Game programmer student with expertise
in Gameplay and Optimization.
in Gameplay and Optimization.
Throughout my life I have always been a part of the gaming sphere and the relevant technologies surrounding it. Finding a career along my favourite field of interest is the best thing I could ask for.
I have primarily been working with C++ and C#.
As for game engines I have most experience within Unreal, Unity and Tengine.
I am trained in most aspects of game programming but have an edge when it comes to Gameplay, Optimization and Systems.
Here's a short summary of what I've learned through education:
Game Programmer | PlaygroundSquad
In my last two game projects I have been responsible for pretty much everything that goes into it as we've only been 2 programmers out of 14 people in our teams. With that agency I have gained strong collaboration skills with Artists/Designers and been compelled to write code for everything that makes up a complete game.
Whenever I'm writing code I strive to make it as performant and modular as possible while still keeping it structured and readable.
My approach to implementing core gameplay features typically starts with me pitching a prototype of a Designer's idea to see if it's in the ballpark of what we're going for. From there on I focus primarily on in-game feedback, how tight and responsive it feels, organizing playtests and iterate on subsequent feedback.
Besides game development I have great passion for Music, Content Creation and of course Gaming.
[PlaygroundSquad]