Ultimate Soccer Manager (USM) is an association football management video game series for DOS, Commodore Amiga and Windows 95, produced by Impressions and distributed by Sierra from 1995 to 1999. The game was a massive hit in Europe (except in Germany, where it was worse received due to some similarities with managers produced by local software houses such as Software 2000 and Ascaron), although it gained little support in Japan.

The series was noted for its micromanagement, where the player had to do the job of the team manager and much of that of the chairman, from player training up to bank balance management. Other well-known features were to bung an opposing team for preferential market treatment, rig or betting on the outcome of the players' team matches. Interviews after the match where some answers were printed with different interpretations on the next days' newspaper (the player could reply a question about the game with "It was a game of two halves", and "He amazed us after the game by giving us an insight into the rules of football" would be printed on the newspapers).


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In all three games, the game always kept the same visual style: the main screen is a bird's eye view of the stadium facility (where clicking on the grass brings the squad selection screen or in the stands for the stadium builder) and all screens are presented like the player was inside an office (TCM 2004 used a similar interface option). To increase the feeling of "being there", tables are accessed via teletext, news from a newspaper and fixtures are available by clicking on a sheet attached to a clipboard.

The original version of the game provided the English league system from the FA Premier League down to the Football Conference. It was distributed as shareware, with a fully functional demo in which the player could only select then Second Division side Brighton and Hove Albion. The game allowed to watch games in top-down view, buy and sell players, manage the team, upgrade the stadium and manage commercial interests such as advertising and merchandise.[1]

The game received a rating of 83% from Amiga computing.[1] The review stating the game's graphic approach and coverage of business issues made it stand out in the crowded football management simulation market.[1] The graphics the game used for actual matches, however, were considered poor.[1] PC Format magazine gave the PC version of the game an 85% and a "silver award," claiming the game was "user-friendly and original" and said it was the "best [football management] game yet,"[2] while Amiga Format also gave the game an 85%.[3]

The second version of the game, USM 2 ran in protected mode, featured a more polished interface (plus teams and players of the 1996-1997 season and also the French and German leagues (although in the latter the final name of the players had a letter swapped to avoid legal problems regarding licensing) which could be accessed with different executables. In Germany, a localized version of the game was released under the name "DSF Fussball Manager", DSF being a well-known German TV sports channel.

This version of the game was updated to run natively on Windows 95 and Windows 98 and included teams, players and statistics from the 1997-1998 season. The number of leagues increased to five, as both Italian and Scottish championships were added. Transfers required often a week or more of fax exchange between clubs and with the player agent, making the game more realistic than most other games in this aspect, which only required the player to bid for the player and agree on wage and length, adding him instantaneously to the team. USM 98 was released as "DSF Fussball Manager 98" for the German market.

An update disk (also available as a stand-alone) named Ultimate Soccer Manager 98-99 Season Update Add-on was sold shortly after the game came out with statistics for the 1998-1999 season, which also included both Spanish and Dutch top two divisions, increasing the number to seven playable leagues. While several bugs were ironed (such as a giving one of the assistants a wage of 99'999'999, and then after offering him a new contract he would start paying the club around 13M weekly, a glitch that carried from USM 2), it became clear that many teams would allow their superstar players to end contract, allowing the player to pick them for free (although with a large salary). Similarly, you could loan a big-name player worth millions and then use him as a makeweight in transfer deals.

As the official pre-game editor included in the game was poor, some USM users produced enhanced pre-game editors. USM Data Editor (USMDE or UDE), of which the official web site was included in the USM Online web site (usm.footymanager.net), was called as the best editor. USMDE includes various features for USM98 editing, e.g., creating players, editing hidden stats, add-on file support for easy data update by USM fans, beta-released save game editing.

There was a planned 2000 version of the game, which was developed. However, the game was thought to be scrapped after Sierra UK became impatient with the game's development progress. The game was set to have an "all-new 3D match engine with advanced Artificial Intelligence".[5] It is also believed that the coding was rewritten.

A community of developers and gamers also discovered the presence of a hidden cheat menu. They release a small application named USM Tweaker allowing to alter some behaviors in the game, like preventing to be fired or pausing the transfer of players.[6]

The game sometimes crashes when is played for a large number of in-game seasons. The problems with savegames include: no possibility of viewing detailed info on some players (the game quits after double-clicking on player's name), wrong statistics about some players (ex. incorrect information about scored goals etc.) or even an unexpected exit of the game after viewing post-match statistics. These problems could be countered by the player making a lot of savegames. The game does not run properly on Windows XP, unless a Windows 98 emulator is used.

I even tried cm 01/02 using a super tactic - I was very happy winning games 4-0 until another BUG meant the uefa cup and fa cup stopped working - just like that - why is it so find to find a working easy football management sim lol

chapionship manager 2008 is in my opinion the easiest management game I ever played. My fist ever career on it I was liverpool and won the league with 37 wins 1 draw 0 lost. Kuyt scored 63 goals and torres 112.

Ultimate soccer manager. Easiest game I've ever come across plus it's got a lot of cool little extra's like bribing match officials, betting on your own team to win or lose. Also you get a bird eye view of the stadium you get to build team hotels, expand the stadium as you wish. Fun little game. Stopped being made in 98-99 though.

Player development was perfectly straightforward and predictable; regens were exactly that, a clone of the player who had just retired, and they showed up on the team he'd retired from so you were guaranteed that you could keep your all-world team together.

It had a pretty little "3D" pitch, but goalkeeper clearances wouldn't make it far enough, so your pacey striker could stand between the GK and the defenders, chest it down, and have a one-on-one breakaway every time.

Finances were simple, all you needed to do was build a bigger stadium, and the fans would come to fill it; the cost didn't exceed the expected revenue, so you could easily take out a loan - and the board weren't involved in the decision at all. Seriously, step 1 of any career was to trigger a stadium expansion.

Lol...FIFA 09 Manager Mode is ridiculously easy...upgrade your coaches so your players get a huge amount of Experience Point each game, you end up with a squad of players who have 99 for all crucial attributes, sell them for 40 million+ and then get Messi, Ronaldo etc...great fun...

What it is exactly? It is trying to analyze the compiled code of old games (around 20 years old) in order to patch them (changing behaviors or correcting bugs) or to try to find traces of uncompleted features or even hidden ones!

The game put you in the role of a football (soccer) team coach or manager. You have to deal with a lot of aspects of the game like transferring payers, managing budget, communication and merchandising.

I got the second opus (the 96-97 one) on Christmas 1997 and spent countless hours on it, despite being frustrated by a lot of flaws. But when you were a twelve-years-old soccer fan with a lot of imagination (as any kid), this game was made for you. Then, when I played the demo of the 98 version in late 98, I was stunned. I finally bought it at the end of 1999. Since then, I play this game at least one time (I mean a full career) a year.

Like many of my old 90's games, I run it on my 2011 iMac (or my 2012 MacBook Pro), both with Intel processors. I run the game in VMware, itself running Windows 98. It works like a charm. You can also run it with the excellent PCem.

Being a software developer, the idea came to me the first time at the end of the 2000's. I thought "It would be so cool if I could have the source code to patch the game!". However, I didn't think about it that much. Then, in 2014, this idea came back, and for a few weeks it became an obsession. This is when I put down a list of all the things I would like to change in the game. I tried to imagine ways how I could work: I first contacted the lead developer of the game (who was kind to answer me) to get some thoughts, but it was not helping (at first, because the answer encouraged me to go further). I stopped thinking about it for a while, but the idea came back two years later, and this time I contacted the company owning the rights of the game (Activision-Blizzard) to ask if I could get the source code. The answer was no, as expected. Small parenthesis: if you have ever wondered why so few companies release the source code of old games, here are a few elements: 152ee80cbc

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