Project Categories:
A. Goal Tiles: (End)
A project that functions to receive or detect a Golf Ball, representing a goal or gaining points. Beyond traditional golf holes, it’s encouraged to establish new ways of gaining points using triggers, buttons, sensor data, or by other means.
B. Obstacle Tiles: (Through)
A project that functions to potentially (within the parameters of “fun”) disrupt the path of Golf Ball through this tile, from a starting point, to a target ending point (hole, or other). Projects in this category can introduce video game mechanics.
C. Tools & Features
A project that represents a tool (alternative to a putter, on-ramp from floor to tile, visual or audio effects, etc).
Recommended Measures & Requirements:
Projects must function reliably and repeatedly, taking into account of predictable forces in play (within the range of a ball moving from the starting point to the goal).
Projects must be fun to play; Possible, within a reasonable range of possibility.
Projects may be required to demonstrate control over probability with coding, or by other means.
Projects may be stationary, interactive, autonomous, or live-operator (player) controlled.
Recommended Constraints:
Dimension constraints for each tile at 12" x 12" x 12".
No excessive impacts to structure components. Some level of protections (via material or strategy choices) must be demonstrated. Supervising adults should enforce intentionally weak connection points for any structural pieces meant to take impact / disrupt the ball.
Projects must be safe indoors. Low-effort shots only. Therefore, traditional designs that rely on physics, requiring greater force (loops, bank shots, etc) are discouraged. Instead, lead inquiry about familiar video game mechanics; Guiding them to leverage timing, game tropes, patterns, puzzles, sensor feedback, etc.
Metal motor shafts are NOT allowed. Use plastic motor shafts to minimize mechanical / physical damage to motors.
Example Single-Team Project Configuration:
Example Double-Team Configurations: