Which makes me think that the person thought that I'm talking about KH3. So I remind him that I'm talking about 1.5 + 2.5 and I also attach a picture that shows "Languages supported - audio: English, Japanese".

Furthermore, people would still defend this as "you should have googled and find out that KH HD 1.5 + 2.5 Remix came out in Japan with only English audio, tough luck". I should and it still doesn't matter. The ones responsible for authoring the store page are still at fault, because they sloppily copy-pasted something and made people assume things that aren't true about the product in question.


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Don't get me wrong, I would still buy and play the games because I'm a newcomer and so far I've been enjoying my journey through 1.5 a lot. However, the dual audio feature was probably a reason why some people pulled the trigger and justified the high (compared to Playstation) price tag.

And let's be honest, I don't think anything will happen. Mostly because if the Japanese audio files were in the installation already we would have dual audio fan-made mod an hour or 2 after release. Still want to see what the fuss is all about. Is their support truly incompetent? How come nobody has told me "hey you know there's no dual audio option it's a feature, the product page should get an asterisk over Japanese saying only applicable if you live in Japan" or something.

Edit 2: Something that may work would be getting the Japanese audio files (maybe by downloading the game from Japan or VPN like someone else did) then replace the English audio files with the Japanese ones. I don't have a VPN and I'm from Italy though so I wish I could verify that.

We have now escalated the matter to be looked into by the appropriate team. We will be in touch as soon as >possible via email once any updates are available. In the meantime, we can only advise to play with the language >you are able to receive audio for.

After using Manjaro for 3 months on my HP14a (BLOOGLET) Chromebook (using MrChromebox's UEFI-FW), I decided to switch to vanilla Arch. Everything is working perfectly except audio. Audio has been quite problematic on Gemini Lake laptops. Thanks to MrChromebox's SMBIOS patches we now have laptop speakers working OOTB (I tested: Manjaro, Debian & Ubuntu). Thanks to nsx2brz workaround script we have fully working audio (headphone-jack, microphone, etc)Full progress: Thesofproject | No output on glkda7219

I moved Manjaro to an SDcard using CloneZilla and installed Arch to my main eMMC device to dual-boot and compare the two.

On both I pulled a list of all installed package to compared them, and installed the missing packages on Arch.

Audio seems to be broken on the mainline 5.18.1-arch1-1 arch kernel. I reverted to LTS (5.15.44-1-lts) and sound was working OOTB.

Like on other distro's sound isn't fully working OOTB though. There's a problem with sound scaling on pulseaudio (not a problem with pipewire) and a workaround is needed to add headphone-jack, microphone, etc.

From this list, you don't need alsa-firmware since the firmware you need will be from sof-firmware, all of the other things are stuff that might generally be required and is not really anything out of the ordinary so you can keep most of that. one might argue that you are very unlikely to ever need alsa-oss and if so doing the OSS emulation via padsp might be a better/more compatible approach if/while you are using pulseaudio.

I updated the first post with the other fixes that are needed to get audio fully working incase anyone else with glkda7219max needs this. I saw the original posts on SOF's Github because it was too offtopic. That way the info is still posted somewhere when someone Googles: Blooglet, or glkda7219max.

@syrupcore - Thank you for your feedback! Especially grateful you pointed me back towards Alesis ... I've had good experiences with their gear. My current 61 key midi controller/unused synth is actually an old Alesis Q6.1. Unfortunately, I don't think my new 12.9 iPad Pro is compatible with their IO/4, although I think that would have been a beast in the pre-lightning days. Also, I'm looking for multiple outs as well (scowls in the general direction of the Focusrite 18i8). But there are other Alesis audio products I then came across that might help me with signal flow ...

Thing is, it only has single DIN midi input, so to get more midi connections (no midi merge hardware here as yet) I'm connecting the audio interface via a small USB hub, where I can introduce more midi connections. (I do have din-midi/USB interfaces).

Trouble is ... this extra step of going through the USB hub has a VERY noticeable effect on audio latency. It's like a slap-back delay, when I listen to the original audio balanced with the audio that's done a round-trip to the iPad (to audiobus hosting loopy HD).

SO ... I'm thinking to eliminate the extra step by replacing the Apple CCK with one that supports TWO USB inputs. So the audio interface would connect direct to a CCK as before, and the additional midi (via midi interface) inputs would also connect direct to CCK.

So you think this will reduce audio latency compared to my chain of usb hub -> CCK ? I'm honestly not sure ... thinking that maybe with two USB ports it has additional internal circuitry (maybe equivalent to a "hub") compared to a standard (single-usb) CCK ?

I'm using audiobus to route the Audio interface to loopy HDs inputs, and then taking Loopy's output and routing back to to the audio interface where I'm monitoring with headphones. With a mix of the direct input and the return from the iPad ... that's where I'm able to detect large latency. (Like a slap-back delay).

I recommended that cck because I actually have one and 

I've been testing it for two weeks alongside my official cck 

without any noticeable difference in performance

or audio latency with both of my iPad's.

@bibenu Is there any chance your keyboard is sending a steady stream of MIDI messages that might be interfering with the audio interface data? For example, is it sending MPE data? When you use the DIN connection on the interface, the interface can prioritize the audio over MIDI. With the USB hub, it's a free-for-all. I believe that any multi-port USB interface incorporates hub functionality; it has to merge the data from the various inputs into a single stream.

@uncledave said:

@bibenu Is there any chance your keyboard is sending a steady stream of MIDI messages that might be interfering with the audio interface data? For example, is it sending MPE data?

I don't think that's happening no. In both scenarios (with and without the hub) the keyboard was not connected .. though the intent of having the hub was to later connect the keyboard via the hub. There WAS a continuous stream of midi clock messages, from a hardware drum machine (to the ipad), but this was connected directly to the DIN connection of the audio interface, not via USB.

Hey @Gravitas - I bought one of these on your recommendation, came today, working well so far. I've been wanting/needing something like this for iOS since before they invented Bluetooth At last, I can have an audio interface (testing with a Sonic port VX on USB) and a midi controller with charging and no hub. Brilliant, thank you and thanks to whoever designed it.

Yes it does, and it is measurable! If you keep the channels completely separate i.e. dual mono, there is reduced cross talk and other artefacts that will impact on the headline measurements DAC manufacturers use to market their products. Wether we would appreciate and enjoy the differences can be called in to question but the differences can be measured if properly done.

Hello there, here I am again to share some screenshots since I know a lot of you still enjoy to see some of my creations. It gets harder and harder to come up with new designs until we get more turfs, structures, walls, fences/gates, etc, but so far I've been enjoying doing my biggest/detailed megabase ever with vanilla content.


Hope you like it 


ps. This are just the setpieces I've been working on this Month of Winter Feast. Enjoy.

pss. Just noticed some of this screenshots are not updated and i don't have the server up right now so i will do a post tomorrow showcasing all the base with updated screenshots.



We have a project, with several people working on it. Apparently, someone got into my sheet files using InRoads (probably SS4) to do something, and now every one of my sheets is a "managed model". I am working in vanilla MicroStation SS4. I can attach references all I want, but I am not allowed to detach any of them. I get the "You cannot Detach a model from a managed model. The operation is cancelled" message. 2351a5e196

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