Examples of vectors in nature are velocity, momentum, force, electromagnetic fields and weight. A quantity or phenomenon that exhibits magnitude only, with no specific direction, is called a scalar. Examples of scalars include speed, mass, electrical resistance and hard drive storage capacity.

Vectors are typically represented by an arrow with a beginning, or tail, and an end, or head, that is usually represented by an arrowhead. Vectors delineate the movement from point A to point B and can be defined as an entity with a designation, such as vector a.


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In mathematics, the Cartesian coordinate system depicts vectors using a number pair as shown in Figure 1. In this example, the vector is a directed line segment defined as (0,0), (7,7) using its numbered pairs. Vectors and scalars can be used in mathematical processes and vector operations, such as vector addition, vector subtraction and vector multiplication.

Vectors can be depicted graphically in two or three dimensions. The magnitude of the vector is shown as the length of a line segment. The direction of the vector is shown by the orientation of the line segment and by an arrowhead at one end.

When creating images in vector graphics, the graphics file is a sequence of vector statements describing a series of points that connect to form the image. Examples of vector graphics software include Adobe Illustrator and CorelDraw.

raster graphics map individual bits -- each of which has its own qualities, such as color -- into an image via components called pixels, or picture elements. Raster images typically have a fixed number of pixels and are less scalable than vector images. As an image gets larger, individual pixels can become visible, resulting in the image being not as sharp or high quality as an equivalent vector image.

With raster images, computers must store each pixel, rather than a series of vector points. This often results in raster files being larger than vector graphics files. Adobe Illustrator and Adobe Photoshop are examples of software that is used to convert raster images into vector graphics files and vice versa.

In cybersecurity, the pathway that a threat actor or hacker uses to deliver their payload, such as a virus or ransomware, to a system or network is called an attack vector. This is how hackers exploit vulnerabilities in a system or network.

An attack vector can also be human, in the case of social engineering, where the perpetrator uses clever communication techniques to mislead users into giving out valuable information such as passwords. Typical attack vectors include malware, email attachments, instant messages and pop-up windows.

Cyber threat detection and mitigation systems include firewalls, intrusion detection systems, intrusion prevention systems and antivirus software. Numerous products and services are available to prevent threat actors from using attack vectors and to address threats.

Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models (especially graphic design software, computer-aided design, and geographic information systems). Vector graphics is an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations.[1]

While vector hardware has largely disappeared in favor of raster-based monitors and printers,[2] vector data and software continues to be widely used, especially when a high degree of geometric precision is required, and when complex information can be decomposed into simple geometric primitives. Thus, it is the preferred model for domains such as engineering, architecture, surveying, 3D rendering, and typography, but is entirely inappropriate for applications such as photography and remote sensing, where raster is more effective and efficient. Some application domains, such as geographic information systems (GIS) and graphic design, use both vector and raster graphics at times, depending on purpose.

Vector graphics are based on the mathematics of analytic or coordinate geometry, and is not related to other mathematical uses of the term vector. This can lead to some confusion in disciplines in which both meanings are used.

The logical data model of vector graphics is based on the mathematics of coordinate geometry, in which shapes are defined as a set of points in a two- or three-dimensional cartesian coordinate system, as p = (x, y) or p = (x, y, z). Because almost all shapes consist of an infinite number of points, the vector model defines a limited set of geometric primitives that can be specified using a finite sample of salient points called vertices. For example, a square can be unambiguously defined by the locations of three of its four corners, from which the software can interpolate the connecting boundary lines and the interior space. Because it is a regular shape, a square could also be defined by the location of one corner, a size (width=height), and a rotation angle.

In many vector datasets, each shape can be combined with a set of properties. The most common are visual characteristics, such as color, line weight, or dash pattern. In systems in which shapes represent real-world features, such as GIS and BIM, a variety of attributes of each represented feature can be stored, such as name, age, size, and so on.[3]

Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device can reduce the total amount of data it must deal with by organizing the image in terms of pairs of points.[5]

Subsequent vector graphics systems, most of which iterated through dynamically modifiable stored lists of drawing instructions, include the IBM 2250, Imlac PDS-1, and DEC GT40. There was a video game console that used vector graphics called Vectrex as well as various arcade games like Asteroids, Space Wars, Tempest and many cinematronics titles such as Rip Off, and Tail Gunner using vector monitors.[8] Storage scope displays, such as the Tektronix 4014, could display vector images but not modify them without first erasing the display. However, these were never as widely used as the raster-based scanning displays used for television, and had largely disappeared by the mid-1980s except for specialized applications.

Plotters used in technical drawing still draw vectors directly to paper by moving a pen as directed through the two-dimensional space of the paper. However, as with monitors, these have largely been replaced by the wide-format printer that prints a raster image (which may be rendered from vector data).

Because this model is useful in a variety of application domains, many different software programs have been created for drawing, manipulating, and visualizing vector graphics. While these are all based on the same basic vector data model, they can interpret and structure shapes very differently, using very different file formats.

The World Wide Web Consortium (W3C) standard for vector graphics is Scalable Vector Graphics (SVG). The standard is complex and has been relatively slow to be established at least in part owing to commercial interests. Many web browsers now have some support for rendering SVG data but full implementations of the standard are still comparatively rare.

CAD software uses its own vector data formats, usually proprietary formats created by the software vendors, such as Autodesk's DWG and public exchange formats such as DXF. Hundreds of distinct vector file formats have been created for GIS data over its history, including proprietary formats like the Esri file geodatabase, proprietary but public formats like the Shapefile and the original KML, open source formats like GeoJSON, and formats created by standards bodies like Simple Features and GML from the Open Geospatial Consortium.

Vector art is ideal for printing since the art is made from a series of mathematical curves; it will print very crisply even when resized.[11] For instance, one can print a vector logo on a small sheet of copy paper, and then enlarge the same vector logo to billboard size and keep the same crisp quality. A low-resolution raster graphic would blur or pixelate excessively if it were enlarged from business card size to billboard size. (The precise resolution of a raster graphic necessary for high-quality results depends on the viewing distance; e.g., a billboard may still appear to be of high quality even at low resolution if the viewing distance is great enough.)[12]

If we regard typographic characters as images, then the same considerations that we have made for graphics apply even to the composition of written text for printing (typesetting). Older character sets were stored as bitmaps. Therefore, to achieve maximum print quality they had to be used at a given resolution only; these font formats are said to be non-scalable. High-quality typography is nowadays based on character drawings (fonts) which are typically stored as vector graphics, and as such are scalable to any size. Examples of these vector formats for characters are Postscript fonts and TrueType fonts.

Vector formats are not always appropriate in graphics work and also have numerous disadvantages.[15] For example, devices such as cameras and scanners produce essentially continuous-tone raster graphics that are impractical to convert into vectors, and so for this type of work, an image editor will operate on the pixels rather than on drawing objects defined by mathematical expressions. Comprehensive graphics tools will combine images from vector and raster sources, and may provide editing tools for both, since some parts of an image could come from a camera source, and others could have been drawn using vector tools. e24fc04721

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