Works attached are in spanish.
The following works are protected by their corresponding Intellectual Property Law.
Jam game I really enjoyed doing with my team, FKC is about being a chicken trapped in a coop, and other chickens are trying to kill you. You defend yourself as best as you can, giving them headbutts and throwing the fallen ones against their peers, some of them having special powers like exploding on impact 💣🐔, in an endless loop of... well, a chicken killing chickens with chickens.
My responsabilities were:
Level Design
Set Dressing
Designing types of enemy chickens.
Coordination between designers and developers (though we all were developers... its a jam)
Technical Designer - specifically implementing the effects of Power Ups and UX.
Responsible of:
Sound Effects Creation: Crafting the eerie audio landscape.
Lighting Assets: Designing lighting that enhances the horror ambiance.
Scripted Events: Integrating events that propel the narrative.
Hospital Layout Design: Planning and executing the layout for the first floor's intense first three minutes & overall full experience.
Team Coordination: Leading the team to ensure all elements blend seamlessly.
Testing and Iterations: Conducting playtests and making adjustments to improve game pacing based on real feedback.
Worked as one of the main designers of "Life on the Way", a Newsgame published on 20 Minutos newspaper, where the team tried to raise awareness about the reality of transporting organs in Spain. Also in charge of obtaining and verifying information displayed in the game.
○ 20 Minutos.
○ Itch.io.
Song of Longing is a game where you play as a free spirit, restoring broken buildings from an abanoned, small village to their former, human and warming joy.
Creative direction, level design, and technical design of 22nd Game Jam's game Song of Longing.
Creative direction, story and writing of dialogues and descriptions of 21st Game Jam's game Dimensions Apart.