The Viking Mirror Virtual Museum brings together a curated selection of digital artifacts, reconstructions, and texts that reflect the richness and complexity of Viking life. The collection includes historically grounded representations of Viking trade goods, weaponry, funerary practices, and mythological symbols, as well as artwork and scholarly interpretations. These items were carefully selected from academic sources, primary texts, archaeological archives, and museum databases to provide a well-rounded view of Norse society. The collection is designed to challenge stereotypes and highlight the multifaceted nature of Viking identity—from raiders to traders, warriors to farmers—offering an engaging and educational experience for all visitors.
When we hear the word "Vikings," a vivid image often comes to mind: burly warriors in armor, gripping axes and swords, ready to charge into their next raid. Just like the four paintings displayed at the entrance. This is the version of Vikings popularized by media and literature. But that’s only part of the story. Today, in this museum, I’ll be guiding you through the many different facets of Viking culture. We’ll explore how their society actually functioned and uncover the contrast between the myth and the reality and between the fierce raiders we imagine and the complex, multifaceted people we believe they truly were.
When looking at Vikings we normally think of barbaric warriors, that’s all they are after all, right? Wrong. This is Thorfinn Karlsefni Þórðarson, who was an Icelandic explorer and merchant who led one of the earliest documented attempts by Europeans to establish a permanent settlement in North America, around the early 11th century. His expedition is recorded in two primary medieval Icelandic sources: The Saga of the Greenlanders (Grænlendinga saga) and The Saga of Erik the Red (Eiríks saga rauða), both written in the 13th century and preserved in the Flateyjarbók and other manuscripts. According to these sagas, Thorfinn, a wealthy and respected man, sailed from Greenland to a region called Vinland, believed by scholars and archaeologists to be the area around modern-day Newfoundland, Canada — specifically the L’Anse aux Meadows site, a confirmed Norse archaeological settlement dated to around the year 1000 CE. Thorfinn’s journey included his wife, Gudrid Thorbjarnardóttir, and a group of settlers numbering between 60 and 160 people, depending on the saga. During their time in Vinland, they often encountered Indigenous peoples referred to in the sagas as Skraelings, likely ancestors of the Beothuk or Inuit. Although trade initially occurred, tensions eventually escalated into violence, prompting Thorfinn and his party to abandon the settlement and return to Greenland, and later to Iceland. There, Gudrid gave birth to Snorri Thorfinnsson, who is considered the first known child of European descent born in North America. Thorfinn is portrayed as a prudent and capable leader in the sagas, and his descendants became notable figures in Icelandic Christian history. The historical credibility of Thorfinn’s expedition is supported both by the sagas and archaeological evidence uncovered at L’Anse aux Meadows by archaeologist Helge Ingstad and historian Anne Stine Ingstad in the 1960s, which confirmed Norse presence in North America around 1000 CE.
This scene shows Skarphedinn Njálsson, one of the sons of Njál Þorgeirsson, killing Thrain Sigfusson by striking him down on the ice. It takes place during a key moment in the saga when escalating feuds between families erupt into open violence. Skarphedinn is known for his fierce loyalty, harsh temperament, and martial prowess, and this attack cements his role in the saga as both a hero and a tragic figure swept up in the cycle of revenge.
The duel happens on frozen ice, a symbolic setting representing the cold, harsh, and unyielding logic of honor and retribution.
The men approaching in the background are part of the larger feud—likely either allies or avengers.
Hrunting is a sword that belongs to Unferth, who at one point has a drunken dispute with Beowulf. Unferth decides to loan the sword to Beowulf later in the poem. It's described as "rare and ancient," with an "iron blade" that was "tempered in blood" and adorned with "ill-boding patterns."
In the epic poem Beowulf, weapons are not only tools of war but deeply meaningful symbols of power, legacy, and honor. Beowulf’s sword, described as an ancient, giant-forged blade, is central to his heroic journey—especially in his fateful battle against Grendel’s mother. Though the blade ultimately breaks, it reflects Beowulf’s unmatched strength and his connection to a greater heroic tradition. Swords in the poem are often inherited or gifted, emphasizing their role as family heirlooms and status symbols. After Beowulf defeats Grendel, he is rewarded with armor, weapons, and treasure, all of which signify not just victory, but the king’s recognition of his bravery and loyalty. These items are more than rewards—they represent Beowulf’s acceptance into the ranks of legendary warriors. Throughout the poem, the act of giving and receiving weapons is ceremonial and sacred, reinforcing the idea that a warrior’s gear carries the spirit, history, and reputation of those who wielded it before. In this way, Beowulf’s equipment isn’t just functional, it is a living link to a heroic past and a testament to the values of warrior culture in early medieval Scandinavia and Anglo-Saxon England.
Source:
Reference from Beowulf:
Page: 1
The Viking helmets have long been inaccurately represented in media. Your typical Viking helmet is like the one placed on the table on the left. It is a “horned Viking helmet”, a myth created in the 19th century. Horned helmets never existed in actual Viking combat. It originated from 19th-century operas and romanticized art, especially Wagner’s Ring Cycle. It became popular in Hollywood films, cartoons, and video games as a dramatic visual symbol. The thing about this helmet is that it would have been highly impractical in battle as it was easy to grab, heavy, and awkward.
Why the Myth Stuck:
The horned helmet became iconic because it visually distinguished Vikings and added a sense of savage exoticism.
Artists and costume designers found it theatrically useful, even though it's historically false.
Historically Accurate Viking Helmets:
The helmet shown in the image (the large one on the wall) is a replica of the Sutton Hoo helmet, which is Anglo-Saxon but similar in style to the Gjermundbu helmet, the only fully intact Viking helmet ever discovered (found in Norway).
Real Viking helmets were:
○ Rounded or conical, often made of iron and constructed from multiple plates.
○ Equipped with a nose guard (nasal) for facial protection.
○ Rarely had eye guards or cheek plates.
○ Often lined with leather or cloth padding inside.
○ Very practical, focusing on functionality in battle, not decoration.
Source:
Price, Neil. Children of Ash and Elm: A History of the Vikings (2020)
National Museum of Denmark – Gjermundbu helmet reconstruction
British Museum – Anglo-Saxon and Viking warfare displays
BBC History: “Did Vikings Really Wear Horned Helmets?”
Smithsonian Magazine: “The Myth of the Viking Horned Helmet”
In Beowulf, the mead hall Heorot serves as the social, political, and cultural center of the Danish kingdom. Described early in the poem (page 1) as a massive golden hall, Heorot is more than just a building—it is a symbol of community, kingly power, and warrior honor. Within its walls, kings reward loyalty, warriors boast of their feats, and alliances are forged over mead and music. After Beowulf slays Grendel, the people of Heorot hold a lavish feast to celebrate, filled with storytelling, gift-giving, and songs praising the hero’s courage. These scenes reflect the Viking ideal of the mead hall as a sacred space, where personal reputation was built and maintained in front of one's peers.
In real Viking and Anglo-Saxon culture, mead halls like Heorot were central to feasting rituals, storytelling (oral tradition), and the giving of treasure, which reinforced social bonds and warrior loyalty. The king or chieftain, often called the "ring-giver", was expected to generously distribute gold, weapons, and honors in exchange for service—just as Hrothgar rewards Beowulf. The hall was also a space of ceremony and remembrance, where skalds (poets) preserved the memory of battles and ancestors through epic verse.
Source:
Beowulf, page 1
In Norse society, Seiðr was a powerful and mysterious form of magic, often used for prophecy, fate-weaving, and influencing others. While it was respected, it was also seen as deeply gendered. According to Real Men of the Viking Age (p. 259), male warriors who practiced Seiðr were considered “ergi”, a serious insult meaning “unmanly” or effeminate. This term carried heavy social stigma, as Viking masculinity centered around strength, honor, and control. Yet the paradox lies in the fact that Odin himself, the god of war and kingship, practiced Seiðr, which reveals the high spiritual power and cultural weight this magic held, even if it conflicted with masculine ideals.
The primary practitioners of Seiðr were women known as völur (singular: völva), who were both revered and feared. As Real Men of the Viking Age notes, these women had an almost priest-like role in society. They wore elaborate robes, carried staffs, and could see into the future or alter fate itself. Their presence is well-attested in sagas and grave archaeology, such asa richly furnished burials containing staffs and symbolic items linked to magical practices. Though Seiðr was considered taboo for men, it remained central to Viking ideas of fate, spirituality, and divine insight.
Source:
Reference from Real Men of the Viking Age
This painting portrays Odin, the Allfather and god of war, wisdom, and death, at the head of the Wild Hunt, a ghostly and supernatural procession of spectral warriors, gods, and Valkyries flying across the sky. Odin is shown riding Sleipnir, his eight-legged horse, with a storm of ethereal figures trailing behind him, swords raised and faces set in fury. The painting bursts with dark clouds, glowing skies, and swirling energy, emphasizing the chaotic and awe-inspiring force of the divine. The Wild Hunt is a legendary motif found in Germanic, Norse, and later European folklore. It symbolizes death, winter, and omens of war or chaos, often appearing before great catastrophes. In Norse mythology, it was sometimes believed that Odin and his spectral host swept through the skies during Yule, selecting warriors or bringing destruction.
Although this painting doesn’t depict a Völva (a female seer or sorceress), it strongly reflects the mystical energy central to Norse magical practice, especially Seiðr, a form of shamanistic magic often associated with Odin and the Völva. Seiðr involved visions, fate-weaving, prophecy, and spirit communication, all themes that are evoked in the eerie, magical atmosphere of the Wild Hunt.
Odin himself was a practitioner of Seiðr, learning it from the goddess Freyja, and often used it to see the future, influence events, or traverse between worlds, making this painting a symbolic expression of the mystical power and otherworldliness that lies at the heart of Norse belief systems.
Source:
Davidson, H.R. Ellis. Gods and Myths of Northern Europe (1964)
Price, Neil. The Viking Way: Magic and Mind in Late Iron Age Scandinavia (2002)
Larrington, Carolyne (trans.). The Poetic Edda – includes references to Odin’s magic and the Valkyries.
National Gallery of Norway (Nasjonalmuseet) – Collection information on Peter Nicolai Arbo
The presence of Islamic dirhams in Viking hoards is direct archaeological evidence of Viking trade with the Islamic Caliphate, especially through routes in Eastern Europe and along rivers like the Volga and Dnieper. These coins were not just currency but often used as bullion (silver by weight), worn as jewelry, or modified into pendants. Viking traders valued them for their high silver content and portability.
Thousands of such coins—especially Abbasid and Samanid dirhams—have been found in Scandinavian hoards, confirming the long-distance trade network described by Ibn Fadlan, who met the Rus’ Vikings on the Volga in 921 CE. He observed them trading in slaves, furs, and other goods in exchange for silver, such as these coins.
Source:
Ibn Fadlan and the Land of Darkness: Arab Travellers in the Far North
The Viking World, Publisher, Routledge, 2008
Graham-Campbell, James. The Viking World
"Viking Slave Market" depicts a slave trade scene involving Rus’ Vikings, likely set on the banks of a river or coastal trading outpost—possibly near the Volga River or the Black Sea, where Vikings traded with Slavic, Byzantine, and Arab merchants during the 9th–11th centuries.
At the center, a blonde Norseman, shirtless and muscular, appears to be selling a woman, who stands solemnly in front of a potential buyer dressed in Eastern (possibly Islamic or Central Asian) clothing.
Around them, various goods are laid out: fur pelts, ornate fabrics, scales for weighing silver or other items, and caged goods—typical of medieval trade markets.
A white horse and Viking longships in the background reinforce the scene’s Northern European setting and maritime culture.
A carved wooden figurehead (typical of Viking ships) looms behind the central figures, alluding to Viking religious or protective symbols.
The artist of this painting is Tom Lovell (1909–1997), a renowned American illustrator and historical painter.
This side of Viking culture reveals them as sophisticated and adaptable people, whose reputation for raiding often overshadows their impressive contributions to medieval trade networks.
The Vikings established trading posts and markets across a vast network, from Scandinavia and the British Isles to the Baltic, Russia, Byzantium, and the Islamic Caliphate. They traded furs, honey, wax, walrus ivory, iron, and high-quality weapons, as well as enslaved people, who were often captured during raids or warfare. In exchange, they received silver coins, silk, spices, pottery, and glassware—goods that show up in archaeological finds from Viking settlements like Birka (Sweden) and Hedeby (Denmark).
Source:
Reference from Ibn Fadlan
As we said before Vikings are not only warriors, but they take on various roles. According to Ahmad Ibn Fadlan, writing in the 10th century (Ibn Fadlan and the Land of Darkness, Penguin Classics, 2012, p. 24), the Rus’ Vikings (Norse traders active in Eastern Europe) were highly ritualistic in their trading practices. Upon arriving in a new territory—often by way of rivers like the Volga—they would make offerings to wooden idols of their gods, asking for success in business before engaging in trade. This blending of spirituality and commerce reflects how deeply intertwined Viking religious belief was with everyday activities, including trade. Viking trade hubs like Staraya Ladoga and Novgorod became major centers of East-West commerce. The fact that Ibn Fadlan observed not only their goods but also their rituals provides key insight into how Viking economic life was structured around both material gain and spiritual belief.
While the series Vikings is a very popular series, it is not very accurate to how Viking life was and often prioritized drama over accuracy. Here are what the show got right and wrong.
What Vikings Gets Right:
Real Historical Figures (Kind of):
Characters like Ragnar Lothbrok, Lagertha, Bjorn Ironside, and Ivar the Boneless are based on legendary or semi-historical figures found in Old Norse sagas and early chronicles.
Raiding and Expansion:
The show accurately portrays Viking raids on Anglo-Saxon England and Francia, including the siege of Paris and the establishment of the Danelaw.
The longships are well-designed, and the show's depiction of ocean navigation and river-based raiding is realistic.
It does a decent job showing the cultural clash between Norse paganism and Christianity, and how conversion affected Viking society.
What Vikings Gets Wrong or Exaggerates:
Costumes and Hairstyles:
The infamous undercuts, leather armor, and fur cloaks are stylish but not historically accurate. Vikings more likely wore wool tunics, cloaks, and simple metal helmets.
Horned Helmets? No Thanks.
Thankfully, the show doesn’t use horned helmets, but some stylized elements (like Ragnar’s tattoos and Lagertha’s armor) are still far-fetched.
Shieldmaidens in Warfare:
The portrayal of Lagertha as a battle-hardened war leader is iconic, but evidence for actual female Viking warriors is minimal and highly debated (though the Birka warrior grave adds nuance).
Timelines & Events:
The show compresses centuries of Viking history into a few generations. For example, Ragnar, Ivar, and Bjorn didn’t all live during the same time period.
Violence & Politics:
The constant betrayals, assassinations, and war councils are overly dramatized. While Viking politics could be brutal, it wasn’t all chaos and murder.
There are very little pieces of media that accurately represent Viking culture. However, it is not an impossible thing to do, Vinland Saga is one of the few shows that stays true to Viking Culture.
Vinland Saga is a Japanese historical anime and manga series written and illustrated by Makoto Yukimura. It blends real Viking history with fictional storytelling, and has gained global recognition for its intense battles, emotional depth, and cultural themes.
The story follows Thorfinn, a young Icelandic boy whose father, a great Viking warrior, is killed by a mercenary leader named Askeladd. Thorfinn joins Askeladd’s band to seek revenge, setting off on a long and brutal journey through war-torn Europe during the early 11th century.
As the series progresses, the focus shifts from violence and revenge to questions of identity, peace, justice, and what it means to be a true warrior.
Historical Background:
Vinland Saga is based on:
Real Norse sagas like the Saga of the Greenlanders and Saga of Erik the Red.
Historical figures such as:
○ Thorfinn Karlsefni – a real explorer who attempted to settle Vinland (North America).
○ Leif Erikson – the first known European to reach the Americas.
○ King Canute the Great – who ruled over England, Denmark, and Norway.
The name “Vinland” refers to the area in North America (likely Newfoundland, Canada) that Norse explorers briefly visited around the year 1000 CE.
What Vinland Saga Gets Right:
Historical Characters & Settings:
The anime features real figures like Thorfinn Karlsefni, Leif Erikson, and King Canute.
It accurately depicts Viking expansion, raiding, and the conflict between paganism and Christianity.
The backdrop of Danelaw England and Viking mercenary activity is historically grounded.
Viking Values:
It portrays honor, revenge, loyalty, and family blood feuds, which were central to Norse society.
The emphasis on gift-giving, storytelling, and leadership through strength reflects real Viking cultural norms.
Warrior Life & Combat:
While dramatized, the depiction of raiding, battlefield tactics, and weapon use is rooted in reality.
The anime also shows the psychological toll of violence, especially through Thorfinn’s character development—something reflected in sagas like Njáls saga.
Philosophical Themes:
Later episodes explore the idea of “true strength”, forgiveness, and finding peace, which echoes the transition Viking society underwent as it gradually Christianized and became more settled.
What It Gets Wrong or Dramatizes:
Exaggerated Combat:
Characters like Thorkell perform superhuman feats, which is entertaining but not historically accurate.
Condensed Timelines & Fictional Arcs:
Thorfinn’s journey is compressed and dramatized for narrative purposes.
Characters like Askeladd are fictional or composites, though they fit well into the Norse saga tradition.
Lack of Everyday Life:
The anime focuses heavily on warriors and battles, but shows less of daily Viking life such as farming, trade, and domestic roles, which were essential parts of the culture. While we do see a bit of it, it is not the main center of the anime.
What makes Vinland Saga great is that it does not feed into Viking stereotypes. While it does center around war and fighting, you can see Vikings who are traders and explorers like Leif, and Thorfinn’s sister Ylva who is in charge of their village back in Iceland. Thorfinn himself challenges Viking stereotypes by deciding to abandon violence, just like his father Thors. He goes on a journey with Leif to find Vinland, a land of peace, where people can live far away from war and bloodshed. Vinland Saga is one of few shows that explore these aspects of Viking culture and life.
Who are Berserks?
Berserkers were a class of elite Viking warriors who fought in what was believed to be a trance-like rage, described in Old Norse sources as “berserskagangr.” The term “berserker” likely comes from ber (bear) and serkr (shirt), suggesting they fought wearing bear skins, or perhaps no armor at all. Some also wore wolf pelts, earning them the name úlfheðnar.
They were said to enter battle in a frenzied state, roaring like animals, biting their shields, and demonstrating superhuman strength. They were feared not only by enemies but sometimes by their own allies, due to their violent and uncontrollable nature.
Berserkers were often associated with Odin, the Norse god of war, death, and madness. It was believed that Odin gave them their ferocity and battle-rage, possibly through shamanistic rituals or divine possession. Some scholars suggest they may have used hallucinogenic plants (like henbane or fly agaric mushrooms) or alcohol to induce their altered mental state before combat, though this is still debated.
As described in Will Cerbone’s Real Men of the Viking Age (2023, p. 247), berserkers were seen as both valuable and dangerous. While some kings and jarls hired them for their skill and fear factor, others considered them social outcasts—wild, uncontrollable, and sometimes even criminal. In fact, as Christianity spread in Scandinavia, berserkers were increasingly outlawed. Icelandic law codes like Grágás banned berserker behavior due to its violent and antisocial nature.
Sources:
Reference from Real Men of the Viking Age:
page 247
Top Character (Anime):
This is Bjorn from the anime Vinland Saga.
In the series, Bjorn is a loyal warrior who serves under Askeladd. He is portrayed as strong, quiet, and deeply devoted to his commander.
He is known for entering berserker rage using hallucinogenic mushrooms, aligning with historical ideas of berserkers going into a trance-like state during battle.
Vinland Saga is a historical fiction anime based on real Norse history and sagas, though characters like Bjorn are fictionalized or loosely inspired by historical types.
Bottom Character (Video Game):
The bottom character is also named Bjorn, and he appears in the video game Assassin’s Creed Valhalla, developed by Ubisoft.
Specifically, he’s known as Bjorn the Berserker, a fierce warrior players can recruit as part of a special mission called “The Legend of Beowulf” (or through preorder bonus content).
Like the anime version, this Bjorn channels the berserker archetype, donning furs and roaring into battle in a wild frenzy.
His character reflects the legendary and mythic aspects of Viking warriors, blending fiction with Norse-inspired themes.
Source:
Reference from Ibn Fadlan:
Page 14
The painting here shows the elaborate and dramatic funeral of a Viking chieftain, based on the 10th-century eyewitness account of Ahmad Ibn Fadlan, who observed the funerary rites of the Rus’, a Norse warrior-merchant people living along the Volga River. Painted by Henryk Siemiradzki in 1890 and titled "Funeral of a Rus’ Nobleman", the artwork captures the key elements of this ritual. At the center, the deceased chieftain lies atop an ornate platform, dressed in fine clothing and surrounded by valuable possessions meant to accompany him into the afterlife. A slave girl, who had willingly offered to die with her master, is shown preparing for her ritual sacrifice—a practice described in disturbing detail by Ibn Fadlan. Around them, warriors, mourners, musicians, and ceremonial figures take part in the final preparations, while a Viking ship, positioned in the background, waits to serve as the funeral pyre. The rising flames at the bottom of the painting hint at the cremation to come, symbolizing the Viking belief in sending the dead into the next life with all they would need.
The scene powerfully conveys both the spiritual significance and the violent reality of Viking funerary customs, making it a striking visual interpretation of a rare and important historical account.
One of the most detailed and dramatic accounts of a Viking funeral comes from the 10th-century Arab diplomat Ahmad Ibn Fadlan, who witnessed the cremation of a Viking chieftain among the Rus’ people near the Volga River in 921 CE. According to Ibn Fadlan’s Risala, the chieftain’s body was kept for ten days while preparations were made for his journey to the afterlife. A slave girl volunteered to die alongside her master, saying, “I shall die with him.” During those ten days, she was treated with honor, adorned in fine clothing, given intoxicating drinks, and participated in ritual acts believed to prepare her spiritually. On the final day, a ceremonial ship was loaded with the chieftain’s body, weapons, animals, and personal belongings. The girl was led aboard, given more drink, then ritually sacrificed—first strangled by an old woman referred to as the “Angel of Death,” then stabbed by a male relative of the chieftain. Her body was placed beside the chieftain, and the ship was set ablaze, creating a massive funeral pyre. This practice reflected Viking beliefs that the dead would enter the afterlife accompanied by their possessions and loyal companions. Ibn Fadlan’s account is one of the few first-hand, non-Norse sources that vividly captures the intersection of Viking religious belief, ritual sacrifice, and their view of death as a passage to another realm. His observations, preserved in Ibn Fadlan and the Land of Darkness (Penguin Classics, 2012), are also supported by archaeological and literary scholarship on Viking funerary customs.
The Viking longship, or drakkar, as one of the most iconic and essential elements of Viking culture, especially in terms of mobility, exploration, and warfare. The longship was the vehicle that carried the Vikings into nearly every part of the known world during the 8th to 11th centuries.
The Viking longship was a highly advanced maritime innovation for its time—long, narrow, and built for speed and flexibility, with a shallow draft that allowed it to navigate not only the open sea but also inland rivers and shallow coastal waters. These ships made raiding, trading, and settlement across vast distances possible, from the British Isles and Western Europe to Russia, Byzantium (Constantinople), and even the Middle East.
The reference to Ibn Fadlan—specifically page 22 of Ibn Fadlan and the Land of Darkness (Penguin Classics, 2012)—describes how the Rus’, who were Norsemen operating in the East, arrived at the Volga River aboard their longships. He notes their role as traders, bringing slaves, furs, weapons, and other goods to exchange with local peoples. This shows how Vikings were not just raiders but also deeply involved in international trade networks that extended from Scandinavia to the Islamic Caliphate.
Overall, the Viking longship was not just a technological feat but a symbol of Viking identity—representing power, mobility, and cultural reach. Its role in funerals, such as the one Ibn Fadlan describes, further reinforces its symbolic importance in both life and death.
Hervor dying after the Battle of the Goths and Huns, by Peter Nicolai Arbo
Freydis Eiríksdóttir – Semi-historical explorer and fighter
Source: Saga of the Greenlanders
Who she was: The daughter of Erik the Red, half-sister of Leif Erikson.
Story: In Vinland (North America), Freydis is said to have frightened off attackers by baring her breast and wielding a sword while pregnant.
Status: Possibly real, though saga accounts are conflicting. She represents a powerful and defiant Viking woman.
Contrary to popular belief, Viking women enjoyed a level of freedom and influence that was remarkable for the early medieval world. While Viking society was patriarchal and centered around warriors and chieftains, women were far from passive or powerless. They played vital roles in the household, economy, religion, and even, in rare cases, on the battlefield.
Domestic & Legal Authority
Household Leaders: Viking women managed the home, farms, and family wealth while men were away.
Legal Rights: Women owned property, inherit land, and request divorce—privileges rare in medieval Europe.
Divorce Protection: If mistreated, a woman could leave her husband and reclaim her dowry, backed by Norse law codes.
Traders & Travelers
Trade Participants: Some Viking women joined long-distance trade expeditions or ran merchant households.
Grave Goods as Proof: Burials of elite women often include imported luxury items, hinting at their involvement in commerce and diplomacy.
Spiritual Leaders & Seeresses
Völur (Seeresses): Respected and feared female spiritual leaders who practiced Seiðr, a Norse magical tradition.
Mystical Power: They performed rituals, made prophecies, and were considered intermediaries between humans and the divine.
Freyja’s Legacy: The goddess Freyja, associated with love and war, was also the patroness of Seiðr magic.
Warriors & Shieldmaidens
Legendary Fighters: Sagas tell of women like Hervor and Lagertha who fought in battle and led armies.
Birka Warrior Grave (Sweden): A 10th-century female burial with full weaponry suggests some women may have had military roles.
Cultural Icons: Shieldmaidens blurred the line between myth and possible reality, embodying bravery and independence.
Sources:
Judith Jesch, Women in the Viking Age (1991)
Neil Price, Children of Ash and Elm (2020)
Will Cerbone, Real Men of the Viking Age (2023)
Hedenstierna-Jonson et al., 2017 – Study of the Birka warrior woman
The Sagas of the Icelanders (Penguin Classics, 2000)
Sources:
Real Men of the Viking Age by Will Cerbone, p. 191–192
Neil Price, Children of Ash and Elm (2020) – Discusses gender roles and the Birka warrior grave
H.R. Ellis Davidson, The Sword in Anglo-Saxon England – On warrior women in legend
Judith Jesch, Women in the Viking Age (1991) – A key academic text on female agency in Norse society
DNA study: Hedenstierna-Jonson et al., American Journal of Physical Anthropology, 2017
In Norse mythology and saga literature, shieldmaidens were women who took up arms, fought alongside men, and chose the battlefield over the hearth. While the historical reality of female Viking warriors is debated, shieldmaidens hold a prominent place in the cultural imagination of the Viking Age. These women appear in Old Norse texts such as The Saga of the Volsungs and Hervarar saga ok Heiðreks, where they are depicted as skilled, fearless fighters. One of the most famous shieldmaidens is Brynhildr, a valkyrie and warrior who defied the gods. Shieldmaidens were not only martial figures—they also challenged gender roles in Viking society. According to Real Men of the Viking Age (p. 191), although Viking society was male-dominated, some sagas and poetic sources present women who “fought like men and were feared as equals.” These characters were both admired and feared, and often existed on the edge of social norms, embodying power, independence, and tragedy.
Recent archaeological evidence also fuels this discussion. A 10th-century Viking warrior burial in Birka, Sweden, long assumed to belong to a man, was revealed through DNA analysis in 2017 to be biologically female, buried with weapons and a gaming board used for military strategy. While this doesn’t prove the existence of a widespread class of shieldmaidens, it suggests that exceptional women may have taken on martial roles under special circumstances.
Shieldmaidens also blur the line between myth and reality, much like the valkyries—the supernatural warrior women who chose the slain and brought them to Valhalla. Whether real or legendary, shieldmaidens represent the Viking ideal of courage, defiance, and fate, showing that even in a patriarchal world, power and battle glory were not reserved for men alone.