Black just moved, and then played Linked Fates.
Designated one of their pawns and opponent's pawns to be "linked".
White captures a "linked" pawn and their own "linked" pawn is removed immediately.
White plays Pawn Push. Moves 2 times.
White to move. Plays sabbatical card and removes opponent's bishop. Plays knight to f4.
Black to move. Moves pawn to f5. White replaces the opponent's bishop in back row.
White moves pawn to e4 to make a diagonal line of 3 pawns.
White gets to move one additional piece. Pawn to c4.
Black to move.
Play Superjump card
Rook jumps over opponent's pawn and captures knight.
On black's next move, the black rook cannot be moved.
White to move.
Play Teleport card.
Rook and pawn trade spots.
It is now Black's turn.
White to move. Plays Time Machine.
Black must undo their last move. Queen goes back to d4.
White takes back their last move. Pawn to b2. Instead they castle.
White to move. Plays Trade.
Removes pawn on h2.
Opponent gives them one of their cards.
Black played Trap Door.
Chose the pawn on e3 to be "trapped".
Black then moved their normal turn, pawn to e6.
White must move the e3 pawn on their next turn. If it does not, it will lose it