Responsibilities:
Terrain completely generated with code
2 generation types
Chunk generation
Smooth generation
Texture layering with code
Texture control
Detecting whether it is under water or not
Terrain control
Water control
Hill height
Terrain size
Roles & Restrictions:
Main programmer
C#
Unity
Description:
This project was created for college to show my skills regarding procedural generation with terrains. In this project I coded everything and did it within Unity 3D. An example of a down with this project was the texturing; originally I wanted the texturing to be smooth but due to time limitations I could only get it to be blocky/pixelated. An example of an up with this project is the generation with Perlin noise and adjusting it with amplitude & frequency. An example of learning experience I had with this project is the terrain movement and figuring out how to do chunk type generation by scratch.