I'm a 3D generalist from India. Graduate from University of West Scotland under ISCA. From major cinema to social media, I’ve worked across the full spectrum of modern media. I’ve served as a top CG artist and designer on many films, bringing technical leadership and a strong eye for art principles to every production.
FILM & TV CGI
While my formal background is in game design, I discovered an early passion for the art of bringing digital media to life. After being recruited by various studios for my dual expertise in VFX and design, I chose to specialize as a CG Artist. Below are some of the recent titles I’ve had the privilege to work on:
3D team Head,
Lead Technical Artist, Lighting Lead, CG Generalist
Lead 3D Artist,
Animator,
CG Generalist
Lead 3D Artist, Layout,
CG Generalist,
Lead Technical Artist
Title Graphics,
Lead 3D Artist, Layout,
CG Generalist,
Lead Technical Artist
Lead 3D Artist, Layout,
CG Generalist,
Lead Technical Artist
Lead 3D Artist, Layout, Animator
CG Generalist,
Lead Technical Artist, Lighting TD
CG Generalist, Animation,
Lead Technical Artist, Lighting Lead
3D team Head,
Lead Technical Artist, Lighting Lead, CG Generalist
3D team Head,
Lead Technical Artist, Lighting Lead, CG Generalist
CG Generalist,
Lead 3D Artist, Animation, Layout,
Lead Technical Artist, Lighting Lead
Early CONCEPT ARTS
These are a few of my personal projects from back when I was learning the craft of rendering thoughts onto a screen. Early on, I developed an optimized method of quickly creating artwork by using various software packages in the appropriate way. Most of my art involved a hybrid workflow where I would build my scene in 3D for flexibility, and once I was happy with the composition, I would take it into Photoshop and add details in 2D for a more personal, artistic touch.
As a professional and seasoned designer and artist, I am well-versed in industry-standard software; whether for design or management, chances are I’ve used it. During my years as a freelancer, I adopted Blender as my primary all-in-one package for design-oriented projects. Being a coder, its versatility and open-source nature allowed me to build my own tools when needed. This in-depth knowledge enabled me to help design extremely fast 3D pipelines without compromising on quality for the studios where I have worked.
I bring a rare combination of high-level creative leadership and deep technical versatility. With experience leading 3D and technical teams on major film and digital productions, I don’t just create visuals; I build the optimized pipelines that make them possible. My background in game design and coding allows me to solve complex technical hurdles by building custom tools, while my foundation in core art principles ensures that every frame is aesthetically grounded. Whether it’s a major motion picture or a fast-paced social media campaign, I provide the expertise to lead teams and the technical skill to deliver world-class results efficiently.
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