The workshop is intended to be held as a half-day event on Monday, September 6th, 2021.
The following depicts the preliminary schedule:
14:00 - 14:15 Introduction
14:15 - 15:15 Keynote - Ferran Argelaguet
15:15 -15:35 Oral Presentations
Developing a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality
(Sykownik, Philipp; Masuch, Maic)
15:35 - 15:45 Break
15:45 - 16:30 Oral Presentations
Scaled User Embodied Representations in Virtual and Augmented Reality
(Choudhary, Zubin; Bruder, Gerd; Welch, Greg)
Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality
(Kocur, Martin; Henze, Niels; Schwind, Valentin)
16:30 - 17:00 Discussion
The program will be updated here.
Keynote: Ferran Argelaguet
Dr. Ferran Argelaguet is an Inria research scientist at the Hybrid team (Rennes, France) since 2016. He received his PhD in computer science from the Universitat Politècnica de Catalunya (Barcelona, Spain) in 2011. He is regularly involved in the program committees of the major VR and 3DUI conferences (IEEE VR, IEEE ISMAR, ACM VRST, IEEE 3DUI, ACM SUI) and has served as program co-chair of the IEEE Virtual Reality and 3D User Interfaces conference track between 2019 and 2020. He also serves regularly as a reviewer of other major journals and conferences of his research domain such as ACM CHI or IEEE TVCG. His research activity is devoted to the research field of 3D User Interfaces (3DUIs) which aims at providing seamless interaction between users and 3D virtual content through natural and expressive interfaces. 3DUI research is fundamentally a multidisciplinary research field, as it includes Human Computer Interaction, Virtual Reality, Computer Graphics, Human Factors and Ergonomics. 3DUIs, in contrast to traditional interfaces, exploit the expressiveness of full-body interactions in unconstrained spaces, yet, they are bounded by the perceptual limitations and motor capabilities of users, and the technical limitations of VR and AR systems. His contributions in the field of 3DUIs are focused on two main research axes: the study and design of 3D selection and navigation techniques and the design of perceptual studies, experimental protocols and methods in order to investigate users' perception in Virtual Environments (VEs). More recently, he has been focusing on the role of avatar mediated interaction and multimodal feedback.