ONE DAY, A GAME ARRIVED AT OUR HOME
One day we got a new game at home, and later it would become one of the best PS1 games on my list: Jackie Chan Stuntmaster. From that day until now, I have remained a huge Jackie Chan fan.
I should be honest here. I do not want to make it sound like I was some genius as a kid. In reality, I was more like a little monster. I used to climb doors, then jump onto the couches while yelling “Jackie Chaaaan!”
I remember putting the game into the PlayStation and standing in front of the TV, doing kung fu moves while waiting at the loading screen. And then, what did I see... An action-packed intro with Jackie Chan’s real face and expressions, perfectly mapped onto his square-shaped head. But at the end of it, unfortunately, Jackie’s grandfather was kidnapped, and that is where the story moved into the gameplay.
It was the most engaging story-driven beat ’em up game I had ever played. It had impressive graphics, immersive level design, hidden passages, and background music in the Drums and Bass style called DnB, which I would only learn about years later. But the real highlight was the combat. With Jackie, we could fight thugs using punches and kicks, as well as various objects around us. And Jackie moved exactly like in his movies, performing authentic fighting moves.
What made it truly special was this: if you waited at the menu for a while, just like the bloopers and behind-the-scenes clips at the end of his films, a “making of” video would play. That was the first time I saw motion capture technology. Jackie wore a black bodysuit, his face was scanned in 3D, and then his moves were recreated on the computer. The developers were already using this technology in the year 2000 to make a PlayStation 1 game. That was why, when Jackie punched, kicked, or rolled over a table, it looked exactly like Jackie Chan himself.