I will second what Kyle said , right tool for the job. While maya is used primarily in VFX some do use it in the art departments for visualization. However when it comes down to outputting for construction / props Rhino is the preferred tool. Having a background in fabrication and spent many years working in model shops i tend to look at software the way i would look at tools. Dont limit yourself , if one tool does a job better than another then use it. Balance is key. I use Modo, Blender and Rhino in my day to day process Rhino being my primary and the other two are supportive. Maya , Modo and Blender are much more robust for sub d work but the fact that i can start something in Modo or Blender and take it into Rhino seamlessly and continue working has been a life saver. While it would be great to have a one tool does it all its simply not realistic. I also find that having a working knowledge of other software allows me to trouble shoot better. I know Rhino will continue to improve Sub D but its already been a life saver for me.

I hope this answers your question , sorry for the long answer.


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