Undead Playthrough Guide
Undead Playthrough Guide
Welcome to the
"UNDEAD" playthrough guide
This guide was put together to help those who get stuck playing the game. The "UNDEAD" is the Apple ][ Role Player Game (RPG) created by Marc Golombeck and Daniel Henderson and published by 8-Bit Shack released in 2024. You can learn more about the game, 8-Bit Shack and more here: 8-bit Shack UNDEAD.
If you have not purchased the game, please support the developers!
Visit the 8bitshack website and purchase the game!
"UNDEAD" playthrough guide v2.0
Conceptualized, designed and written by Greg Jewett: Website ✻ Facebook
🤔 I would love to hear from you if you find any errors or omissions. Hope you find this useful!
Huge THANKS for Daniel Henderson, Jonathan Adar, and Marc A. Golombeck for all your hard work designing, programming and promoting this game! It was a blast! I highly recommend that you play the game and enjoy the all the glory of all the double lo-res graphics, music and devious puzzles through out the game. If you get stuck, come back to this guide to get some tips! 😀
Game Introduction
The game starts with the question "Are you scared (Y/N)?" just to wet your appetite! It proceeds to set the stage and asks you to image: "You wake up with a bad feeling in an unfamiliar place and your nightmare begins!". If you are using an emulator or have a mockingboard capable machine, you hear music and it is is quite groovy and spooky at the same time. The music changes on each level.
Documentation that accompanies the game describes the game as: "Have you ever been trapped in a nightmare from which there is seemingly no awakening? Maybe you aren’t asleep at all, not asleep, not awake, just undead! You have found yourself on a strange timeless land populated by tortured souls and carrying an overpowering feeling of dread. Work your way through the dark scenes, uncover the clues and solve the puzzles.".
The first game play hint provided as "Remember to question the inhabitants, if you dare.", which is a very important, in addition to inspecting each room. Speak to all, some are helpful, some are not!
The History of the Land of Dysphoria
Many moons ago there was a beautiful wedding between two celebrated royal figures, Duke Aamon the 13th and Dutchess Hecate of the house of Dysphoria. The house had reigned for many peaceful centuries and the land surrounding their residence was a bucolic and harmonious place. That night, as the wedding festivities roared until the early hours of the morning, a conflict occurred out of the spotlight.
A nefarious witch emerged from the shadowed forest on the outskirts of the land and, being offended by the late-night merrymaking and jealous of the gaiety of the townspeople, placed a curse upon the House of Dysphoria and its citizens.
As morning rose, the once cheerful locals became restless and disturbed, and began to resent the Duke and Dutchess for their pain. Life was sucked from the land, and the souls of their dead could no longer rest.
The people slowly left, journeying far and wide in solitude in hopes of rediscovering their lost feeling of contentment, and the land began to decay. It is now inhabited by very few people; including the Duke and Dutchess, still praying for the return of their picturesque kingdom, and – as legend tells us – the lost and sleepless souls of the undead as they wander aimlessly through the crumbled streets.
How to use the Guide
The game has a very simple navigation that can be controlled by joystick, mouse or keyboard. The navigation interface will appear/disappear when the cursor is in the lower-half of the screen.
To move about in the game, click the arrows on either side of the compass (N, E, S, W) and then click the compass to travel in that direction. Click the "I" to inspect the surroundings, and click the "T" to talk or speak to the characters.
When you enter a puzzle or interactive area, the only exit is to the south. There are a few exceptions:
The path lock on level 2, once you start, you must finish.
Level 4, the scenes with NPCs exit in one of the 4 directions (N, S, W, or E).
Terms Used
NPC - Non-playable character. These are the characters who appear in the game, and are not controlled by the player.
Progressive Tip Disclosure
The guide is written to help you with each level.
Click the buttons at the top or bottom of the page to go the level that you need assistance with.
Each "level" page will be broken down into varying degrees of assistance, starting with a little nudge with the map outline, and continually disclose more and more of the puzzle and level solution as you click on A, B, C, etc..
🄰 Map Hint: An outline of the level map. You just need to figure out what is in each "area", be it puzzle pieces, NPC responses, important items, etc..
🄱 Tip Progression 1: A couple of tips to help you if you are stuck.
🄲 Tip Progression 2: More in-depth clues and specific NPC responses that are useful and red-herrings.
🄳 Tip Progression 3: Almost the complete answer, still leaving some things to be figured out.
😈 FULL Disclosure: This is the complete map, steps to solve the level including all clues, puzzle pieces, all NPC responses, and important item locations.
YOUR FIRST and MOST IMPORTANT TIP!
Make sure you save often in the game. Saving the game allows you to return to the last point in the game with all your inventory and progress thus far. This is really important, if you do not want to have to start back at the beginning each time. Saved progress will be saved to the game disk image.
HOW TO SAVE: Press CONTROL + 🅂
HOW TO LOAD / RESTORE A SAVED GAME: Press CONTROL + 🄻