The problem is when I try to install .apk files to the emulator using abd install from the command prompt, it tells me that it is offline, if I create another device and run that one, then try to install the .apk files, it says I have too many devices connected. So in other words, I can't install my .apk files.

How can I get rid of that emulator-5554? I heard that if you do a restart, it should clear all the devices, but that does not seem to be working. It is like it is getting initialized when my computer starts up. Has anyone run into this issue?


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Per @Brigham, "The way that Android detects emulators is byscanning ports starting at port 5555.". The port number is indicated after the emulator name (in this case 5656 and 5652). The port number to check is the emulator port number plus 1. So in this case:-

I finally solved this problem,I had to go to the Developer options from the Settings in the Emulator,then scrolled down a little, turned on the USB debugging. Instantly my device was recognized online, and I no longer faced that issue. I tried restarting android studio and emulator, killing adb process, but those did not work.

I also had the same issue. I've tried all solutions described here, but they didn't help me. Then I've removed all emulators in the Android Virtual Device Manager and created new ones. The problem was in the CPU/ABI system image configuration of the Android Virtual Device Manager. My Windows10 machine emulator with system image x86 is always offline, where the emulator with system image x86_64 is working fine as expected. Just be aware of this

on linux or mac the port thats blocked will emulator-id + 1 so 5555 so:sudo lsof -i :5555will show you the pid of process that are taking the port (should be the second column) so to kill it:sudo lsof -i :5555 | awk '{print $2}' | xargs kill

In MAC, you can use Activity Monitor utility, since, unlike Linux, we cannot use netstat -tulpn command in MAC. Search for the running instance of the emulator, typically qemu-system-i386. Kill that instance and you will see none of the ghost emulator running.

See emulator-5554 unauthorized for adb devices. On API 29 emulator I run adb devices command and got emulator-5554 unauthorized message. Then I created a new avd device from Google APIs image (in my case Q, x86), not from Google Play.

Android Studio is the best Android emulator for app developers. Technically, Android Studio is an IDE (Integrated Development Environment). It comes with an emulator via the Android Virtual Device function. You can create nearly any device you want and use it to test your app. Even better, this Android emulator works on Windows, MacOS, Linux, and ChromeOS.

In terms of performance, it played our test games just fine. We were even able to install apps and use those as well. MeMU Play looks and acts a lot like LDPlayer, so you can probably use either one interchangeably, depending on your needs. Again though, this Android emulator does not support MacOS.

MuMu Player has a toolbar across the bottom of the app that works almost identically to LDPlayer and MeMU Play. You can install APKs, take screenshots, record videos, and map keys. This one also has good PC gamepad support. Otherwise, it works like any other emulator. You log into Google Play, download your games, and play them.

Playing mobile games on a PC lets you use your larger screen to see small text or details more easily, and mouse and keyboard support makes interacting with user interfaces much more accurate. Gaming-focused Android emulators also allow you to customize your control mapping on a per-game basis. Plus, your computer is usually plugged in and offers unlimited battery life, whereas your phone would likely overheat if it had to run a game for extended periods while being plugged in. Some of the more hardcore mobile gamers will also run their games in an Android emulator to give their phone a break or use it to multi-instance farm.

The last use of Android emulators is productivity. This is less common since most mobile productivity tools are also available on PC or Mac already. Plus, some Chromebooks are cheaper and better at running Android apps than emulators. However, some apps like Instagram limit functionality outside of the mobile space. Using social media apps via an Android emulator on a PC will also make it easier to upload and edit photos, text, etc.

Plus another thing you can do (with Android 4.0+) is pipe touch events through one device into the emulator. This is helpful if you only have one device, but would like to test those same touch events on other versions/dimensions of Android. (See -emulation)

The Android Emulator can be run in a variety of configurationsto simulate different devices. Each configuration is called a virtualdevice. When you deploy and test your app on the emulator, you selecta pre-configured or custom virtual device that simulates a physicalAndroid device such as a Nexus or Pixel phone.

The sections listed below describe how to accelerate the Androidemulator for maximum performance, how to use the Android Device Managerto create and customize virtual devices, and how to customize theprofile properties of a virtual device. In addition, a troubleshootingsection explains common emulator problems and workarounds.

How to prepare your computer for maximum Android Emulator performanceby using either Hyper-V or HAXM virtualization technology. Because theAndroid Emulator can be prohibitively slow without hardwareacceleration, we recommend that you enable hardware acceleration onyour computer before you use the emulator.

I am an Android application developer and my MAC machine is in a corporate environment.The machine is connecting to VPN through F5 Mac VPN Edge Client,and after connection internet is not available in Android emulator.Is there anything I need to set on the machine or android emulator to take the machine network or please advice me on how to route the network.

I posted earlier that I wondered if anyone had loaded an Android Emulator onto their desktop PC in order to run the Arlo App? Since the videos will not play on a PC running Windows 10 with any web browser that I have found the only way to play them on a PC is to download them and use VLC Media Player or similar which is additional, completely unnecessary in my opinion, steps and it's starting to get old. The videos play just fine on the Android smart phone so I was wondering if the Android mobile app will work the same on my PC as it does on my phone or if the HEVC video issue will cause the same problem when using the emulator.

I did do this and it's relatively impressive. I installed BlueStacks which is Android Emulator software (free) which was built for running android games on a PC. Then I downloaded the Arlo mobile app just like you would do on your smart phone. For BlueStacks to properly run the Arlo videos I had to jump through some hoops and get into the BIOS of my PC to enable "virtualization technology" which was kind of a pain but now I can watch the Pro 3 videos on my PC without a problem (full screen) and I don't have to download them and watch on VLC media player or similar. Only problem is if deleting a large amount of videos I still log on to the Arlo website which is much easier than doing them one at a time on the Android Emulator but for just a few the Android Emulator works just like your phone.

I might try to post more on this but it's kind of cool right now that I can just buzz through a bunch of videos without downloading them. Also all the information (date, time, etc.) can be seen on the videos when using the emulator. And another thing is you don't have to log out and it won't time out (or it hasn't yet) and the Arlo 3 monitor screens are much larger now when using the emulator than when logged onto the Arlo website to view the cameras.

After adding a second button to the android / layout, complete with connections, actions, etc. The main.axml displays the new button in the designer. Visual studio behaves like everything is connected. But when I run with F5, my android emulator is still showing the older, one-button layout. Is there a way I could / should force the emulation with the updated build? Because, I'm not seeing it.

If you need api level 23, 24 or 25: seems like google_apis ABIs are broken. The emulator starts, wait-for-android-emulator step receives the signal of a successful boot, however after couple of seconds it freezes fully.

I have a bitrise app scheduled to build everyday with always latest steps and google_apis android-25 armeabi-v7a emulator. The source code is not changed. Usually, build succeeds but sometimes it fails due to emulator issues.

However, espresso UI test is a super sensitive stuff. On emulators without HAXM and KVM, the results are really random of a test, for example a click detected as long-click, and View events called before the layout is really inflated. So speed is really important in case of espresso UI tests. To confirm this I started an x86 emulator with HAXM enabled and ran multiple CPU heavy stuff on my PC and in the emulator itself as well to make it a bit slower. It was an easy test to confirm this, because the tests started to randomly fail.

Running the Android emulator is not currently supported on CircleCI, since it's not supported by the type of virtualization CircleCI uses on Linux. Some users have reported success with Android emu...

Hi @stefansukara , we have an update on this - we have just made available for preview, an Android machine image that supports nested virtualization and x86 Android emulator tests. For more information, check out this announcement post.

That got me to wondering if I could install an Android emulator on my PC or Macbook and run the Wyze app from there. Any of you have any luck in doing that? Which emulator and host platform (Win or Mac) did you use? 0852c4b9a8

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