Certificate in Natural Illustration (2021-2025)
Project: 3D Skull Reconstruction and Facial Reconstitution of a Postmortem-Trephined Skull
Grade: 46/50 (92% - A)
Diploma with 330 hours in total + practice/homework and portfolio development :
- Arts: sculpture, drawing, colored pencils to be worked like oil paint, inking, watercolor, (natural) printing and engraving.
- Sciences: biological dissections, plants morphology, compared vertebrate anatomy, art of natural history, diaroma for lighting, etc.
- Marketing & technicals skills: build a website, digital/Photoshop, marketing for artists.
23 courses + portfolio development. Remotely via Zoom (we are between 3 and 10 students maximum per class).
Advisor for the final project: Ikumi Kayama (Secretary and Vice President of the Guild of Natural Illustrators). Final project on a trephined medieval skull (+ research behind on osteometric analyzes for 3D reconstruction and facial reconstruction etc.). The program ended, and there are only be about forty graduates from this program.
Hypothesis: Late Antiquity - Middle Ages
Sex: Male
Age: Elderly (> 60 years)
Cranial capacity: 1295 cm3
Brachycephalic skull (index 80-84)
Cranial sutures highly obliterated or fused with bone resorption.
Figures 1, 2, 3 will be enable the creation of a 3D reconstruction of the skull, followed by a facial reconstruction of the deceased.
Figure 3 shows a rare persistent metopic suture, also known as sutura frontalis persistens. It is not a pathological anomaly, but rather an anatomical variation. It results from the non-fusion of the two frontal bones, which occurs in approximately 5 to 10% of adults (with prevalence varying across populations and historical periods). In a man over the age of 60, the persistence of this suture is rare, but it has been documented in medieval osteological assemblages, particularly among isolated groups or populations with limited genetic mixing.
Figure 5 shows the endocast. Using a cast, it is possible to reconstruct the deceased's brain.
Figure 6: Analysis of the internal petrous bone enables high-quality ancient DNA extractions to determine sex and phenotype (colors of eyes, hair, etc.).
The trepanned skulls are among the most fascinating and mysterious testimonies of our ancestors’ medical and ritual practices. Trepanation—that is, the deliberate creation of an opening in the skull—is the oldest known surgical operation, with archaeological evidence dating back at least to the Neolithic.
1. Prehistoric Origins (c. 7000–5000 BCE)
The earliest traces of trepanation appear at sites belonging to the Cardial culture on the Mediterranean coast of Europe and in the plains of South America. Instruments, often made of flint or obsidian, were used to scrape or bore through the cranial vault. The precise reasons for these interventions remain unclear: scholars propose they treated trauma (fractures, hematomas), severe headaches, or neurological disorders, but also served magical-religious purposes—liberating an evil spirit or enabling communication with the afterlife.
2. Ancient and Classical Practices
Among the Egyptians, and later the Greeks and Romans, trepanation persisted alongside more systematic documentation. In the 5th century BCE, Hippocrates described various techniques (grafting, perforated trepan) and emphasized the surgeon’s skill. Survival rates appear relatively high for the time, as evidenced by healed bone margins on many exhumed skulls.
3. The “Renaissance” in the Middle Ages and Early Modern Period
In the Middle Ages, master surgeons carried on the art of trepanation—sometimes with little regard for hygiene. By the late 15th century, Ambroise Paré catalogued the instruments in use (hand-drills, crown trepans) and gave precise procedural descriptions. Despite these advances, the operation remained feared, with pain and infection still carrying a high risk of death.
4. Postmortem Trepanation: Rituals and Trophies
Alongside operations on living patients, many skulls bear openings made after death:
Cult of the Skull and Funerary Ex-votos: In certain Neolithic and Celtic societies, deliberate postmortem markings symbolized the soul’s release or rebirth. The cavities could hold offerings.
War Trophies: In the Gallo-Roman period and among various indigenous peoples (in Oceania and pre-Columbian Americas), enemy skulls were taken as trophies and sometimes modified for display. Postmortem trepanation eased removal of soft tissues and aided in bone preservation.
Curiosity Cabinets and Medical Collections: From the 16th century onward, with the rise of anatomy, trepanned skulls were collected, studied, and even decorated, filling cabinets of curiosities and early medical schools.
5. Modern Legacy and Understanding
Today, CT scanning and paleopathology allow us to distinguish antemortem trepanations (showing bone healing) from postmortem ones. These studies enrich our knowledge of ancient beliefs, surgical skills, and perceptions of life, death, and the beyond. They also reveal the universality of the practice—from Siberia to the Americas, Mesopotamia to sub-Saharan Africa—showing humanity’s enduring impulse both to heal and to honor the dead.
My methodology for a 3D Skull Reconstruction and Facial Reconstitution.
Medieval human remains for strictly educational purposes; no connection to an identified individual.
Images anonymized in accordance with archaeological best practices and ethical reasons.
Approximately 1 000 hours of specialized training—including hands-on courses at the 'Musée de l’Homme' (paleogenetics & ancient DNA extraction, bioarchaeology & osteometry, evolutionary genetics), meetings with researchers, a scientific-illustration certificate from the Yale Peabody Museum of Natural History, and advanced workshops in 3D modeling, AI, and visual effects—I applied the following workflow for my final project. I compared three crania—from the Neolithic, the Middle Ages, and the modern era (~150 years old)—and chose the medieval skull because it bears evidence of a postmortem trepanation.
Bioarchaeological Analysis
Conducted osteometric measurements to estimate age at death, sex, cranial capacity (1295 cm³), and cultural attribution (Late Antiquity–Middle Ages).
Assessed pathological markers (suture fusion, bone resorption) and used the endocast (Fig. 5) to infer brain morphology from internal impressions.
Paleogenetics & Molecular Genetics (technical constraints)
Sampling of the petrous portion (Fig. 6) for high-quality ancient DNA extraction was included in the project design but could not be carried out due to technical constraints. This step remains an important future avenue for confirming genetic sex and phenotypic traits.
Photogrammetry, 3D Modeling & Printing
Generated a high-resolution virtual model of the skull (Figs. 1–3) via photogrammetry.
Produced a 3D-printed replica for hands-on manipulation, preserving the original specimen.
Facial Reconstruction (in progress)
Applied tissue-depth markers to the 3D print, then layered musculature and skin according to osteological and (where available) genetic evidence.
Integrated phenotypic details (e.g., hair and eye color) inferred from project design.
AI-Driven Age Simulation (in progress)
Used machine-learning algorithms to generate aged and rejuvenated facial portraits, illustrating how this individual might have looked at different life stages.
This multidisciplinary workflow—from field measurements to cutting-edge AI—offers a vivid window into the face behind the bones, while also outlining future directions for molecular analysis.
Interests and Applications:
- Forensic Anthropology: aids in victim identification (age–sex–ethnicity profiling, facial reconstruction)
- Archaeology & History: accurate reconstruction of past faces to better understand medieval populations
- Immersive Museography: creation of interactive exhibits (VR/AR) with realistic 3D models
- Medical & Veterinary Education: precise anatomical teaching aids (skull and brain models)
- Paleogenetic Research: validation of genetic data through morphological visualization
- Digital Conservation: high-resolution 3D archives for heritage preservation
- Artificial Intelligence: training algorithms for facial recognition and cranial shape analysis
Below: Final 3D printing & Facial reconstruction in progress!
Once the 3D reconstruction is complete, it needs to be printed on a 3D printer (Bambu Lab X1-Carbon), but the files must be edited—supports (walls) need to be added (in green) to prevent the structure from collapsing in on itself.
Once everything is corrected, start the print… At this stage, it’s normal that the skull isn’t recognizable because I have to optimize the printer’s available space, and so it has been rotated. Total time of printing: 1d4h40m...
But, at this stage, the lower part of the jaw is missing! I’m going to try sculpting it and adding it manually, and producing a facial reconstruction of that skull, and even run aging or rejuvenation simulations with Artificial Intelligence to visualize that person’s face over time! Under normal circumstances, paleogenetic analysis (the extraction of ancient DNA from the petrous bone inside the skull) would have allowed us to determine the skull’s phenotype (eye color, skin color, hair color, etc.); since I was unable to perform the analysis on this skull, I must extrapolate the details. It is possible to reconstruct a vanished brain by analyzing the endocast and the impressions of the cortical sulci left on its inner surface.
For ethical reasons, I will proceed on this project page using another skull from a royalty-free 3D library, while applying the exact same technique.
Now it's time to do the facial reconstruction... (in progress)
Ethical Disclaimer
The images and reconstructions presented on this site are based on anonymized human remains, used exclusively for educational and scientific purposes. No individual identification is possible. This work complies with current ethical standards in bioarchaeology and paleopathology.