Made in Unity, for PS4 and PC, 2-4 Players.
This 9 week project with a team of 14 people lead us to a game I'm very proud of.
It's heavily inspired by games like
Gang Beasts and
Human: Fall Flat, but with snappier combat, faster pace, unique death traps/weaponry, quick time events and upgrades.
The Player characters are
physically animated ragdolls which produces realistic feedback when hit by forces.
Players can grab each other, forcing a quick time event or grab/throw physical objects in the world. They can also pick up and wield weapons that spawn.
The player with most total kills after 3 consecutive levels wins.