Microsoft Train Simulator (informally abbreviated to MSTS) is a 2001 train simulator game developed by UK-based Kuju Entertainment and published by Xbox Game Studios (at release known as Microsoft Studios) for Microsoft Windows. It was released on June 18, 2001.[2]

Microsoft Train Simulator allows players to operate a selection of trains on various routes within Europe, Asia, and North America. Gameplay features include the ability to couple wagons, start and stop them, as well as operate trains using mouse and keyboard or hardware accessories (e.g. Raildriver) as controls.[3]


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John Lee reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated it was an "All aboard for HO scale fans, train spotters, and nostalgic rail buffs."[13]

The game also included a route and activity editor that enabled users to create and modify routes, trains, and activities.[15] Additionally, the game also allowed for mod support to add and change routes, trains, cargo, scenery, etc. Over 30,000 mods have been created and are mostly hosted on community sites such as TrainSim.com, UKTrainsim.com, and ElvasTower.com.[16] MSTS BIN, a community mod aimed at adding features and fixing old MSTS, was released in 2006.[17]

Perhaps by offering those who are not railroad, simulation or railroad simulation buffs this warning: this is a title aimed squarely at folks who really want the moment-to-moment experience of operating steam, electric and diesel trains, both passenger and freight, in all sorts of weather and in all seasons, all over the world. For those seeking that experience, Microsoft Train Simulator will provide hours of deeply immersive entertainment. Those not seeking that experience are gently urged to look elsewhere.

And all these routes look good enough to sustain the illusion that one really is operating a train rather than manipulating a simulation. Whether sticking one's head out of the cab of the Flying Scotsman or sitting quietly in a passenger car and watching the Northeast Corridor slip by, Train Simulator delivers impressive, if not stunning graphics. Other games may look better, but then they're not trying to model over six hundred miles of landscape at near-ground level.

Since this is a simulation and not a summer blockbuster, it takes more than showing up in the cab and grabbing at things to nudge these iron horses out of the barn. Or, as it says on page 20 of the 90 page manual, "Before you start barreling down the track, we recommend you learn the basics of operating one of the three types of locomotives in Microsoft Train Simulator. These trains are modeled so closely on real trains that the challenges are significant, and a little preparation can go a long way."

In addition to the concise introduction to train physics, Train Simulator also has fine in-game tutorials (beginners are advised to start with the electric train) that provide the foundation for safe and efficient train operation. Safe? Well, yes. As in the real world, you can take a corner too fast in Train Simulator and find yourself well off the rails. Efficient? Well, of course. Trains, especially passenger trains, are supposed to run on time, neither arriving early nor showing up late. And the source of efficiency on a train is whoever is handling of the controls.

If mastering all the activities and then devising your own is not enough to keep you occupied, why not take a shot at building your own route? While there is no reason why it can't be a fantasy route, the train buffs I know would be much more likely to recreate either an existing or historic one. The landscape editor, though not supported as a product by Microsoft, has a full tutorial to get you started on building a route of your own.

Train Simulator, like the Puzz3D CD titles from Wrebbit, makes it possible to enjoy what is usually a delicate and space intensive diversion without worrying about losing pieces or filling up an entire basement. Folks who live in apartments can now have train layouts that painstaking replicate hundreds of miles. Better yet, once a layout is complete, it is possible to climb into the cab and see the entire creation from a variety of perspectives, including the engineer's, a passenger's, a trackside observer and even a couple of birds, flying in front of and following the train. There are some limitations of movement within the cabs - while the passenger cars are rendered in 3D, the cabs offer 2D left, front and right views only. You can, however, stick your head out the window of the steam locomotives and look around.

One possible nit which can be picked with Train Simulator is the lack of people. The world, while highly detailed, is devoid of living inhabitants, with the exception of some livestock. Some will find this disappointing; I didn't. In fact, I much prefer miniatures (and that includes train layouts) that imply the presence of people rather than dropping in a poor substitute. I would jokingly suggest that including passengers runs the risk of pulling Train Simulator into the territory occupied by The Last Express or Gadget. Then again, some clever developer may be, even as you read this, feverishly coding a Train Simulator Passenger Pack.

There are also some technical nits, such as the difficulty of maintaining appropriate speed due to the illegibility of some of the trackside signage. Real cabs don't have pop-up windows to offer advice and information. Getting a sense of the gradient of the track beyond the initial route-loading screen would also be helpful.

I have been a Model Railroader wannabe for ten years now. Collected a few items but have sadly accomplished no work. This year changes that. I am working on a small savings account for my bench work supplies and have purchased a few beginner books on N scale. In order to become better affiliated and familiar with trains and sit-ups prior to building, I would like to pick up a Train Simulator or builder game for my PC. There used to be quite a few out in the market but now that I need one, they are hiding from me!

If your goal is to watch 3-D trains passing through computer-generated scenery, then one of the Train Simulators is a good choice, but they will do nothing to help you prepare to build an actual model railroad (if that is your ultimate goal).

If you build a track plan in AnyRail and run it in Trainplayer, it will fit in your room as drawn. If you build a world in one of the train simulators, it will have more interesting 3-D graphics, but will have no relation to what will actually fit as a layout.

Trainz, is a good simulator I enjoy the Ipod version of the game quite a bit. the most popular railroad in the game for the US is ATSF, there is other north american stuff so you could make plenty of trains. the route building is by far the best and easiest of the three games. I was working on a freelanced western washington route before my gaming computer went down. there is also quite a bit of extra locomotives and rolling stock available on the web. the problem is you must ensure that they're usable on TS12 or you'll be unable to use it. the amount of rolling stock is amazing in the base game itself so you may not have to add more.

I hope more people vote this as well. Trains are really needed. Flying in Italy or France or Germany or UK, High Speed trains and regional trains would add a lot of realism and fun. In Tokyo and Japan, you really need trains as they are everywhere and you probably see more trains than cars. E.g. Yamanote Line, Chuo Line but also the Shinkansen HSR. And China as well and Korea. Please add these, and I am sure people and the community would even enhance this!

Better yet combine all Flight Simulator, Train Simulator, Truck Simulator, and Ship Simulator into one product and call it Microsoft Simulator. The multiplayer should be able to see all those people playing. I would love to have a race with high speed train in a plane.

We definitively need trains. It would add a lot to the realism.

Think Japan, where you would likely see more trains than cars in VFR and also a lot of the urban landscape is made of train stations and tracks and trains would make it living.

Also Europe, with regional train and High Speed such as TGV in France, Frecciarossa and Italo in Italy, ICE in Germany. But also Shinkansen in Japan. And for US and Canada, spotting and following long freight trains. But guess many other countries as well. It would be nice if Microsoft adds basic train and train lines, and addons could be developed by third party to depict actual train by country, with real speeds and stations.

Microsoft Train Simulator or better known by the abbreviation MSTS, was an electronic train simulation game for Microsoft Windows, released in May 2001 developed by the British company Kuju Entertainment, having sold 1 million units worldwide in 2005. 2 years after the release, Microsoft announced that it would release a sequel to the game, but due to the closure of ACES studio, the company stopped development and release became unlikely.

 (If it's not set to read-only, select read-only and click "apply".)

  Either way, the MSTS folder is now set to read-only. Now unselect "read-only" and click "ok". Select "Apply changes to this folder subfolders and files"; Click "Ok".  Windows will now run through the folder, removing the read-only attribute on all files and folders.   The folder is now set to Read/Write ensuring that you will be able to save activities and other changes to your game in the sim, Route Editor or Activity Editor. Finally, you need to set both train.exe and launcher.exe to "Run As Administrator". Open Explorer and browse to your MSTS installation. Right-click on "train.exe", left-click on "Compatibility" and check "Run As Administrator". Click "Ok"

Major improvements include operation of dual cabs and improvements to camera viewpoints, train operations and general robustness. There are a number of other mprovementsin how MSTS handles front coupling, an increase in the number of objects it can cope with at one time (which should help robustness especially on big routes), graphical improvements to the train operations screen and a number of other tweaks. 

The FAQ Page for MSTS-Bin should be your first stop to understand more about this exciting patch to MSTS. ff782bc1db

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