What are UVtextures?
UVtextures is a free on-line texture library.
Who made UVtextures?
Me (Dzmitry Ivanou) and Natalya Bezrukova.
Why is this library interesting and different from others?
UVtextures is primarily a library for people who create models and textures for computer games. When we lacked a reference during our work, we went and photographed what we needed. As a result, over the years of work, a large number of files have been collected, and we decided to create this library from them.
Press Release
We are pleased to present a new free Belarusian texture library, UVtextures. In fact, the content of the library is international; anyone can use the material from it. Photographs for it were taken in different countries, but the creators (photographers) are from Belarus.
The main content of the library was collected by two people: Natalya Bezrukova (Faraon) and Dmitry Ivanov (id).
We are designers, engaged in 3D modeling and texture creation since 2002.
Therefore, we would call the main area of purpose of UVtextures the production of photorealistic textures of buildings and objects for games.
Over the years, a large number of buildings and objects have been created using photographs from this library.
The collection of material has been taking place since 2005. During this time, many different surfaces/objects were photographed.
We approach the shooting process creatively, so in addition to the usual sets typical of other libraries, UVtextures has original and unusual categories.
Until the end of August 2007, all these photographs were used only by us and were not available to a wide range of people...
Now anyone with Internet access can use this library.
Most of the photos from UVtextures will help you create textures for buildings and objects typical of the CIS countries.
There are no tiled textures, bump textures, or other post-processing in UVtextures.
Some categories do not contain very many photos. This is primarily due to our area of interest. The most developed sections are those necessary for creating buildings - walls, windows, plaster, etc.
How were the images collected?
When we lacked a reference during our work, we went and photographed what we needed.
A little about the name
For those who work in 3D, the letters UV are very familiar. UVs are like XY coordinate axes, but with certain features.
Links
You can read more about UV here: http://en.wikipedia.org/wiki/UV_mapping
And here: http://en.wikipedia.org/wiki/UVW_Map
Texturing 3D objects and the concept of UV (UVW) are inextricably linked, which is why we called our library UVtextures.