This is a living document and is subject to adjustment, as necessary. If anything changes, the community will be notified immediately. Updated 22.09.25
Establishing a Clear Rolling Area
Define the Space: Before starting the game, agree on a specific area where all dice rolls must occur. This could be a dice tray, a designated table section, or a special mat. Having a defined rolling space reduces the chances of dice bouncing off the table or landing in places where the results are hard to see.
Why It Matters: A clear rolling area prevents disputes over whether a roll is valid, especially if a die lands crooked or rolls off the table. It ensures that all players have a fair chance to see and verify the outcome.
Avoid Rolling Near Game Pieces
Clear the Area: Ensure that dice are rolled away from any game pieces, miniatures, or cards on the table. Rolling near game components can lead to accidental shifts or knockovers, causing confusion and disputes.
Why It Matters: Keeping the dice away from game pieces helps prevent disruptions to the game state, ensures everyone is clear on the board's current setup, and avoids unnecessary disputes.
The Roll Must Be in View
Keep It Visible: Ensure that all dice rolls are made so that everyone at the table can see the result. This transparency is crucial in maintaining trust and fairness among players.
Why It Matters: When rolls are hidden or obscured, it can lead to suspicions of cheating or unfair play. Visible rolls help maintain integrity and prevent disputes over the legitimacy of the results.
Roll All Required Dice at Once
Minimize Multiple Rolls: Roll all the dice you need simultaneously rather than one at a time. This reduces the chances of forgetting a die or mixing up the results.
Why It Matters: Rolling all the necessary dice at once ensures consistent results and reduces the potential for errors. It also helps keep the game moving at a steady pace.
No Touching the Dice After Rolling (before modifying dice step)
Hands Off: Once the dice have been rolled, no one should touch them until everyone has acknowledged the result. This rule is critical to avoiding disputes over what the dice showed initially.
Why It Matters: Touching or moving the dice after a roll can lead to accusations of altering the result. Keeping hands off until everyone agrees on the outcome maintains fairness and transparency.
The EO/TO/Judge Final Say
Respect the Authority: In Marvel Crisis Protocol the EO/TO/Judge usually has the final say on disputes, including those involving dice rolls, and respect their authority to maintain the game's flow.
Why It Matters: The EO/TO/Judge role is to ensure the game runs smoothly and fairly. Trusting their judgment, even regarding dice rolls, helps keep the game enjoyable.
Handling Disputes with Grace
Stay Calm: If a dispute does arise, handle it calmly and respectfully. Sometimes, talking through the issue and referring to the established rules can resolve the matter without escalating tensions.
Why It Matters: The goal of any tabletop game is to have fun. Disputes over dice rolls can quickly sour the experience if not handled properly. Addressing issues with a cool head and sticking to the rules can make the game enjoyable for everyone involved.
Outcomes
Illegal dice manipulation is a grave violation of our code of conduct, but we understand that sometimes, due the heat of the game, a mistake can be perceived as cheating so we will apply the LAST CHANCE rule:
1st incident will result in immediate conceding of current game. Loss of eligibility for any prizes at the event. No eligibility of Victoria's Mightiest Heroes Strongest Avenger leader-board points.
If someone is involved in a 2nd incident, there will be an immediate ban from all Victoria's Mightiest Heroes events for 12 months, and will be at Tournament Organisers discretion after that if you are welcome to play at any more events.