Date: 30th September 2024
Organizer: VIT Bhopal, Gaming Technology Division, School of Computing Science & Engineering (SCOPE)
Resource Person: Dr. M. V. A. Raju Bahubalendruni, NIT Puducherry
Overview:
This webinar delved into the applications of augmented reality (AR) in various engineering domains. It highlighted how AR can transform the way engineering solutions are visualized, designed, and implemented. The session included a detailed discussion on immersive technologies and their potential to reshape industrial and engineering applications.
Key Takeaways:
Insights into AR technologies and tools used in engineering.
Practical applications of AR in industrial projects.
Enhancing efficiency and innovation through immersive technologies.
Date: 20th November 2024
Organizer: VIT Bhopal, Interactive Media Division, Gaming Technology Division
Resource Person: Kushagra, Junior Technical Designer and VIT Bhopal Alumnus
Overview:
This webinar focused on the intricate stages of game production pipelines and the critical role of tech artists in game development. The session provided an in-depth look at how technology and artistry converge to bring gaming concepts to life.
Key Takeaways:
Comprehensive understanding of game production processes.
Role and responsibilities of a tech artist in a game development team.
Skills and tools required to excel in the gaming industry.
Event: One-week high-end workshop (Karyashala)
Date: 13th to 19th May 2024
Organizer: National Institute of Technology (NIT) Puducherry
Certification Body: Science and Engineering Research Board (SERB)
Overview:
I delivered an invited talk as a guest speaker at this prestigious workshop focusing on immersive technologies and wearable devices. The session explored the integration of these cutting-edge technologies into industrial and engineering applications, fostering innovation and efficiency.