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This is the only feature I badly miss from Evernote - the simple ability to reliably record audio, sync it across devices, scrub through it with a standard player, and drag the file out into other software later.


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It would be nice to have other audio formats available, but more importantly, it would really be good to have some visible indication that audio is actually being recorded, and how long the redording is.

I'm just starting out...I'm learning to work with Adobe Premier Pro, and I just bought a Snowball/Blue microphone and am learning to record audios with Adobe Audio. I haven't even bought a video camera yet.

My understanding is that most video cameras record both visual and audio, BUT the experts recommend that you bypass the video camera's audio and record audio with a separate device. (I've seen a portable Tascam model recommended.) As I understand it, the reason is that a separate, external audio recorder lets you escape internal noises made by the camera.

So here's my question: Suppose I'm sitting around at home recording an audio. I'm simply talking into my Snowball microphone, which is plugged into my Mac. I'm using Adobe Audio to control the recording.

It's hard for me to visualize the sequence, since I don't have the actual equipment to play with yet. If I do need an external audio recorder, then I'm assuming I would plug my Snowball mike into the recorder, which would in turn presumably be connected to my laptop, so I can use a software program (e.g. Adobe Audio) to manipulate the recording.

But that's less than half the problem. The larger part of the problem is that to get good sound you need a proper microphone in a proper location, and that location is usually much closer to your talent than the camera will ever be. As a rule of thumb, you want the audio microphone to be between 6-12" away from the mouth if it's a lav mic, 12"-24" away if it's a typical cardiod vocal mic, and 18"-36" away if it's a shotgun (boom) mic. And in all cases you want the mic oriented toward the speaker (protecting it from plosives, of course).

It is for this reason that you want to divorce audio and video recording and then remarry them in post-production. In that case, the audio recorded on the video camera will give you a very good idea about how to perfectly line up the audio from your audio recorder, and once you have done that you can mute the audio from the video camera and use the audio from the audio recorder.

If you shoot 10' away from the subject and try to record audio from the camera's location, it's going to sound terrible, no matter how much you spend on microphones (unless you also spend $1M+ on an amazing acoustic environment).

Wandering around a Trade Show many videographers just shoot camera sound with a shotgun video mic mounted on the camera recording to the camera within 3 feet of a talking subject. Mainly because a single shooter can move around quicker and easier than a 3 person crew in a crowded show. The absence of an audio recorder gives the videographer one less piece of kit and connection to fail.

A small reality show I was on a month ago shot with 2 Sony broadcast cameras recording sound on camera, and wireless lav mics on each of the 2 subjects going to a separate audio recorder mounted on one of the cameras. The director monitored the primary camera vision and wireless sound. Total crew 2x Camera Operators, 1x Director, 1x Production Coordinator.

Do you have Loopy Pro? If so, I can tell you what settings you need. In my opinion, Loopy Pro is much quicker to use as a simple audio recorder. it'll take a minute to setup a template that will be available any time you create a new project.

OK. Cool. So I'm best always recording these things to audio and arranging them that way and just treating the AUv3/IAA inputs as creation points for the audio ideas rather than solid tracks in their own right. Thanks for the clarity.

To be honest I don't know if "32 Bit" is integer format or floating point format in Loopy Pro.

I would expect floating point, and in this case audio should not clip and yes, this is the preferred recording format for audio, as it can also recover best from low volume recordings compared to 24 or 16 bit integer format.

Note that 32-bit floating point is what most audio apps use for their internal audio processing. Even with 32-bit floating point, individual synths or effects can end up clipping (maybe because internally they aren't using 32-bit floating point, I am not sure).

Well, finally I got the information, from the company called Wondershare. In the latest update of Allmusic application they are including the Speaker Audio Recorder, because MacPro woyld not record streaming audio using internal speakers. Why I got this installed on my iMac, they don't know.

I rarely use the direct-to-note audio recorder in Evernote because of it's lack of a Pause feature. When I choose to record an audio note, it's usually because I have too much to say to write it down. That being the case, I often want to pause to compose my thoughts as I go, but I can't do that in Evernote. (Well, I could do it, but it would mean long, empty spaces with no speech in my audio recordings, which are no good, either.)

Instead, I end up using the built-in audio recorder on my Samsung phone, which creates files that are over 10 times larger than those created by the Evernote recorder. (Of course they are higher quality, as well, but for a voice note, that's not important.) You can see the file size difference from my 10-second test in the attached image.


Implementation of this feature would benefit everyone, because we all want more compact file sizes, right?


Thanks!


..........Curtis..........

This past week I have been getting the Error getting audio in Chrome. I have no problems with this in Edge or IE. Can someone please resolve the error with this plugin it was working fine before in Chrome or do I need to change my settings in Chrome?

I'm working on a project where I want to embed an audio recorder into Storyline, so the person can record their voice, play it back, and then (on the next page) hear how a professional employee says the same thing.

Hi, is there any reason why any portable audio recorder from Sound Devices, Aaton, Zoom doesn't have the option to record at 50fps? Likewise, no sync box and TC slate that I looked at, there is no 50fps option. Quite often 50fps is required on the camera, but it is not possible to synchronize via timecode.

I may be wrong / missing the point, but since the TC is just a TC Stamp on both the recorder(s) and (most probably) camera, could you choose 25fps then there will be at least a valid 'start' reference for sync (or the equivalent 'normal' framerate for whatever double speed rate you use)?

my poorly educated guess is that there is no SMPTE standard for it yet.


i dimly remember reading some time ago that there was an updated standard being drawn up by SMPTE, but cant help any more than that.


i believe that the Betso sync boxes have settings for framerates above 30fps, as ive seen that setting on mine. but i have never used it as i always have them synced to my SD recorder.

I don't think this will work, but I don't know if the camera records 50 frames per second, so the timecode runs at 50 or 25 - 2x faster. If I subsequently receive the edited video, the timecode is normally at 50 frames. If you are doing audio post production in Protools, Nuendo you are working in a 50 frame project. The only thing is that it is not possible to record sound in 50 - I don't understand why.

You record in audio frames, and that are samples, so you probably record 48000 'frames' per second.

There is no tc stored in BWF, only a number of samples that can be calculated to tc, and sometimes a metadata flag telling at what speed the tc generator was running.

The only question you need to aks is if the cam able to slave to 25 tc when it is set to record at 50.

But when it is set to Slow&Quick Motion (which can be 50fps too), no incoming timecode is recognized. Maybe that's the case. You can easily see if it's enabled since audio is not recorded also. There is a red prohibit sign visible on the audio level meters in the viewfinder.

A good start would be adding in any case 'start if sound', so that a new file should be created when sound starts; but in order to have a new file, first the recorder must be made to stop when there is no sound. 'stop if silence' is not a good option, as it creates a lot of small useless files; a better option is 'stop if silence 1 sec.'. 'stop if silence 0.5 sec' may also be a good option. (This should be enough for the stated purpose. Using audio threshold timer commands seems to me more complicated.) 0852c4b9a8

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