The player makes choices that shape the village's progress, including choosing preferred skill sets for each villager, researching technologies, and dragging villagers to points of interest on the map.

A few villagers flee their island on boat to escape erupting volcano. They crash into the southern shore of a new island, which they name Isola, and start their civilization anew. They recover ancient abandon monuments and revive the culture practiced by the previous tribe. Eventually, a mother gives birth to a magical "golden child" who never ages and who possesses magical powers. The golden child uncovers many of the other mysteries of the island including removing the boulder blocking a secret cave at the edge of the village.


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Two curious villagers are selected from the established tribe from Virtual Villagers: A New Home and explore the uncovered cave at the edge of the village. They find themselves on the western shore of Isola, discovering a small group of abandoned children. The villagers attempt to build a society anew and slowly uncover cliff wall engravings that explain where the previous villagers had disappeared to. They also repair a dismantled Gong that, when rung, provides several gifts to the village.

With their village getting overcrowded, a family is selected to venture to the northern shore of Isola, where they find an abandoned city. The villagers find refuge there and restore the former glory of the city. They organize and establish an alchemy lab, repair huts and ancient structures, and discover artifacts. While uncovering rubble leading to a cave, the villagers learn of an ancient feud between rivaling tribes practicing magic or embracing nature. The villagers recover three crystals that open a large embellished cliff door, where, upon solving a final puzzle, an apparition of the previous tribe's prince and princess appear, explaining the history of the tribe and how a forbidden marriage led to a war.

Several generations have coexisted with the island in happiness and peace. In a turn of events, the fauna of the island has begun to diminish and, as such, the chieftain of the villagers sends an expedition to investigate the causation of this phenomenon. The expedition party stumbles to the eastern shore of the island, where a clearing with an enormous dying banyan tree, dubbed the Tree of Life, is found, thought to be the source of the decline in fauna. The villagers begin a new village while solving puzzles, and learn that the magic of the island of Isola was founded by and resonated with the growth of the tree. As the tree started to wilt from a curse, the magic on the island also started to decline. The villagers tend to the tree by completing several tasks, eventually healing the tree.[4]

The villagers discover a mask found on the edge of a forbidden path leading into the forest. When a group of villagers go to investigate, they are captured and imprisoned by a group of masked heathens. Once captured, the villagers find the heathens are passive to their actions. They break out of their bamboo prison and explore the heathen's disorganized city. The heathens have installed sacred totems that the villagers tear down in order to progress in their own chosen fields of study as well to restore broken structures and rediscover sacred artifacts. All the while, the villagers attempt to convert all the heathen villagers back to believing in their ancient ways.

Eventually, the villagers, with the help of a divine guiding force, convert all of the village elders, who each has a piece of a necklace. The necklace is put together and given to the heathen tribal chief, and it is revealed that the necklace was once his daughter's. He lets go of his loss and looks toward the future. The chief then joins the tribe, donating his skills and attempts to enlighten others.

Care for and nurture a tribe of little people by teaching them the basics of survival. They need to become farmers, builders, scientists, parents and make decisions about unpredictable 'island events'! Guide their day-to-day lives and help them explore and restore their new home. As your village grows and prospers, your villagers become curious about their mysterious new island home and the secrets it holds. HOW WILL YOU LEAD YOUR TRIBE?

Last Day of Work is proud to present Chapter 2 of the "Virtual Villagers" series, the casual downloadable game for Windows and Macintosh computers that simulates a small village and allows the player to manage and guide the villagers as they live, work, mate and grow.

"Virtual Villagers is a fun combination of simulation and virtual pet games, letting gamers raise their own little tribe, as well as exploring a rich and mysterious island." said Arthur Humphrey, LDW's chief executive. "With Chapter 2, entitled Virtual Villagers - The Lost Children, we are excited to also introduce some new mechanics into the game that are proving to be quite addicting."

A free trial version of Virtual Villagers: The Lost Children is available for download and the full version of the game can be purchased for $19.95. For more information, please visit www.virtualvillagers.com/thelostchildren

If you're unfamiliar with the Virtual Villagers series, here's the scoop. Your goal is to help the village thrive by keeping its occupants fed, healthy, happy, and busy. Train villagers to perform tasks by dragging and dropping them onto different areas on the map. Placing a character over berries, for example, sets him or her to harvest food, while dropping someone on an unfinished structure puts them to work building. As each villager performs a task, his or her skill in that area increases, creating a faster, more efficient worker than before. Technologies can also be researched to give your villagers more powerful skills that make your job easier to accomplish. They're also the key to uncovering over a dozen hidden secrets of the ancient ruins...

Virtual Villagers takes place in real-time, meaning even when you aren't playing the game your villagers are eating, drinking, gathering food and carrying out other assigned tasks. If you leave them alone for too long, you'll return to find starving villagers or worse, a town full of skeletons. This creates a wonderful virtual pet kind of feeling and makes you want to hop on and check your villagers' progress several times a day. It's great for short spurts of gaming and has loads of replay value.

The third game in the series doesn't mess with the established formula, keeping the drag and drop interface and basic tasks unchanged. The technologies are tweaked slightly, and new Nature and Magic factions allow you to increase food production or scientific research, altering the flow of the game. One fun new feature in Virtual Villagers 3 is real-time weather effects such as rain, clouds, fog, thunder and sunshine. These play a role in uncovering the game's secrets and can cause your villagers to change their behavior, such as scampering for cover when it begins to rain. There's even an in-game achievement system that rewards you for hitting certain milestones.

Analysis: It's no secret that Virtual Villagers is one of the most entertaining and loved casual game series around. The combination of simple but rewarding village management tasks, real-time gameplay and long-term mysteries to be solved creates a strong bond between player, game, and villagers. The result is something you can't wait to check up on a dozen or more times throughout the day and keep playing week after week. The down side to this consistent gameplay is that many times you'll run out of things to do. Often you'll set a few villagers to work and run out of tasks, forcing you to take a break even though you just got started.

Drag villagers one by one to the red and yellow robe that is hanging at the amphitheater. Have each one try it on till the chief is identified. If you've tried all your villagers and none are the chief, it's probably the baby of a nursing mom. Wait and try it again. Later in the game, you'll need to repeat this process if your chief dies. At Level 1 of Leadership, your chief can grant magic food: drop her on the food bin in case of emergency. The Chief can only do this once every 24 hours, so use it wisely.

Sending lots of untrained villagers to clear leaves at the grassy area to the far right of the village will help you complete Puzzle #4, and is also an easy build project that will give builders experience. People tend to wander off from this project so use the chief to help direct work. You might consider setting your villagers to this before you turn the game off for the night, and coming back to the completed results in the morning (a burial area).

Getting Rid of the Sharks.

Prerequisites: Level 2 Faction, a working alchemy lab and Adept Scientist.


Once you have the sixth herb from leveling up in your faction, you can get rid of the sharks with a potion. The potion recipe is Orchid + Orchid + 6th herb (for Nature Faction), or Rose + Rose + 6th herb (for Magic Faction).


Have a scientist make the potion, then use it. She will then fill a vial with the potion, carry it to the ocean and dump it in. The sharks will disappear and your villagers can fish in peace. From here on out, you don't have to worry about food any longer.



Plant all three fruit trees. You'll need level 2 Restoration to repair the lift. It will take three Adept Builders at the same time. After repairing the lift, put a villager on it when it starts to rain. The villager will be lifted up to the tree and a seed will fall. Do this twice to plant the fruit trees. You can support 12 to 15 villagers with the fruit from these trees.

One of your villagers is definitely your chief. You can use the details screen to make sure you test every villager or you can pause the game and drop everyone on the robe at the same time. Keep in mind that nursing mothers cannot try on the robe. If none of your villagers is the chief, have the mothers and babies try on the robe when she's through nursing. 2351a5e196

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