprised that the main/default tmnt in the MAME romset wouldn't be the arcade original (i.e. 4 players). 0852c4b9a8

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