The Credits Builder allows you to set up your project's credits as texts only in, without the need to find and edit objects inside a layout. Once your templates are in place, texts are displayed by instantiating the corresponding template during runtime.
The UI Assistant provides all templates required to start building your credits scene (Samples/Prefabs/CreditsBuilder.prefab).
When set to true, credits will play automatically.
Determines how fast the elements move up.
When set to true, main texts will require Localization Sets instead of strings.
Credits content that will be displayed using templates or custom elements.
Layout that will serve as the parent of all credits elements.
Object that will be instantiated for Single-type elements.
The Text Mesh Pro UGUI within the Single template that will display Single-tye elements' texts.
Object that will be instantiated for Vertical-type elements.
The Text Mesh Pro UGUI within the Vertical template that will display Vertical-type elements' main texts.
The Text Mesh Pro UGUI within the Vertical template that will display Vertical-type elements' list texts.
Object that will be instantiated for Horizontal-type elements.
The Text Mesh Pro UGUI within the Horizontal template that will display Horizontal-type elements' main texts.
The Text Mesh Pro UGUI within the Horizontal template that will display Horizontal-type elements' list texts.
Determines content, as well as the template to be used.
Single-line text that defines the element.
Multi-line text to list names.
Object that will be instantiated for the Custom-type element.
Unity Events to be invoked when Play() is called.
Unity Events to be invoked when End() is called.
Invokes OnCreditsStart events, and starts scrolling.
Invokes OnCreditsEnd events, and optionally stops scrolling.
Stops scrolling.
Starts scrolling.