List of Selectable Heroes
1. Combat Medic 12. Sciencecruiser
2. Special Ops 13. Shadowcraft
3. Commando 14. Engineer
4. Summoner 15. Phoenix
5. Witch 16. Tyrant
6. Assassin 17. Ultraviolet*
7. Sorcerer 18. Marshall*
8. Psycho 19. Mech*
9. Matriarch 20. Ranger*
10. Mindflayer 21. Cyborg*
11. Bomber 22. Berzerker*
* Bonus heroes unlocked at higher difficulty levels.
This hero specializes in supporting the team with HP/energy regen spells and a defensive matrix. Equipped with a modified A-13 launcher, she can also fire a limited number of scarabs in an emergency.
Unit - Hero Medic
HP: 250 Armor: 3 (Small)
Weapon (Scarabs)
Damage: 100+25 Cooldown: - Range: 8 Type: Normal, Splash
Unit Abilities
Energy regen: llllllllllll 2.25/s
Defensive Matrix (100) Restoration (40) Optical Flare (25) Ensnare (40) Heal (0.2/HP)
Gas Spells
Max gas: 10 + 15 per upg
Gas regen: 0.333/s + 0.333 per upg + 0.167 for max-upg bonus
[W] 40 gas: Summon 3 Marines (max 8) - 8 marines automatically change into 1 elite marine (max 3).
[S] 40 gas: Summon Ghost (max 3)
[E] 120 gas: Complete Heal - 100% HP, SP, and energy to all allied units near Combat Medic.
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Combat Medic) & completely recharges scarabs.
Summons a magic cartridge that casts Defensive Matrix twice.
<Lv 2+> Increases Combat Medic's scarab capacity from 10 to 12.
This hero focuses on cloaking and sniping with weapons that excel at dealing damage from long range. The range of his primary weapon, the C-10 rifle, is the same as that of a regular ghost.
Unit - Alexei Stukov (Ghost)
HP: 75 SP: 100 Armor: 0 (Small)
Weapon
Damage: 45+9 Cooldown: 22 Range: 7 Type: Concussion
Unit Abilities
Energy regen: llllllllllll 1.6875/s
Cloak (1) EMP Shockwave (100) Yamato Gun (150)
Gas Spells
Max gas: 50 + 25 per upg
Gas regen: 0.333/s + 0.333 per upg + 0.167 for max-upg bonus
[W] 40 gas: Eraser (4s) - Multiplies hero's weapon upgrade level by 10 & temporarily stuns target.
[E] 120 gas: Energy Generator (12s) - Maintains hero's shields & energy of nearby ground units at 100%.
Tesla Regen
Interval: 7 minutes - 1 per upg
Effects:
Full Heal Hero (Special Ops)
<Lv 3+> Fully restores [HP, shields, and energy] to all of your own units.
This hero focuses on crowd control abilities and traps that interfere with or disable enemies. Despite his ghost-like appearance, the hero lacks cloaking abilities, and his damage type is normal.
Unit - Infested Duran
HP: 150 SP: 75 Armor: 2 (Small)
Weapon
Damage: 18+3 Cooldown: 15 Range: 6 Type: Normal
Unit Abilities
Energy regen: llllllllllll 1.6875/s
Stim Packs (10 HP) Lockdown (100) EMP Shockwave (100)
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.5/s + 0.5 per upg + 0.5 for max-upg bonus
[W] 40 gas: Biochemical Trap (max 5) - Parasite, ensnare, and plague on nearby foes when destroyed.
[E] 120 gas: Gravity Trap (15s) - Attracts nearby enemy units and incapacitates them.
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Commando)
<Lv 3+> Fully restores [HP and shields] to all of your own units.
This hero summons Zerg ground units, with hydralisks and lurkers as its main attackers. In addition to summoning, it has several skills of various types and can perform a wide range of roles.
Unit - Unclean One (Defiler)
HP: 200 Armor: 0 (Medium)
Weapon
None
Unit Abilities
Energy regen: llllllllllll 2.25/s
Dark Swarm (100) Plague (150) Burrow (-) Consume (1 Zerg unit) Irradiate (75)
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.5/s + 0.5 per upg + 0.5 for max-upg bonus
[W] 40 gas: Summon 3 Zerglings (max 12)
[S] 40 gas: Summon Hydralisk (max 8) - 6 hydralisks automatically change into 1 hunter killer (max 2).
[E] 120 gas: Healing Swarm - Gives a swarm the ability to restore HP to allied units under it every 3s.
Tesla Regen
Interval: 6 minutes - 1 per upg
Effects:
Full Heal Hero (Summoner)
Fully restores [HP] to all of your own lurkers and hunter killers.
Increases Zerg supply to 6, 8, 10, 14, or 18 depending on upgrade lv (at the next Tesla regen).
This hero is characterized by high armor with chitinous plating and a formidable combination of magic. There is a spell that temporarily multiplies the chitinous armor bonus, applying to all units with chitin.
Unit - Infested Kerrigan
HP: 275 Armor: 3+2* (Small)
Weapon (Ground)
Damage: 50+7 Cooldown: 15* Range: - Type: Normal
Unit Abilities
Energy regen: llllllllllll 1.3125/s
Cloak (1) Dark Swarm (100) Psionic Storm (75) Broodling (150)
Gas Spells
Max gas: 50 + 25 per upg
Gas regen: 0.25/s + 0.25 per upg + 0.125 for max-upg bonus
[W] 40 gas: Chitinous Hardening (40s) - Quadruples armor upgrade level of units with chitin (2+a → 8+4a).
[S] 40 gas: Cycle of Life - Consumes an ultralisk and spawns 2 broodlings while +100 gas/HP to Witch.
[E] 120 gas: Summon Ultralisk (max 2)
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Witch)
Fully restores [HP] to all of your own ultralisks, torrasques, and devouring ones.
<Lv 3+> Promotes all your broodlings to devouring ones (max 2).
This cloaked hero knows well how to handle nearby enemies with his blade and an instant kill spell. A stasis field is versatile in many ways, and combining it with his spells allows unique tactics to emerge.
Unit - Zeratul (Dark Templar)
HP: 100 SP: 175 Armor: 3 (Small)
Weapon (Ground)
Damage: 80+20 Cooldown: 22 Range: - Type: Normal
Unit Abilities
Energy regen: llllllllllll 1.3125/s
Stasis Field (100) EMP Shockwave (100) Optical Flare (25) Lockdown (100)
Gas Spells
Max gas: 80 + 40 per upg
Gas regen: 0.6/s + 0.6 per upg + 0.6 for max-upg bonus
[W] 40 gas: Decoy - Creates hallucinations of an elite scout & Assassin.
[S] 40 gas: Icebreak - Dispels stasis field for nearby allied units.
[E] 120 gas: Execute - Instantly kills all enemy units around Assassin, including ones in a stasis field.
Tesla Regen
Interval: 3.5 minutes - 0.5 per upg
Effects:
Full Heal Hero (Assassin)
<Lv 3+> Restores 50% of [HP and shields] to all of your own units.
Others
Hawkeye - An observer is automatically summoned (max 1).
This hero is capable of aggressively casting magic with excellent energy regen speed. He can also transform into an archon form with high-tier stats and fast-regenerating massive shields.
Unit - Tassadar (High Templar)
HP: 50 SP: 200 Armor: 1 (Small)
Weapon (Ground)
Damage: 40+6 Cooldown: 22 Range: 4 Type: Normal
Unit Abilities
Energy regen: llllllllllll 2.25/s
Psionic Storm (75) Hallucination (65) EMP Shockwave (100) Yamato Gun (150)
Special Form - Tassadar/Zeratul (Archon)
HP: 100 SP: 800 Armor: 3 (Large)
Weapon
Damage: 60+8 Cooldown: 20 Range: 2 Type: Normal, Splash
Unit Abilities
Energy regen: llllllllllll N/A
None
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.333/s + 0.333 per upg + 0.167 for max-upg bonus
[W] 40 gas: Meditation - Rapidly regens Sorcerer's shields & energy (13.2/s & 6.75/s) while standing still.
[E] 120 gas: Ascension (45s) - Ascends into archon form with fast-regen hardened shields (25.6/s).
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Sorcerer, both forms)
Summons a magic cartridge that casts Yamato Gun once.
<Lv 3+> Cartridge Ensemble - Yamato Gun (x1), EMP Shockwave (x2), Hallucination (x2)
This bomb enthusiast blows up everything around him while withstanding enemy attacks with resilience. His spell deals extremely high splash damage by detonating 10 scarabs at once.
Unit - Fenix (Zealot)
HP: 175 SP: 175 Armor: 4 (Small)
Weapon (Ground)
Damage: 40+8 Cooldown: 22 Range: - Type: Normal, 2-Hit
Unit Abilities
Energy regen: llllllllllll N/A
Stim Packs (10 HP)
Gas Spells
Max gas: 50 + 25 per upg
Gas regen: 0.6/s + 0.6 per upg + 0.6 for max-upg bonus
[W] 40 gas: Kamikaze Charge - Explodes 10 scarabs nearby, plus a scourge & 100% hero SP after 3s.
[S] 40 gas: Assault Dragoon (max 1) - Summoned in a distinguishable color.
[E] 120 gas: Fighting Stance (30s) - Rapidly regens HP/SP for Psycho (53.2/s) & assault dragoon (13.2/s).
Tesla Regen
Interval: 3 minutes - 0.5 per upg
Effects:
Full Heal Hero (Psycho)
Summons 3 scourges.
<Lv 3+> Restores 50% of [HP and shields] to all of your own units.
This hero supports the team with debuffs and by summoning self-destructive units. Its temporary mutalisk form has a long-range powerful splash attack, suitable for hit-and-run tactics.
Unit - Matriarch (Queen)
HP: 175 Armor: 1 (Medium)
Weapon
None
Unit Abilities
Energy regen: llllllllllll 1.875/s
Parasite (25) Broodling (150) Ensnare (40) Gas Boost (100)
Special Form - Kukulza (Mutalisk)
HP: 200 SP: 100 Armor: 3 (Small)
Weapon
Damage: 50+7 Cooldown: 26 Range: 7 Type: Normal, Bouncing*
Unit Abilities
Energy regen: llllllllllll N/A
None
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.333/s + 0.333 per upg + 0.167 for max-upg bonus
[W] 40 gas: Summon 2 Infested Terrans - Each unit deals 250 damage (half of the original).
[S] 40 gas: Summon 2 Scourges - Their HP starts at 50, gradually decreasing until it doesn't overflow.
[E] 120 gas: Dragon Morph (30s) - Morphs into mutalisk form with a long-range, powerful splash attack.
Tesla Regen
Interval: 4 minutes - 0.5 per upg
Effects:
Full Heal Hero (Matriarch, both forms)
<Lv 3+> Restores 50% of [energy] to all of your own units.
Based on fast energy regen, this hero casts various supportive magic and psionic storm. His spell, which hijacks the enemy's vision to reveal the entire mission area, is a great help to the team.
Unit - Hero Dark Archon
HP: 25 SP: 200 Armor: 1 (Large)
Weapon (Psionic Shockwave)
Damage: 20+5 Cooldown: 20 Range: 3 Type: Normal, No Splash
Unit Abilities
Energy regen: llllllllllllllllll 3.375/s
Feedback (50) Defensive Matrix (100) Maelstrom (65) Psionic Storm (75)
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.333/s + 0.333 per upg + 0.167 for max-upg bonus
[W] 40 gas: Mind's Eye (35s) - Hijacks the enemy's vision and shares it with the team.
[E] 120 gas: Mind Control - Takes control of 1 non-elite enemy unit near Mindflayer.
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Mindflayer)
<Lv 3+> Fully restores [HP and shields] to all of your own units.
This aircraft performs a high-damage splash attack by carpet-bombing scarabs beneath its body. To approach ground targets, it can use deceptive skills as well as the blink technique from SC2.
Unit - Raszagal (Corsair)
HP: 125 SP: 100 Armor: 3 (Medium)
Weapon (Air)
Damage: 18+3 Cooldown: 8 Range: 5 Type: Normal, No Splash
Unit Abilities
Energy regen: llllllllllll 1.875/s
Disruption Web (90) Hallucination (65) Blink (1 hangar unit) EMP Shockwave (100)
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.5/s + 0.5 per upg + 0.5 for max-upg bonus
[W] 40 gas: Airstrike Type A (2s) - Consecutively drops scarabs and spider mines with 50 HP.
[S] 40 gas: Gravitron Pulse-Wave (15s cooldown) - Fully charges blink fuels & boosts hero HP to 320.
[E] 120 gas: Airstrike Type B (7s) - Consecutively drops scarabs & generates a gravitational field.
Tesla Regen
Interval: 3.5 minutes - 0.5 per upg
Effects:
Full Heal Hero (Bomber) & completely recharges blink fuels.
<Lv 3+> Restores 50% of [energy] to all of your own units.
This ship is an amalgamation of the science vessel's casting systems and the battlecruiser's armaments. The new blink technology compensates for its slow mobility and improves the survival rate.
Unit - Hyperion (Battlecruiser)
HP: 300 Armor: 3 (Large)
Weapon
Damage: 32+5 Cooldown: 22 Range: 6 Type: Normal
Unit Abilities
Energy regen: llllllllllll 1.6875/s
Defensive Matrix (100) EMP Shockwave (100) Blink (1 hangar unit) Yamato Gun (150)
Gas Spells
Max gas: 50 + 15 per upg
Gas regen: 0.5/s + 0.5 per upg + 0.5 for max-upg bonus
[W] 40 gas: Area Restoration - Dispels all harmful effects, including stasis field, for nearby allied units.
[E] 120 gas: Nanobot Repair - Charges 3 blink fuels & regenerates hero HP at 17.7/s for 30s.
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Sciencecruiser)
Summons a magic cartridge that casts Yamato Gun once.
Increases fuel capacity by 1 for every 2 upgrade levels, applied at the next Tesla regen.
This perma-cloaked fighter is equipped with a weapon that has good DPS, boosted by stim packs. It also has field generators that affect nearby units, providing tactical advantages.
Unit - Artanis (Scout), Cloaked
HP: 25 SP: 200** Armor: 1 (Large)
Weapon*
Damage: 20+4 Cooldown: 30 Range: 6 Type: Normal
Unit Abilities
Energy regen: llllllllllll 0.75/s
Stim Packs (10 HP) Ensnare (40) Maelstrom (65) Optical Flare (25)
Gas Spells
Max gas: 50 + 15 per upg
Gas regen: 0.25/s + 0.25 per upg + 0.125 for max-upg bonus
[W] 40 gas: Repulsion Field (10s) - Forces nearby enemy units to stop all actions and flee.
[S] 40 gas: Cloaking Field (40s) - Cloaks nearby units that are under your control.
[E] 120 gas: Summon Shield Battery (max 1) - Causes explosion at prev battery on cast and every 30s.
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Shadowcraft)
Permanently increases Shadowcraft's max SP by 3 (max 350).
Fully restores [HP, shields, and energy] to the shield battery.
This hero can engage in combat while in siege mode and also produce various units via build commands. It is possible to give the produced units to any player, including yourself. Warp Charge, another ability of the hero, transfers energy to your own unit.
Unit - Hero SCV with Siege Mode
Engineer Mode
HP: 150 SP: 25 Armor: 1 (Small)
Weapon (Ground)
Damage: 15+3 Cooldown: 15 Range: 1 Type: Normal
Unit Abilities
Energy regen: llllllllllll 0.75/s
Siege Mode (50) Warp Charge (25) Repair (-)
Build Commands
[B] Build Structure
[T] Free: Quick Missile Turret (max 3) - A degraded missile turret with free construction and demolition.
[W] 80 gas: Warp Gate (max 1) - Deploys tanking units instantly near Engineer or your own observers.
[E] 1 ore 120 gas: Supply Depot (max 2) - Required for nukes.
[S] 20 gas: SCV (max 2)
[V] Produce Support Units (max 30) - Can be gifted to other players.
[Q] 20 gas: Observer Construct
[W] 60 gas: Ghost Construct
[E] 100 gas: Medic Construct
[A] 2 ore 240 gas: Arbiter Construct
[S] 1 ore 80 gas: Corsair Construct - Creates 2 corsairs.
[D] 120 gas: High Templar Construct
[Z] 1 ore 160 gas: Queen Construct
Siege Mode
HP: 250 Armor: 3 (Large)
Weapon (Ground)
Damage: 100+15 Cooldown: 75 Range: 12 Type: Explosive, Splash
Unit Abilities
Energy regen: llllllllllll N/A
Engineer Mode (-)
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.333/s + 0.333 per upg + 0.167 for max-upg bonus
[W] 40 gas: 5x Fusion Welder (15s) - Quintuples the construction/repair speed of turrets.
[E] 120 gas: 3x Shock Cannon (25s) - Triples Engineer's firing speed in siege mode.
Tesla Regen
Interval: 6 minutes - 1 per upg
Effects:
Full Heal Hero (Engineer)
Fully restores [energy] to the warp gate.
<Lv 2+> Fully restores [HP] to all of your own units & buildings (shields not restored).
This fighter can cloak at will while attacking enemy lines and revives once for free upon death. Its spells summon powerful units for a few seconds, which are useful against enemies with detectors.
Unit - Tom Kazansky (Wraith)
HP: 175 Armor: 2 (Large)
Weapon (Ground)
Damage: 20+2 Cooldown: 26 Range: 6 Type: Normal
Weapon (Air)
Damage: 45+5 Cooldown: 22 Range: 6 Type: Explosive
Unit Abilities
Energy regen: llllllllllll 0.75/s
Cloak (5)
Gas Spells
Max gas: 10 + 35 per upg
Gas regen: 0.25/s + 0.25 per upg + 0.125 for max-upg bonus
[W] 40 gas: Fire Breath (4s) - Temporarily summons 2 flamethrowers above an enemy ground unit.
[E] 120 gas: Armageddon (6s) - Temporarily summons 4 elite battlecruisers.
Tesla Regen
Interval: 6 minutes - 1 per upg
Effects:
Full Heal Hero (Phoenix) & overheals HP to 275 (overflowing HP gradually decreases).
<Lv 2+> Fully restores [HP and energy] to all of your own wraiths.
Others
Resurrection - The hero revives once for free upon death.
This hero summons mutalisks and casts special ensnare that immediately applies 9 acid spores to foes. Mutalisks will heal quickly in their cocoon form; canceling morph applies the recovered HP to them.
Unit - Yggdrasill (Overlord)
HP: 225 Armor: 2 (Large)
Weapon
None
Unit Abilities
Energy regen: llllllllllll 2.25/s
Cloak (1) Parasite (25) Hybrid Ensnare (40)
Build Commands
[B] 1 ore 20 gas: Armor-Piercing Mutalisk (max 8)
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.5/s + 0.5 per upg + 0.5 for max-upg bonus
[W] 40 gas: Colony Drop (max 1) - Summons a creep colony, requiring 5s to evolve into a spore colony.
[E] 120 gas: Disruption Drones - Launches 8 drones that explode after 12s, generating webs for 20s.
Tesla Regen
Interval: 6 minutes - 1 per upg
Effects:
Full Heal Hero (Tyrant)
Fully restores [HP] to all of your own air units (shields not restored).
Restores 50% of [energy] to all of your own wraiths.
Others
The hero receives a grant of 5 ore at the beginning of each mission for mutalisk summon cost.
This ship features a slow high-damage weapon, a cloaking field, and the ability to summon elite corsairs. Be aware that the aggro mechanism of its cloaking field is the same as that of a regular arbiter.
Unit - Danimoth (Arbiter)
HP: 125 SP: 125 Armor: 2 (Large)
Weapon
Damage: 85+12 Cooldown: 45 Range: 6 Type: Explosive
Unit Abilities
Energy regen: llllllllllllll 2.625/s
Recall (25) Stasis Field (100) Yamato Gun (150)
Build Commands
[B] 2 ore 20 gas: Elite Corsair (max 6)
Gas Spells
Max gas: 50 + 25 per upg
Gas regen: 0.333/s + 0.333 per upg + 0.167 for max-upg bonus
[W] 40 gas: Prismatic Barrier - Dispels harmful effects, 100% SP & grants invincibility to hero for 1.5s.
[E] 120 gas: Temporal Rewind - Revives dying elite corsairs for 25s & 100% HP/SP to all units after 25s.
Tesla Regen
Interval: 7 minutes - 1 per upg
Effects:
Full Heal Hero (Ultraviolet)
<Lv 3+> Fully restores [energy] to all of your own units.
Others
Any attack from within the cloaking field draws aggro from enemy heroes, just like regular arbiters.
When a mission is cleared, you will receive half the mineral cost of surviving elite corsairs.
With a high-DPS Gauss rifle, this hero can sustain combat using the medfield generator. He has combat skills that use special ammo, including the ability to remotely plant mines (175 DMG).
Unit - Jim Raynor (Marine)
HP: 225 Armor: 3 (Medium)
Weapon
Damage: 24+4 Cooldown: 24 Range: 6 Type: Normal
Unit Abilities
Energy regen: llllllllllll N/A
Stim Packs (10 HP) Remote Spider Mines (1 hangar unit) Massive EMP Grenade (1 hangar Unit)
Gas Spells
Max gas: 50 + 15 per upg
Gas regen: 0.5/s + 0.5 per upg + 0.5 for max-upg bonus
[W] 40 gas: Reload - Charges 3 spider mines & 1 massive EMP grenade.
[E] 120 gas: Medfield Generator (18s) - Keeps restoring 100% HP to nearby allied units every 0.25s.
[D] 120 gas: Albatross Egg (max 1) - Summons an egg that can be hatched with 2 ore.
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Marshall) & completely recharges spider mines.
Fully restores [HP and energy] to the albatross.
<Lv 2+> Grants invincibility to all of your planted spider mines.
Others
Mine Mastery - Spider mine damage is increased by 50, and the hero is not targeted by enemy mines.
This transforming hero can switch between the goliath's anti-air missiles and the tank's fire. Mechevac supports the hero with various skills and can keep units in the ship between missions.
Unit 1 - Alan Schezar (Goliath)
HP: 250 Armor: 3 (Large)
Weapon (Ground)
Damage: 24+3 Cooldown: 22 Range: 6 Type: Normal
Weapon (Air)
Damage: 48+6 Cooldown: 22 Range: 8 Type: Explosive, 2-Hit
Unit Abilities
Energy regen: llllllllllll N/A
2x Repair (-)
Unit 2 - Edmund Duke (Siege Tank)
Tank Mode
HP: 250 Armor: 3 (Large)
Weapon (Ground)
Damage: 50+7 Cooldown: 37 Range: 7 Type: Explosive
Unit Abilities
Energy regen: llllllllllll N/A
Siege Mode (-)
Siege Mode
HP: 250 Armor: 3 (Large)
Weapon (Ground)
Damage: 100+15 Cooldown: 75 Range: 12 Type: Explosive, Splash
Unit Abilities
Energy regen: llllllllllll N/A
Tank Mode (-)
Gas Spells
Max gas: 50 + 25 per upg
Gas regen: 0.5/s + 0.5 per upg + 0.5 for max-upg bonus
[W] 40 gas: Transform - Switches between goliath and tank forms, removing harmful effects.
[E] 120 gas: Summon Mechevac (max 1), or restores the preexisting mechevac's HP/energy/status.
Tesla Regen
Interval: 7 minutes - 1 per upg
Effects:
Full Heal Hero (Mech, both forms)
<Lv 3+> Fully restores [HP, shields, and energy] to all of your own units.
This hero can annihilate everything with a basic attack that has extremely high potential DPS. If you have an arbiter, try making the hero permanently cloaked by exploiting the unburrow command.
Unit - Hunter Killer (Hydralisk)
HP: 200 Armor: 2 (Medium)
Weapon
Damage: 25**+5 Cooldown: 15 Range: 7 Type: Explosive
Unit Abilities
Energy regen: llllllllllll N/A
Burrow (-)
Special Form - Kukulza (Guardian)
HP: 300 Armor: 3 (Large)
Weapon (Ground)
Damage: 36+6 Cooldown: 15 Range: 9 Type: Normal
Unit Abilities
Energy regen: llllllllllll N/A
None
Gas Spells
Max gas: 40 + 20 per upg
Gas regen: 0.5/s + 0.5 per upg + 0.5 for max-upg bonus
[W] 40 gas: Sporeshot - Temporarily summons 10 mini-devourers around a nearby enemy air unit.
[E] 120 gas: Guardian Morph (40s) - Morphs into guardian form.
Tesla Regen
Interval: 6 minutes - 1 per upg
Effects:
Full Heal Hero (Ranger, both forms)
Automatically casts the hero's W spell, Sporeshot, for free.
This hero transforms between a dragoon for long-range attacks and a dark templar for debuffs. He can also call strong aerial support, which deals tremendous damage if kept alive for its 30s lifespan.
Unit 1 - Fenix (Dragoon)
HP: 125 SP: 125 Armor: 3 (Large)
Weapon
Damage: 32+5 Cooldown: 22 Range: 8 Type: Explosive
Unit Abilities
Energy regen: llllllllllll N/A
None
Unit 2 - Aldaris (Dark Templar)
HP: 125 SP: 125 Armor: 1 (Small)
Weapon (Ground)
Damage: 40+3 Cooldown: 30 Range: - Type: Normal
Unit Abilities
Energy regen: llllllllllll 1.5/s
Feedback (50) Stasis Field (100) Ensnare (40) Irradiate (75)
Gas Spells
Max gas: 10 + 15 per upg
Gas regen: 0.333/s + 0.333 per upg + 0.167 for max-upg bonus
[W] 40 gas: Transform - Switches between dragoon and dark templar forms, removing harmful effects.
[E] 120 gas: Aerial Support (30s) - Summons 4 heavy scouts with high DPS, slow mobility & 30s lifespan.
Tesla Regen
Interval: 7 minutes - 1 per upg
Effects:
Full Heal Hero (Cyborg, both forms)
<Lv 3+> Fully restores [HP, shields, and energy] to all of your own units.
This hero is an all-around attacker with utility skills like swarm, as well as healing and tanking abilities. Despite her ghost-like appearance, the hero lacks cloaking abilities, and her weapon ignores armor.
Unit - Sarah Kerrigan
HP: 225 SP: 25 Armor: 3 (Small)
Weapon
Damage: 12+2 Cooldown: 15 Range: 6 Type: Normal, Armor-Piercing
Unit Abilities
Energy regen: llllllllllll 0.75/s
Dark Swarm (100) Ensnare (40) Stim Packs (10 HP) EMP Shockwave (100)
Gas Spells
Max gas: 10 + 15 per upg
Gas regen: 0.25/s + 0.25 per upg + 0.125 for max-upg bonus
[W] 40 gas: Medkit - Summons a medic (max 1) or fully restores medics if you already have them.
[E] 120 gas: Berzerk (30s) - Triples hero attack rate, maintains hero SP at 100%, and summons firebats.
Tesla Regen
Interval: 6.5 minutes - 1 per upg
Effects:
Full Heal Hero (Berzerker)
<Lv 2+> Summons a magic cartridge that casts EMP Shockwave twice.