Game Asset Manager...Level Designer
This was the first project I worked on as a team while studying at the Universidad de Artes Digitales. Although I was still a novice, that didn't stop me from contributing where I could. This led me to take charge of searching for the necessary assets and designing the level based on its progression and difficulty.
Search for the necessary assets
Sound Effects/Music
Sprites
Animations
UI/UX
Gear Placement
Fly me to the moon, is a game about an astronaut that crashes into the moon, and the main mission is to repair his ship to scape from it.
Level Designer
During this collaborative project with my classmates at the Universidad de Artes Digitales, I was in charge of the level design for the WABA project, which was developed in Unity.
Level Design
Tutorial Design
You will control "Waba" a focus with its own conscience where you will have to escape from constant danger.Â
Level Designer...UI/UX Designer
During this project, which I worked on with my friends from the University of Digital Arts, I was in charge of the UI/UX in Unreal to make it much more intuitive for the players.
UI/UX
Level Design
A rabbit in chernobyl fighting with mutant moles to plant radioactive corn... and bring back life of course