💎 Want to customize your own prompt expert Gem?
Don't start from scratch- you can build off this Gem & tweak it for your needs.
💎 Want to customize your own prompt expert Gem?
Don't start from scratch- you can build off this Gem & tweak it for your needs.
🎥 In this video, I walk you through how to use the Gemini Gem linked above to generate a Vibe Coding prompt for your learning game. I also demonstrate how you will use that prompt to have AI write the code.
📄 Want quicker instructions than the video? See this document.
Got creator's block? Check out these game ideas.
Memory Match: A grid of face-down cards. Students flip two at a time to find matching pairs (e.g., a term and its definition, or a math problem and its answer).
Swipe Cards (Tinder-Style): A statement or image appears on the screen. The student swipes right if it’s True/Correct, or left if it’s False/Incorrect. Great for rapid-fire review.
Sorting/Tier Lists: A drag-and-drop game where students must drag terms into the correct bucket or category (e.g., sorting animals into mammals, reptiles, and amphibians).
Flashcard Carousel: Digital flashcards that flip when clicked, but with a built-in "mastery" mechanic where cards the student gets wrong reappear more frequently.
Whack-a-Fact (Whack-a-Mole): Words or images pop up from holes on the screen. The student must click/tap only the ones that fit a specific rule (e.g., "Whack the prime numbers, ignore the even numbers").
Falling Objects (Asteroids/Tetris-style): A term slowly falls from the top of the screen. The student must type the correct answer or click the right category button before the object hits the bottom.
Endless Runner: A character runs continuously across the screen. When an obstacle approaches, a question pops up. Answering correctly makes the character jump; answering wrong makes them crash.
Target Shooter (Space Invaders-style): A question is at the bottom. The student controls a "ship" and must shoot the alien carrying the correct answer while avoiding the wrong ones.
The "Wordle" Clone: Students have six tries to guess a mystery 5-letter (or 6-letter) word related to the current unit. Color hints tell them if a letter is correct and in the right spot.
Digital Escape Room: A static image of a room (like a science lab or historical office). Students click on objects to reveal clues or questions. They must solve them all to get a final "passcode" to escape.
Connections (NYT Style): A grid of 16 words. Students must select groups of 4 words that share a secret common thread.
Cryptogram/Decoder: A secret message is scrambled. Students answer academic questions to "buy" letters and decode the final message.
Heads Up / Catchphrase: One student faces the class, the class gives clues, and the student guesses the word on the screen.
Classroom Feud: Two teams compete. The game reveals the "top 5 answers" to a broad prompt (e.g., "Name a cause of the American Revolution").
Interactive Bingo: The game randomly generates unique Bingo cards for students on their devices. The Smartboard displays the questions, and students click the matching answer on their digital card to get five in a row.
Classroom Jeopardy (The Trivia Grid): A digital game board divided into specific categories and point values (100 to 500). When a team clicks a square, it reveals a clue.
Choose Your Own Adventure: A text-based branching narrative. The student reads a scenario and makes a choice. Their choice affects the next screen, their health bar, or their "inventory."
Resource Manager (Oregon Trail-style): Students start with a certain amount of money, health, or time. They are presented with random historical or scientific scenarios and must make decisions to survive to the end without their resources hitting zero.
The Virtual Pet (Tamagotchi): A digital creature lives on the screen. It gets "hungry," and the only way to feed it and make it happy is by answering review questions correctly.