Goal is to create a working 3D Shoot'em up platformer prototype using Unreal Engine(c++) *Playstation 1 style*
showcasing: Game AI, 3D Modeling, UI, 2D art, Game logic.
Goal is to create a working 3D Shoot'em up platformer prototype using Unreal Engine(c++) *Playstation 1 style*
showcasing: Game AI, 3D Modeling, UI, 2D art, Game logic.
The Main Game
The Eye and Truth seek to destroy all of life and all forms of resistance for the Ophanim's Regime. The goal is to completely wipe them out using her wand that controls dark matter, using it too much will backfire and create a singularity destroying everything. You will have at most 3 abilities.
1: Gravity - Allows her to temporarily create a controlled environment to reposition herself
2: Nether Sword - A simple swing, a whirlwind and decimating attack.
3: Nether bow - not really a bow, it's just her wand, 2 simple attacks, a small arrow sized beam, and a larger beam.
Repercussions: Using either ability too much will make an area unstable, creating a singularity that can detonate.
Other Mechanics
The eye allows Truth to see a vision of the primordial past that she can traverse through. Mainly to avoid singularities and to traverse through parts of the map that are inaccessible.