Time Rivals

Action, Party, Physics, Beat 'em up

Made in Unity, for PS4 and PC, 2-4 Players.

This 9 week project with a team of 14 people lead us to a game I'm very proud of.
It's heavily inspired by games like Gang Beasts and Human: Fall Flat, but with snappier combat, faster pace, unique death traps/weaponry, quick time events and upgrades.
The Player characters are physically animated ragdolls which produces realistic feedback when hit by forces.
Players can grab each other, forcing a quick time event or grab/throw physical objects in the world. They can also pick up and wield weapons that spawn.
The player with most total kills after 3 consecutive levels wins.

We were 2 programmers and worked in tandem for most of the central features in this game. However I wrote the majority of our code, including:
most systems, player-states, animation, combat, game loop, UI and sound.
We worked overtime almost from the get-go as there were a lot of pieces that needed to make this game fun in a short amount of time and we both had the motivation and aspiration to work hard up until our final milestone.
Our dedication payed off as we netted ourselves Game Of The Year by Playgroundsquad (2022).

Download the game here: timmy-jonsson.itch.io/time-rivals

UpdateAttack-function for Player

Low Health Effect, altering ShaderMaterials - Pulse()

pulse.mp4

SceneManager - StartGame()

GetSceneLoadProgress()

Feel free to contact me for details on the project!