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While I normally review tech products and gadgets here at International Business Times, this review is going to be a bit different. It is common to see reviews for things like headphones and gaming headsets here, but this time we're looking at software that improves on those gaming headsets. Audio giant DTS is known for their multichannel theatrical speaker and at-home surround sound setups, but has managed to cram much of that same aural experience into headphones. They're called DTS Sound Unbound and DTS Headphone:X, and they're awesome.

Once activated, Headphone:X creates an object-based soundstage as opposed to an audio-based one. To keep this very simple, it means the Xbox interprets sound as individual sources. These sources are located in different directions in relation to the player, which means the sounds will appear to be coming from those directions. It isn't full-on head tracking 3D audio like something from the Audeze Mobius, but it is spatial audio that allows gamers to use their ears as much as their eyes when playing.

It seems a little obvious to say things sound "better" with DTS Headphone:X turned on, but it's true. Audio sounds much more realistic, rounded, and for a lack of a better word, "fresh". Heck, even the little popping sounds the Xbox makes when jumping around on the home screen sound more punchy and full when compared to the standard uncompressed stereo option.

As far as specific games go, there are only a handful of games that have been optimized to take full advantage of DTS Headphone:X so far. Headphone:X uses Microsoft's spatial sound tech, hence why it is only available for Xbox consoles and Windows PCs. That also means the list of games specifically designed to be enhanced by Microsoft spatial sound, and therefore Headphone:X, is somewhat short. The full list of games as of this publication, as provided by DTS, is as follows:

I mostly spent time testing out 1______________ with DTS Headphone:X, and the improvements were drastic. With Headphone:X turned off, my footsteps were still audible, and I could hear faraway gunfire in general directions, but everything sounded fairly flat and dull. Once I turned Headphone:X on, I could distinctly hear the different types of surfaces I was walking on, from dirt to sheet metal to pavement. Additionally, I could directly pinpoint where gunfire was coming from just based on my ears. It honestly did help me get a few extra kills, just because I could hear the direction my opponents were coming from and better prepare myself.

The goofy analogy I came up with while playing is that the standard uncompressed stereo audio is like pre-shredded cheese. It's fine for what it is, but it doesn't melt properly and has a slightly off taste. DTS Headphone:X is like cheese that was hand-shredded. You can just taste how much better it is, despite it being largely the same as the pre-shredded stuff. Hand shredded cheese melts naturally and is just an all-around better ingredient to work with. Similarly, Headphone:X just sounds more natural and has that extra "all natural" layer that makes audio sound more like it is coming from all around you.

DTS Sound Unbound and DTS Headphone:X offer some spectacular audio upgrades for every gaming headset. It makes audio sound more clear, natural and immersive thanks to its spatial audio techniques. When a Headphone:X-optimized pair of headphones and a Headphone:X optimized game pair up it's pure bliss, but even when things aren't optimized they still sound so much better.

Considering Headphone:X is available for one $20 purchase, it's a no-brainer. Using Headphone:X allowed me to perform better in online games and enjoy the sounds of lower-stakes games immensely more than the standard uncompressed stereo audio that is used by default. Add on that I can access Headphone:X across devices, and that makes it sound that much sweeter.

It's more than just Eq and filters. It's spatial audio. In stereo the audio is right up against your ears, however in real life your brain interprets directional sound based on the time difference between your left and right ear along with the shape of your ear when you hear something around you. So in principle this could be emulated in a sound mix and that's essentially what spatial audio implementation for stereo headphones will do. Some are better then others for sure but you should be able to pick up on the wider sound stage with any of them.

To be clear, stereo isn't the same as binaural. Windows has Spatial Audio built-in, but it's only supported in certain apps and games.


When playing a compatible game, it will sound vastly different; more 3D. Sounds will actually sound like they're coming from in front and behind you, not just to the sides.

This isn't magic. It happens because they play the left-channel sound in the right ear, but at a different phase. __________________________ Your ears interpret this as coming from a different direct because the phasing is slightly off from the left ear. This is how you hear things in 3D.

DTS:X for Headphones competes with Dolby Atmos for headphones and Windows Sonic Audio. Those are designed for headphone listening. They don't sound good when played over speakers because they're trying to take advantage of how only one ear can hear each channel with headphones.

DTS:X Ultra is designed for speakers, but not home theater speakers. If your soundcard has 8 analog audio inputs, this is how you can use DTS:X without a $1K+ receiver. It's pretty awesome from that point of view!

But I'm pretty sure you don't get the benefit of height speakers, so I'm not sure what you're getting over regular 7-channel + LFE surround sound that Windows comes with built-in. From what I understand, DTS:X Ultra allows you to play native DTS content. So if you have movies or Blu-rays with DTS on them, you can now decode those natively in Windows whereas it's impossible otherwise.

I think the usage for DTS:X Ultra is pretty niche. It either came with my ASUS motherboard or USB soundcard, but it definitely doesn't sound as good as stereo for stereo content. It's really something you wanna enable when playing spatial audio games. 5376163bf9

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