PhD student at KTH Royal Institute of Technology, Stockholm, Sweden
Roles: project manager, designer, developer.
Contributions to the project: landscape, walls of “darkness”, magic staff model, audio recording, documentation.
PhD student at Oulu University, Finland
Roles: project manager, designer, developer.
Contributions to the project: “rebirth” scene, doom visuals, soundscapes, scene integration, scene transitions.
PhD student at KTH Royal Institute of Technology, Stockholm, Sweden
Roles: project manager, designer, developer.
Contributions to the project: locomotion, soundscapes, walls of “darkness” scene, audio recording
Bernhard Riecke, for leading the workshop and providing invaluable guidance throughout the project.
Paula Alavesa and Matti Pouke, for the precious feedback and suggestions that helped this project become reality.
Elmeri Uotila, for the technical support in the implementation of the project.
Amy Grech, for lending her voice to our immersive experience and for the moral support.
Terrain and grass models: Geo Grass by GapperGames Studios
Vegetation models: Unity Terrain HDRP Demo by Unity Technologies
"Magical staff" modeling: based on a tutorial by Klausbdl on YouTube
"Smoke walls" modeling: based on a tutorial by Etredal on YouTube
Water shader with waves and foam: based on a tutorial by Ghost Studios on YouTube