STATUS EFFECTS
STATUS EFFECTS
+ BLEEDING
A delayed effect. When inflicted with the status effect, victims will experience no difference. However, once it expires, 4% of the victim's max health (with a minimum of 2(1 ❤ ) ) will be dealt as bleed damage.
+ PARALYSIS
A stronger variant of Slowness. When inflicted with the status effect, victims will have their movement speed reduced by 30% and will be unable to jump. Flying entities like Ghasts will fall to the ground.
+ REFLECTION
The ultimate variant of Resistance. Nullifies all damage dealt to you by melee or projectile attacks and deals it to the attacker (so long as the attack wouldn't have killed you).
Note: Some enemies may resist this effect (eg, the Warden's melee attacks)
+ TAINTED
A variant of Instant Damage. When hit with an attack, victims will take an additional 80% of that damage as necrotic damage. Afterwards, the effect will be removed.
+ WINDSWEPT
A variant of Levitation. When inflicted with the status effect, victims will be tossed about in the air in random directions.
+ IMMOBILISATION
The ultimate variant of Slowness. When inflicted with the status effect, victims will be unable to move whatsoever.
PROPERTIES
SEEKING
A homing effect that guides projectiles to the nearest entity within a certain radius. Varies with effect strength (measured in stars).
(✶) 2 Block Radius
(✶✶) 4 Block Radius
(✶✶✶) 8 Block Radius
(✶✶✶✶) 12 Block Radius