Once you open the project, you'll see an empty map with two objects.
PostProcess
It is responsible for configuring the render. You don't need to touch it.
TQC_Controller_BP
This is the main object that is responsible for the operation of the game and the plugin. He should always be on stage. So don't delete it.
By clicking on TQC_Controller_BP you will see detailed game settings in the (Details) tab. Here you can customize the game design and additional settings.
Let's take the (History) tab apart:
 Start History? - in this tab, the (Actor) is set from which everything will start.
Show Debug? - this checkmark indicates whether (Print String) will be displayed or not.
Show Debug Button? - this checkmark adds a button (question mark) at the top of the screen, by clicking on which you can see the debug menu. In which you can clear the progress, restart the history in real time, show FPS and much more. A kind of god mode in the game)
Before you begin, I'd like to point out a few things!
As you work on this project, you'll inevitably create your own files. To avoid confusing your files with the project files, we recommend creating a separate folder where you'll only add your own files. This is necessary in case the plugin is updated. This way, you can easily replace the old project files with the new ones without losing your files.
Now let's try to start our own story. To do this, we need to create a special (Actor)
Create your own folder where you will store your history.
Next, right-click in an empty space, and select (Blueprint class)
Next, in the (All classes) tab, find (TQC_BaseHistory_BP), select it and click on (Select)
Set a name for it (Actor). In my case it is (01_Act)