GAI and Critical thinking education, ESD
【期刊論文 Journal Paper】
Huang, T. C., Chou, Y. Y., Gao, Z. Q., & Shu, Y.* (2025). Exploring the effects of the 6E instructional model on learners’ metacognitive behaviors in 3D modeling. International Journal of Technology and Design Education, 1-33. (SSCI)
Chang, S. H., Yang, L. J., Chen, C. H., Shih, C. C., Shu, Y., & Chen, Y. T. (2022). STEM education in academic
achievement: a meta-analysis of its moderating effects. Interactive Learning Environments, 1-23. (SSCI)
Wu, W.C., Manabe, K., Marek, M., Shu, Yu* (2021). Enhancing 21st-Century Competencies via Virtual Reality Digital
Content Creation. Journal of Research on Technology in Education, Published online. https://doi.org/10.1080/15391523.2021.1962455 (SSCI)
Shu, Yu, Huang, T.C. (2021). Identifying the Potential Roles of Virtual Reality and STEM in Maker Education. Journal of Educational Research, 114, 108-118. (SSCI) https://doi.org/10.1080/00220671.2021.1887067
Shu, Yu, He, S-C., Huang, T.C. (2020). The Development of a Sustainability-Oriented Creativity, Innovation and Entrepreneurship Education Framework: A Perspective Study. Frontiers in Psychology, 11, 1878. https://doi.org/10.3389/fpsyg.2020.01878 (SSCI)
Chang, S.H., Shu, Yu, Wang, C.L., Chen, M.Y., Ho, W.S. (2020). Cyber-Entrepreneurship as an Innovative Orientation: Does Positive Thinking Moderate the Relationship Between Cyber-Entrepreneurial Self-Efficacy and Cyber-Entrepreneurial Intentions in Non-IT Students? Computers in Human Behavior, 107, 105975. https://doi.org/10.1016/j.chb.2019.03.039 (SSCI)
Shu, Yu, Huang, Y. Z., Chang, S. H., Chen, M. Y. (2019). Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments. Virtual Reality, 23(4), 437–446. (SCIE)
Chang, S.H., Shu, Yu, Lin, Y.H., Wang, C.L.* (2019). “I Believe”, “I Think”, then “I Will”? Investigating the Mediator Role of Ethical Judgment between Internet Ethical Self-efficacy and Ethical Behavioral Intention. Computers in Human Behavior, 101, 387-393. https://doi.org/10.1016/j.chb.2018.10.034 (SSCI)
Hsiao, K. L., Shu, Yu, Huang, T. C. (2017). Exploring the effect of compulsive social app usage on technostress and academic performance: Perspectives from personality traits. Telematics and Informatics, 34(2), 679-690. (SSCI)
Huang, T. C., Shu, Yu, Yeh, T.C., Zeng, P.Y. (2016). Get lost in the library? An innovative application of augmented reality and indoor positioning technologies. Electronic Library, 34(2), 99-115. 【SSCI: Electronic Library 2017 Outstanding Paper】