Side Quests
Part One
Part One
NPC: Faelan Moonwhisper (A slightly frantic Night Elf Druid, covered in damp moss)
Location: A small, damp clearing in Zangarmarsh, surrounded by glowing mushrooms.
Faelan Moonwhisper: (Wringing his hands) Oh, thank the stars you've arrived! This place… it's usually so serene, but something is amiss. The Sporelings… they're agitated, muttering strange things.
Player: What's wrong?
Faelan Moonwhisper: I don't know! They keep touching these Whisperbloom mushrooms (gestures to a patch of pulsating fungi) and then… they just stare blankly and whisper nonsense. It's unsettling! I fear some unseen influence is corrupting the very essence of Zangarmarsh.
Tell me what you need me to do.
Have you tried communicating with them directly?
Whispering nonsense? Like what?
(If Player chooses "Tell me what you need me to do.")
Faelan Moonwhisper: Please, brave adventurer, you must investigate these Whisperblooms. Gather samples from the most affected ones – the ones glowing with that sickly purple hue. Perhaps analyzing their spores will reveal the source of this… this fungal madness! Bring me back at least five samples. Be careful, though; the agitated Sporelings might not take kindly to you disturbing their strange communion.
Quest Objective: Collect 5 Whisperbloom Spore Samples.
NPC: Elder Ko'gara (A wise, weathered Orc spiritwalker, surrounded by glowing ancestral spirits)
Location: A serene spirit lodge in Nagrand.
Dialogue:
Elder Ko'gara: Greetings, traveler. The winds carry whispers of your journey. Perhaps you can lend your strength to a matter of spiritual imbalance.
Player: What troubles you, Elder?
Elder Ko'gara: One of our sacred Echoing Crystals, which allows us to commune with the ancestors, has fallen silent. It lies broken, far to the west, near the bones of a great beast slain long ago. Its silence disrupts the flow of ancestral wisdom and troubles the spirits.
I will retrieve it for you.
What caused it to break?
Why is it near the bones of a great beast?
(If Player chooses "I will retrieve it for you.")
Elder Ko'gara: Thank you, child of the living. Journey to the West, beyond the Singing Cascades. There, amidst the skeletal remains, you will find the shattered crystal. Bring the pieces back to me, and perhaps we can mend the connection to our past. Be wary; the lingering energies around such a place can sometimes attract restless spirits.
Quest Objective: Retrieve the Shattered Echoing Crystal from the West.
Elder Ko'gara: (Nods solemnly as he examines the fragments) The crystal is fractured, but its essence remains. With the guidance of the ancestors, we may be able to piece it back together. Your aid has been invaluable, traveler.
These are just a few examples, but hopefully, they capture some of the key elements of WoW quest dialogue: a clear problem presented by the NPC, player choice in how to respond initially, a defined objective, and a follow-up upon completion that often leads to further quests and story progression. The flavor of the NPC and the setting also contribute significantly to the overall feel.