Development
Development
Concepts of the combat UI layout & the animations
Concepts of the name tags || The final asset style we chose
The party seems to be sleeping... Anyhow, here's a screenshot of some of our layering in Unity!
Concept sketches of various battle backgrounds || Order: train car, subway station, tunnel
Cleaner concept versions of the train car || Aesthetic concept for the node map
Initial Advanced enemy concepts via collage
Sketches and drawings of Advanced enemies
Initial designs for our cast || Order: Amery, Beverly, Seraphim || Artist: Mikayla R.
Initial designs for our cast || Order: Jade, Koralie || Artist: Stevie R.
Amery Concepts Round 2
Beverly Concepts Round 2
Seraphim Concepts Round 2
Koralie Concepts Round 2
Jade Concepts Round 2
Final character concepts and eye shapes || Order: Beverly, Amery, Seraphim, Jade, Koralie || Artists: Mikayla R., Stevie R., Emil S.
Concept poses for the battle sprites || Artist: Emil S.
Sketches of the battle sprites || Artist: Mikayla R.
Initial concepts of the cutscene sprites
Detailed sketches of each character's faces || Artist: Emil S.
Final poses for all the characters' base sprites || Order: Beverly, Amery, Seraphim, Jade, Koralie || Artist: Emil S.