It looks like all the free demo PSP games and minis have been removed from the store, probably in response to the latest hack. If you are going to install the trinity exploit you will need to create a UK region PSN account and download the Ape Quest PSP demo instead. That is all.

Now when I run the main game (which still says demo on the splash) I can play the three extra levels, and I think maybe I have the full game since I've played a few levels now which I think are outside of what the demo offered.


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My question is, why does the main splash screen still say demo, and is there a way to change this? Does anyone have this fixed? I don't really want two XMB icons, but maybe that is necessary due to the way I'm running it? I figure that maybe the original PSN store download probably does install to PSP/GAME and the unlock key acts as a replacememt perhaps?

LocoRoco (Japanese: , Romaji: Rokoroko) is a platform video game developed by Japan Studio and published by Sony Computer Entertainment, which was released worldwide in 2006 for the PlayStation Portable (PSP) handheld game console. The game was developed by Tsutomu Kouno, striving to create a game that was different from other titles being released for the PSP at the time. After demonstrating a prototype of the core gameplay to his management, Kouno was able to complete development over the course of a year and a half. In LocoRoco, the player must tilt the environment by using the shoulder buttons on the PSP in order to maneuver the LocoRoco, multi-colored jelly-like characters, through each level, being aided by other odd residents while avoiding hazards and the deadly Moja Troop, to reach an end goal.

Kouno had attempted to present the idea at pitch meetings twice in the early part of 2005 but was turned away.[7] While management was able to understand the mechanic of tilting the world, they could not understand Kouno's vision of applying artificial intelligence to the LocoRoco or other creatures in the game.[10] On the second rejection, the management staff suggested that Kouno return with something more concrete to explain his ideas.[11] Kouno spent one month with a four-person team to create a simple pre-prototype version of the game that demonstrated the rolling gameplay aspect.[5] The pre-prototype version was well received, and Kouno was given further resources to develop the full game.[7] A complete prototype was created by an eight-person team over three months to establish the rest of the game's core mechanics, including the joining and splitting of the Loco Roco and the dynamic music.[7] The remainder of the game was completed in the following 11 months by the full 16-person staff at Sony Computer Entertainment Japan.[5][9]

You've probably already downloaded the demo, which - in a fit of better-late-than-never-ness - Sony's made the first to be available off the Internet for PSP. In which case we can sit here for a bit and wink and smile knowingly at each other, because it really is special. Somewhere between Mercury, Mario and Yoshi's Universal Gravitation lurks the niche this now occupies, and it's one you sorely need to explore.

Once you're split, the screen draws back to keep track of separate blobs, but never at the expense of slowdown. There's one occasion in the demo where you might find it hard to keep track - not of the blob-units themselves, but the things one of them's trying to evade - but it's not a critical failure. Once you've navigated whatever peril you're facing, you can rejoin the blobs by holding circle and tilting the screen so they all pool together in a corner - merrily yelling what sounds like a childish chorus of "joooooin!" as they do so.

The demo level's full of little secrets, and the way they're telegraphed or gently hidden speaks very promisingly of the game design as a whole - when you suspect there's a secret, or you've given a glimpse of one, reaching it is somewhere between Sonic-style walking-behind-the-wall and intuition. It's clear and subtle at the same time, and encourages replay. (I just paused mid-sentence to play through the level again to check on a small fact, and I found even more stuff I'd missed on the previous ten occasions I'd gone through it.) There are clear benefits to seeking things out, too - not just in your high-score at the end. At one point, you saunter past a sleeping moon, and if you have enough blobs, they all split off, line up and sing him to life, which opens up another area. Even when you reach the end of the level - you pause in-between some tulips to finish - you can go a bit further, balance on a seesaw and find another red plant upon a ledge.

It'd be easy to dismiss the game's charm as some sort of excitable reaction to the unusual controls - and I'm certainly excitable - or to complain that the limited tilt arc is restrictive, but I reckon to do either of those things would be to miss the point. The arc is ideal for the level design, and the level design in the demo is interesting, occasionally smilingly inventive and full of hidden bits you want to track down.

The whole thing's delightfully silly and personal, like Mario let loose in Keita Takahashi's idea box, and easily the most exciting thing I've played on the PSP. So yes, here's to this year's breakout cult classic. It's out on June 23rd. And hurrah for this program of PSP demos, Sony - this one's a joy.

This will remove all muimui from all levels, since they will have all already been collected, but it will also open all the mini games, let you select all 6 colors of locoroco, and let you select all music in the Loco House and Loco Editor.

Sony's infectious action-puzzle game LocoRoco  is making waves thanks to its bright design, oh-so-cute characters and fun, blob-guiding gameplay. But if you're still not sold on the concept, Sony is going to make you a believer with a free downloadable demo now available for PSP.

The demo, your to download from Sony's official PSP site, gives you a glimpse into what is fast becoming one of the most desirable games on the portable. You can download the demo to your PC and transfer it to a memory card and then play it whenever you want.

For thrifty gamers, new demos were added for both the PS3 and PSP. On the console side of things, gamers can now try out free samples of Ratchet & Clank Future: A Crack in Time, Fat Princess, and Pro Evolution Soccer 2010. Meanwhile, gamers on the go can grab trial versions of LocoRoco Midnight Carnival, Jak and Daxter: The Lost Frontier, Crystal Defenders, and Petz Saddle Club.

The game isn't due in the UK until 23rd June, but you can get an idea of what all the fuss is about by downloading a LocoRoco demo from the game's official Japanese website:www.jp.playstation.com/scej/title/locoroco/dl/trial_dl_agree.html

Featuring a nightmarish color scheme and plenty of Jack-'o-lanterns, the demo has your cute, yellow LocoRoco chasing a pumpkin in a witch hat into what appears to be a crumbling haunted house. More interestingly, it features new gameplay elements, including sliding-tile puzzles and switches that you'll need to hit in sequence to rotate the stage.

As promised, the Halloween demo of Loco Roco is out. European PSP owners will want to head over to yourpsp.com right now and download this ghoulishly themed demo. Everyone else may just want to download it from us.


 1. Download the demo ZIP file.

2. Extract the contents of the ZIP file.

 3. Connect your PSP to your computer using a USB cable.

 4. Go to the PSP/GAME folder.

 5. Copy UCES00304-Halloween folder into the GAME directory.


While a decent quantity of PSP owners avoid updating the firmware on their handheld of choice, Sony have dangled the most tantalizing of carrots in front of gamers noses in order to cajole them into installing the latest update in the form of a playable demo of LocoRoco. be457b7860

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