E-1 | Private
Guard Loadout (No Flashbang)
E-2 | Private Second Class
Guard Loadout
E-3 | Private First Class
Private Loadout + Replace Operative Keycard with Private Keycard
E-4A | Specialist
Private Loadout + Replace with Operative Keycard with Private Keycard + Com-15
E-4 | Corporal
Private Loadout + (allowed to replace crossvec with AK) + Com-15 + Flashbang
E-5 | Sergeant
Private Loadout + Com-18 (allowed to replace crossvec with AK) + Flashbang
1 Intensity Body Shot Reduction
E-6 | Staff Sergeant
Sergeant Loadout + Com-18
2 Intensity Body Shot Reduction
5% Speed Boost
E-7 | Sergeant First Class
Sergeant Loadout + Com-18
3 Intensity Body Shot Reduction
5% Speed Boost
E-8A | Master Sergeant
Sergeant Loadout + Com-18
4 Intensity Body Shot Reduction
5% Speed Boost
E-8B | First Sergeant
Sergeant Loadout + Com-18 (Can replace E-11 for a Shotgun)
4 Intensity Bodyshot Reduction
7% Speed Boost
E-9A | Sergeant Major
Sergeant Loadout + Com-18 (Can replace E-11 for a Shotgun)
25 Intensity Damage Reduction
10% Speed Boost
E-9B | Command Sergeant Major
Sergeant Loadout + Revolver
30 Intensity Damage Reduction
15% Speed Boost
E-9C | Sergeant Major of the UN
Captain Card
Crossvec
Revolver
.9mm Ammo
.44 Ammo
Medkit 2x
Radio
Light Armor
35 Intensity Damage Reduction
6% Speed Boost
4 Intensity Silent Walk
O-1 | Second Lieutenant
Repressor Loadout + Com-18 + Radio
40 Intensity Damage Reduction
2 Intensity Silent Walk
Invigorated
O-2 | First Lieutenant
Repressor Loadout + Com-18 + Radio
40 Intensity Damage Reduction
5 Intensity Silent Walk
5% Speed Boost
O-3 | Captain
Repressor Loadout + Revolver + Radio
50 Intensity Damage Reduction
6 Intensity Silent Walk
5% Speed Boost
O-4 | Major
Captain Loadout + Revolver
60 Intensity Damage Reduction
7 Intensity Silent Walk
5% Speed Boost
Invigorated
O-5 | Strike Team Executive Officer
Whatever Loadout they receive in their Strike Team
O-6 | Strike Team Leader
Whatever Loadout they receive in their Strike Team
-----------------------------------(allowed to play any rank below them)----------------------------------------
O-7 | Brigadier General
Captain card
Light armor
Revolver
.44 Ammo
Medkit 2x
Radio
20 Intensity Damage Reduction
3 Intensity Silent Walk
5% Speed Boost
Ability to call in Physics reinforcements
O-8 | Major General
Captain card
Light armor
Revolver
.44 Ammo
Medkit 2x
Radio
40 Intensity Damage Reduction
6 Intensity Silent Walk
7% Speed Boost
Ability to call in Physics reinforcements
O-9 | Lieutenant General
Captain card
Combat armor
Revolver
.44 Ammo
HE Grenade
Medkit 2x
Adrenaline
Radio
50 Intensity Damage Reduction
7 Intensity Silent Walk
10% Speed Boost
Ability to call in Physics reinforcements
O-10 | General of the Physics Division
Captain card
Heavy armor
Revolver
.44 Ammo
HE Grenade
Medkit 2x
Adrenaline
Radio
60 Intensity Damage Reduction
10 Intensity Silent Walk
13% Speed Boost
Ability to call in Physics reinforcements