AI improved (But not perfected)
AI does better at tracking for enemies, but will still on occasion stack with each other. (I'll fix this one day...)
Maybe they're just pairing up?
New Map: Castle 1
For reference, Maps are now going to be hand-made, prior to this, they were randomly generated (hence all tiles being traversable before to not allow soft-locking)
Battle displays!
When combat is initiated, two boxes will appear above the text box, with the aggressor's stats appearing on the left, and defender on the right.
Counterattacking!
When a unit attacks an opponent, the unit will attack the foe, however the foe will also strike back!
Leaders will now join the battles.
If a battle is taking too long (turns are > 30) the leader will feel they need to take matters in their own hands and join the battle!
Limited amount of units a player can summon at a time!
Participants of the stream can now only summon up to 3 alive units at a time, they'll have to wait for one of their units to fall before they can summon another.
Minor stat adjusting.