I was responsible for the creation of immersive experiences designed for the Meta Quest 2 platform. One of the standout projects during my tenure involved engineering a Virtual Reality rollercoaster experience, meticulously tailored for local arcades. Leveraging a Websocket connection for control and harnessing the capabilities of the Kinect V2 Sensor for interactive features like jumping, I showcased my proficiency in crafting bespoke Bezier paths and implementing innovative solutions for dynamic collider scaling based on body image location. This project epitomizes my dedication to pushing the boundaries of VR entertainment while demonstrating my expertise in geometry and problem-solving.
Meta Quest 2: Engineered a VR rollercoaster experience for Meta Quest 2, utilizing a Websocket connection for control and implementing bespoke Bezier paths for trajectory definition.
Kinect: Integrated Kinect V2 Sensor for a jumping feature, enhancing user interaction, and included a customizable 'Jump Scale' setting in the UI for personalized experiences.
Problem-Solving: Executed dynamic collider scaling based on body image location on screen, showcasing expertise in geometry and problem-solving for optimized collision detection in the VR environment.
Language: C#
Technologies: Unity3D Engine, Websocket Protocol, Kinect V2 Sensor Technology, Geometry