A design is a concept of or proposal for an object, a process, or a system. Design refers to something that is or has been intentionally created by a thinking agent, though it is sometimes used to refer to the nature of something - its design. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in some artwork and craftwork). A design is expected to have a purpose within a certain context, usually has to satisfy certain goals and constraints, and to take into account aesthetic, functional, economic, environmental or socio-political considerations. Typical examples of designs include architectural and engineering drawings, circuit diagrams, sewing patterns and less tangible artefacts such as business process models.[1]

People who produce designs are called designers. The term 'designer' generally refers to someone who works professionally in one of the various design areas. Within the professions, the word 'designer' is generally qualified by the area of practice (for example, a fashion designer, a product designer, a web designer, or an interior designer), but it can also designate others such as architects and engineers (see below: Types of designing). A designer's sequence of activities to produce a design is called a design process, using design thinking and possibly design methods. The process of creating a design can be brief (a quick sketch) or lengthy and complicated, involving considerable research, negotiation, reflection, modeling, interactive adjustment, and re-design.


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Study of the history of design is complicated by varying interpretations of what constitutes 'designing'. Many design historians, such as John Heskett, start with the Industrial Revolution and the development of mass production.[4] Others subscribe to conceptions of design that include pre-industrial objects and artefacts, beginning their narratives of design in prehistorical times.[5] Originally situated within art history, the historical development of the discipline of design history coalesced in the 1970s, as interested academics worked to recognize design as a separate and legitimate target for historical research.[6] Early influential design historians include German-British art historian Nikolaus Pevsner and Swiss historian and architecture critic Sigfried Giedion.

Institutions for design education date back to the nineteenth century. The Norwegian National Academy of Craft and Art Industry was founded in 1818, followed by the United Kingdom's Government School of Design (1837), Konstfack in Sweden (1844), and Rhode Island School of Design in the United States (1877). Polish "Towarzystwo Polska Sztuka Stosowana" (1901) and Warsztaty Krakowskie (1913). The German art and design school Bauhaus, founded in 1919, greatly influenced modern design education.[7]

Design education covers the teaching of theory, knowledge and values in the design of products, services and environments, and focusses on the development of both particular and general skills for designing. It is primarily orientated to preparing students for professional design practice, and based around project work and studio or atelier teaching methods.

There are also broader forms of higher education in design studies and design thinking, and design also features as a part of general education, for example within Design and Technology. The development of design in general education in the 1970s led to a need to identify fundamental aspects of 'designerly' ways of knowing, thinking and acting, and hence to the establishment of design as a distinct discipline of study.[8]

The rational model is based on a rationalist philosophy[11] and underlies the waterfall model,[18] systems development life cycle,[19] and much of the engineering design literature.[20] According to the rationalist philosophy, design is informed by research and knowledge in a predictable and controlled manner.[21]

The action-centric perspective is based on an empiricist philosophy and broadly consistent with the agile approach[27] and methodical development.[28] Substantial empirical evidence supports the veracity of this perspective in describing the actions of real designers.[25] Like the rational model, the action-centric model sees design as informed by research and knowledge.[29]

The concept of the design cycle is understood as a circular time structure,[30] which may start with the thinking of an idea, then expressing it by the use of visual or verbal means of communication (design tools), the sharing and perceiving of the expressed idea, and finally starting a new cycle with the critical rethinking of the perceived idea. Anderson points out that this concept emphasizes the importance of the means of expression, which at the same time are means of perception of any design ideas.[31]

Philosophy of design is the study of definitions of design, and the assumptions, foundations, and implications of design. There are also many informal 'philosophies' for guiding design such as personal values or preferred approaches.

The boundaries between art and design are blurry, largely due to a range of applications both for the term 'art' and the term 'design'. Applied arts can include industrial design, graphic design, fashion design, and the decorative arts which traditionally includes craft objects. In graphic arts (2D image making that ranges from photography to illustration), the distinction is often made between fine art and commercial art, based on the context within which the work is produced and how it is traded.

Parsons offers rigorous interdisciplinary programs across the spectrum of art and design, from fashion and technology to urban design, fine art, and management. Here, creators and scholars master established disciplines and develop emerging ones, fostering innovation that transforms business, advances sustainability, and enhances social impact and health.

At Parsons, your career begins your first day on campus. Here, you gain the creative and critical foundation you need to turn passions into a professional life of your own design. With your toolkit of hands-on, collaborative methods and global support network, you enter prepared for sustained success in your field or in advanced studies.

Reese set new standards in women's ready-to-wear fashion after studying at Parsons. She worked under French designer Martine Sitbon and eventually became head of the Women's Portfolio for Perry Ellis. She went on to launch a resort wear line and flagship stores in NYC and Tokyo, and she recently started two sustainable fashion lines. Reese has served on the board of the Council of Fashion Designers of America and her celebrity clients include former First Lady Michelle Obama.

Higgs is a curator exhibiting for the digital age. His social media posts for celebrated jeweler David Webb have attracted younger audiences. And on his own popular Instagram account, Higgs dazzles followers with close-ups of seldom-seen jewelry masterpieces from around the world, paired with storytelling that brings design history to life.

Our review of 2023 pays tribute to the architects, designers and innovators who died in this year, including Pritzker Architecture Prize winner Balkrishna Doshi, Walkie Talkie architect Rafael Violy and fashion pioneer Mary Quant. More

Next in our review of 2023 we round up 10 eye-catching car designs featured on Dezeen this year, including Tesla's Cybertruck, a muscular SUV by Rezvani Motors and David Beckham's designs for a pair of Maserati cars. More

As part of our review of 2023, Dezeen's design and environment editor Jennifer Hahn has rounded up 10 of this year's most significant material innovations, including bricks made from toxic soil and a 3D printer for wool. More

This will obviously be an episode that will be subjective and potentially filled with our own preferences. So in order to counter this and maybe get some interesting other perspectives on what great design means to you, I am asking for help here :)

What type of designs are you talking about here, you might ask?.. and the answer that is, anything!

Your favourite chair design that makes you happy and feel great, or the metal bar installed above the pissoir on "Helingborg/Helsingr" ferry that ensure that men wont miss their target in windy weather.. even when drunk.. anything goes!

If posting someone else's work, use the 'Someone Else's Work' flair. If posting your own work but it's been heavily inspired by, or has drawn on, elements of another person's design, you must credit them. Claiming someone else's work as your own will result in removal and repeated offenders will receive a ban.

To separate r/design from the various other creative industry subs, artwork and posts of pieces that have functional purpose should be submitted here. There's various other subs for r/art, r/DigitalArt, photoshop work, illustration etc. Artwork here must have been designed for a functional purpose

Return to Night City and embark on a high-stakes mission of espionage and intrigue with these designs inspired by Cyberpunk 2077: Phantom Liberty - 

 a new spy-thriller adventure for Cyberpunk 2077.

You can maximize your subscription by keeping your queue nice and full, or choose to have more than one subscription to increase your daily design output. Power Plans, for example, start with designers, so users can have three concurrent projects or revisions being worked on simultaneously.

It is also recommended to build a Brand Profile with brand files such as logos, colors, fonts, and images. This will ensure your designer(s) stay on-brand over and over. You can create unlimited Brand Profiles, so requesting designs for multiple brands is even easier!

(1) Each facility or part of a facility constructed by, on behalf of, or for the use of a public entity shall be designed and constructed in such manner that the facility or part of the facility is readily accessible to and usable by individuals with disabilities, if the construction was commenced after January 26, 1992. 2351a5e196

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