Intelligent Interaction is a multidisciplinary topic in which computer science meets social science to investigate, design and evaluate novel forms of multimodal human-computer interaction.
Research in Intelligent Interaction concerns the perception-action cycle of understanding human behaviours and generating system responses, supporting an ongoing dialogue with the user. Understanding the user –by automated evaluation of speech, pose, gestures, touch, facial expressions, social behaviours, interactions with other humans, bio-physical signals and all content humans create– should inform the generation of intuitive and satisfying system responses. By understanding how and why people use interactive media, interactive systems can be made more socially capable, safe, acceptable and fun. Evaluation of the resulting systems generally focuses on the perception that the user has of them and the experience that they engender. These issues are investigated through the design, implementation, and analysis of systems across different application areas and across a variety of contexts.
Example application areas include social robots; tangible and tactile interaction; conversations with intelligent (virtual) agents; mobile coaches and multimodal training games, brain-computer interfaces and more.
Please note that at this time of the year, we can only supervise a limited number of students in the Intelligent Interaction track. We offer the following topics:
User modeling for health apps TAKEN
Interactive game-based interventions for individuals with Alzheimer's disease TAKEN
Interaction designs for virtual museum/cultural events TAKEN
Transgressive behaviours in sports: the bystander effect
Sports data analysis TAKEN
Characterizing and Identifying errors in OpenPose estimated running data TAKEN
Service robot in hospital
AI for children TAKEN
AI in agriculture
For further information on the content of this track, you may contact the track chair: Mariët Theune