This was the Term assignment of the first year. The vast majority of the scripts were shown how to create or given. The goal of the assignment was to learn and show that I had the capability to implement and connect all the scripts from a blank canvas to make a coherent and functional game. Apart from having to make and connect all the scripts, the biggest aspect was creating all the art and animations as none of it was given. I learned how to create various 2D art that was coherent with a theme and could be tiled or reused throughout the game.
Programming: Nearly all the programming was through tutorials or given to me by the teacher. The only scripts I made from scratch were the bomb script and spike ball which I only modified.
Tutorials pop ups are particles that will enable when the player enters the hitboxes around them. If they leave the hitbox, it will disable the pop-up and enable the pop-down particle giving it the illusion of a coherent effect. In addition, if the player looks at one and clicks X on an Xbox controller, it will close the tutorial.
Tutorials are also compatible with specific days/levels and can be toggled on and off with a toggle button.
Credit
Art: I created all the tutorial art pop-ups shown in the shot. All other art and 3D models were created by the other artists of Honor Bound Entertainment for the game Postehaste Emporium.
Programming: I created all the scripts for the Tutorials except for the player movement shown in the shot.