Much of the technical data researched here is based on taking measurements from published canonical sources and using this to scale various dimensions of craft taken from freeze-frames or digital screen captures. The published images of Tim Earls' early design sketches [SM] contain ruled metre (or kilometre) scales, from which the dimensions of Babylon 5, the Starfury, the Thunderbolt, the Atmospheric Shuttle, the Nial fighter, the MaintBot, the Whitestar, the Shadow fighter and the Shadow scout can be obtained. From these fixed reference points, the dimensions of other spacecraft can be estimated.
There are two possible ways of working to scale. The approach followed here is to take a millimetre ruler to Tim Earls' design sketches and establish a 1:N scale, similar to the Revell/Monogram or Airfix 1:72 scale for aircraft models. This allows any other dimension, measured with the ruler in mm, to be scaled up to its supposed actual size. The only disadvantage to this approach is the possibility of human error when measuring small distances by eye with a ruler.
A different approach, pioneered by Brian Young, is to take digital screen captures and count individual pixels [BTotN]. The basis for the scale is the length of Babylon 5, which is measured in pixels from an elevation shot, and then scaled using known canonical information about the station's length (given as 8064.5m in the episode [aNfaW]). Again, a 1:N scale can be established and used to scale up pixel-counts to supposed actual sizes. The advantage of this approach is that pixel-counting can be done very accurately, using screen tools. The disadvantage is that all screen captures may introduce distortions due to perspective, so assumptions must be made about the flatness of side- or end-elevations.
In general, a number of different scales may be established by these kinds of method. We have found that the Babylon 5 Security Manual [SM] and Sierra's Babylon 5 Reference CD-ROM [CD] provide two slightly different scales and measurements differ slightly, meaning that the elevations of the Babylon 5 Station are drawn slightly differently in these two sources. Determining which scale to use is therefore an issue. Here, we have tried to make multiple measurements and then settle on a compromise, an average length, which may be a mean, median or mode, where sufficient data exists, according to how the data appear to cluster.
Freeze-Frames and Screen Captures
Measuring the sizes of other spaceships depends on getting accurate screen shots of the craft concerned, with the measured craft in the same plane as the reference craft, and distances relatively undistorted by perspective. This is almost impossible to achieve reliably; yet Brian Young has made some good progress here.
It is notoriously difficult to estimate precise distances from TV images, because of the distortion due to perspective. Babylon 5 makes great use of exaggerated perspective shots to increase the viewer's awareness of the huge size of some of the ships and especially the station itself. You can't rely on the linear distance across the face of the B5 docking bay when, for example, 20mm corresponds to a metre in the foreground and to 10 meters in the background. Bear in mind that this distortion is useful, in that it saved the CGI team from having to be too careful about exact relative sizes of craft, so long as they were in the right ball-park. It's a well-known trick, used by Gerry Anderson in Thunderbirds in the 1960s.
This gives us the freedom to attempt to estimate more accurate and self-consistent dimensions for all the vehicles in Babylon 5. Ideally, you want to take measurements when the perspective is as flat as possible. Sometimes this is not possible, so you have to keep on comparing things with other things whose sizing is more reliable. A good trick is to measure something both in front of, and behind, another thing that you are more sure about. This technique is used extensively by Brian Young, as a result of which he is able to provide high- and low-end estimates of different distances.
Another trick is to use the light and shadow, to help determine when two vehicles are in the same plane. Wait for an EA atmosphere shuttle to flash the riding lights on its wing-tips, before measuring the wingspan. Wait for the shadow of the Starfury RCS nacelles to be cast on the Cobra Bay doors, before estimating the width of the doors compared against the wingspan of the Starfury. Using techniques like these, you will be able to scale all vessels in the Babylon 5 universe.