using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Photon.Realtime;
using Photon.Pun;
public class Kill1 : MonoBehaviour
{
public GameObject summermap;
public AppSettings PhotonServerSetting;
public GameObject cosmap;
public GameObject Lavamap;
void OnTriggerEnter(Collider other)
{
Lavamap.SetActive(false);
cosmap.SetActive(false);
summermap.SetActive(false);
SceneManager.LoadScene(0);
PhotonNetwork.ConnectUsingSettings(PhotonServerSetting);
}
}