"Let grow up bigger and bigger across different world settings primarily based on the unlikely or less-globalized regions to enjoy the vibrant journey, and transcend to the dimensional settings that are far away from the reality!"
There is no difficulty option, but there are also Power Hats, like in the mobile version of Tasty Planet Forever.
Increased the precision of the size counter from three to four mantissa digits, added three new units of measurements: Planck lengths, light years, and universes (relative to the size of the observable universe), and renamed "kilo astronomical units" to "thousand astronomical units" for consistency. The units of measurements are:
1 Planck length ≈ 1.616255 × 10^-35 meters, so 1 quectometer (10^-30 meters) is about 61,871.42 Planck lengths ("6.187 Planck Lengths" in-game)
1 astronomical unit = 149,598,550,000 meters = 149,598,550 kilometers = 149.59855 gigameters (note that 1,000 astronomical units is displayed as "1 Thousand Astro Units" in-game, not "1 Kilo Astro Units")
1 light year = 9,460,528,405,000,000 (9.460528405 × 10^15) meters ≈ 63,239.44 astronomical units
1 parsec = 30,856,776,000,000,000 (3.0856776 × 10^16) meters ≈ 3.261633 light years ≈ 206,263.9 astronomical units
1 universe (based on the size of the observable universe) ≈ 8.82 × 10^26 meters ≈ 28.58367 gigaparsecs ≈ 93.22946 billion light years ≈ 5.895779 quadrillion astronomical units
The internal size value in the game's code is measured in meters to match the SI base units of measurement.
The current size and the number of objects required to be eaten are now shown together in the size counter.
The point system is slightly revised, including:
Certain special objects score more points than anything else at the same scale even the character grow the same size.
The default base score penalty is 300 points, compared to 200 points in the mobile version of Forever, as well as 30/100/250/500 points in PC versions of both Forever and Final Bite in Very Easy/Easy/Normal/Hard difficulties, respectively.
Score penalty from the projectiles like bullets and lasers are now decreases based on your current size rather than being constant at the base value, meaning that the penalty from projectiles when the current size is larger than the entity that they are shooting decreases as soon as the penalty goes below 210 points or even down to just a single point (assuming the default base penalty of 300 points), rather than being fixed at 200 points.
The modern art style based since Back For Seconds (Tasty Planet 2) returns in this game.
This game uses the business model that is mostly free, similar to Tasty Planet Forever. The only in-app purchases (specifically in the mobile version) are Tasty Planet Coins where you simply get more coins and premium power hats that grant the maximum boosts for all aspects.
Tasty Planet: Extra Folks has two different thematic settings and fifteen playable characters, each with their own world and backstory. All characters except for Abyssal Chasm Shark (swimmer-type based on Tasty Blue) and Heavenly Angel, are crawler-type (using top-down view) characters. Some of the bonus levels use different characters than the rest. The size range is based on mainline levels (using four mantissa digits, with the trailing zeroes respected), which are not capitalized in the site for consistency.
Casual Balkan Party Ferret (420.7 micrometers – 2.884 kilometers): Themed around various playful seasons with vibrant arts and music scenes, also featuring the event related to the beginning of the partial collapse of digital era following the year 2038 problem.
Latin American Capybara (1.536 millimeters – 7.579 kilometers): Themed around the arid nature of the Atacama Desert, with various desert wildlife
Israeli Ibex (3.979 millimeters – 352.1 meters):
Polynesian Plover (2.284 millimeters – 25.84 kilometers): Themed around the vibrant nature of the tropical island, featuring sports.
Kyrgyz Markhor (5.117 millimeters – 1.485 kilometers):
Malagasy Chameleon (1.050 millimeters – 4.220 kilometers):
Bhutanese Takin (1.278 millimeters – 16.19 kilometers):
All worlds in the dimensional setting (except Liminal Grey Goo) are unlocked after completing Polynesian Plover. Liminal Grey Goo is unlocked after completing all seven previous worlds in the dimensional setting.
Primordial Triceratops (41.91 nanometers – 2.000 light year): Themed around the prehistoric era, specifically Cretaceous periods based off Back For Seconds, but more expansive.
Nuclear Wasteland Roach (1.075 femtometers – 19.36 gigameters): Themed around
Forlorn Street Vampire (27.18 nanometers – 4.151 kilometers):
Candy Land Unicorn (31.64 picometers – 165.9 megameters):
Abyssal Chasm Whale (31.64 picometers – 59.29 megameters):
Heavenly Angel (71.91 nanometers – 1.000 universe):
Twilight Forest Slug (28.24 picometers – 504 megameters):
Liminal Grey Goo (1.000 Planck length – 9.223 quintillion universes): Situated right at the boundary of the observable universe with the total absence of life, featuring many dark and dimensional objects, as well as quantum particles and theoretical objects far beyond the universe.
1 Planck length (PL) ≈ 1.616255e-35 meters = 0.00001616255 quectometers
1 quectometer ≈ 61,871.42 Planck lengths = 1e-30 meters
1 astronomical unit (AU) = 149,598,550,000 meters = 149,598,550 kilometers = 149.59855 gigameters
1 light year (LY) = 9,460,528,405,000,000 (9.460528405e+15) meters ≈ 63,239.44 astronomical units = 9.460528405 petameters
1 parsec (pc) = 30,856,776,000,000,000 (3.0856776e+16) meters ≈ 3.261633 light years ≈ 206,263.9 astronomical units = 30.856776 petameters
1 universe (UV) ≈ 8.82 × 10^26 meters ≈ 28.58367 gigaparsecs ≈ 93.22946 billion light years ≈ 5.895779 quadrillion astronomical units ≈ 882 yottameters
The internal size value is measured in meters. The smallest possible size that can be displayed without using scientific notation is 1 Planck length, and the largest possible size that do so is 1,000 vigintillion universes (1 unvigintillion universes or 10^66 universes). Size values smaller than that will be displayed in scientific notation (with four significant digits) followed by meters (not Planck lengths), and size values larger than that will be displayed in scientific notation followed by universes (not vigintillion universes).
Note: Units in bold are units that are actually shown in-game.
1 Planck length (PL) ≈ 1.616255e-35 meters = 0.00001616255 quectometers = 0.00000000000000000000000000000000001616255 meters (16.16255 undecillionths of a meter)
1,000 Planck lengths (kPL) ≈ 1.616255e-32 meters = 0.001616255 quectometers = 0.00000000000000000000000000000001616255 meters (16.16255 decillionths of a meter)
1 quectometer (qm) ≈ 61,871.42 Planck lengths = 1e-30 meters = 0.000000000000000000000000000001 meters (one nonillionth of a meter)
1 rontometer (rm) = 1,000 quectometers = 1e-27 meters = 0.000000000000000000000000001 meters (one octillionth of a meter)
1 yoctometer (ym) = 1,000 rontometers = 1e-24 meters = 0.000000000000000000000001 meters (one septillionth of a meter)
1 zeptometer (zm) = 1,000 yoctometers = 1e-21 meters = 0.000000000000000000001 meters (one sextillionth of a meter)
1 attometer (am) = 1,000 zeptometers = 1e-18 meters = 0.000000000000000001 meters (one quintillionth of a meter)
1 femtometer (fm) = 1,000 attometers = 1e-15 meters = 0.000000000000001 meters (one quadrillionth of a meter)
1 picometer (pm) = 1,000 femtometers = 1e-12 meters = 0.000000000001 meters (one trillionth of a meter)
1 nanometer (nm) = 1,000 picometers = 1e-9 meters = 0.000000001 meters (one billionth of a meter)
1 micrometer (µm) = 1,000 nanometers = 1e-6 meters = 0.000001 meters (one millionth of a meter)
1 millimeter (mm) = 1,000 micrometers = 1e-3 meters = 0.001 meters (one thousandth of a meter)
1 centimeter (cm) = 10 millimeters = 1e-2 meters = 0.01 meters (one hundredth of a meter)
1 decimeter (dm) = 10 centimeters = 1e-1 meters = 0.1 meters (one tenth of a meter)
1 meter (m, one meter) = 100 centimeters = 10 decimeters
1 decameter (dam) = 10 meters (ten meters) = 1e+1 meters
1 hectometer (hm) = 10 decameters = 100 meters (one hundred meters) = 1e+2 meters
1 kilometer (km) = 10 hectometers = 1,000 meters (one thousand meters) = 1e+3 meters
1 megameter (Mm) = 1,000 kilometers = 1,000,000 meters (one million meters) = 1e+6 meters
1 gigameter (Gm) = 1,000 megameters = 1,000,000 kilometers = 1,000,000,000 meters (one billion meters) = 1e+9 meters
1 astronomical unit (AU) = 149,598,550,000 meters = 149,598,550 kilometers = 149.59855 gigameters = 1.4959855e+11 meters
1 terameter (Tm) = 1,000 gigameters = 1e+12 meters = 1,000,000,000 kilometers = 1,000,000,000,000 meters (one trillion meters) ≈ 6.6845568 astronomical units
1,000 astronomical units (AU) = 149,598,550,000,000 meters = 149,598,550,000 kilometers = 149.59855 terameters = 1.4959855e+14 meters
1 petameter (Pm) = 1,000 terameters = 1e+15 meters = 1,000,000,000,000 kilometers = 1,000,000,000,000,000 meters (one quadrillion meters) ≈ 6,684.5568 astronomical units
1 light year (LY) = 9,460,528,405,000,000 (9.460528405e+15) meters ≈ 63,239.44 astronomical units = 9.460528405 petameters
1 parsec (pc) = 30,856,776,000,000,000 (3.0856776e+16) meters ≈ 3.261633 light years ≈ 206,263.9 astronomical units = 30.856776 petameters
1 exameter (Em) = 1,000 petameters = 1e+18 meters = 1,000,000,000,000,000 kilometers = 1,000,000,000,000,000,000 meters (one quintillion meters) ≈ 6.6845568 million astronomical units ≈ 105.70234 light years ≈ 32.407793 parsecs
1 kiloparsec (kpc) = 1,000 parsecs = 30,856,776,000,000,000,000 (3.0856776e+19) meters ≈ 3,261.633 light years ≈ 206.2639 million astronomical units = 30.856776 exameters
1 zettameter (Zm) = 1,000 exameters = 1e+21 meters = 1,000,000,000,000,000,000,000 meters (one sextillion meters) ≈ 6.6845568 billion astronomical units ≈ 105,702.34 light years ≈ 32.407793 kiloparsecs
1 megaparsec (Mpc) = 1,000 kiloparsecs = 1,000,000 parsecs = 30,856,776,000,000,000,000,000 (3.0856776e+22) meters ≈ 3.261633 million light years ≈ 206.2639 billion astronomical units = 30.856776 zettameters
1 yottameter (Ym) = 1,000 zettameters = 1e+24 meters = 1,000,000,000,000,000,000,000,000 meters (one septillion meters) ≈ 6.6845568 trillion astronomical units ≈ 105.70234 million light years ≈ 32.407793 megaparsecs
1 gigaparsec (Gpc) = 1,000 megaparsecs = 1,000,000,000 parsecs = 30,856,776,000,000,000,000,000,000 (3.0856776e+25) meters ≈ 3.261633 billion light years ≈ 206.2639 trillion astronomical units = 30.856776 yottameters
1 universe (UV) ≈ 8.82 × 10^26 meters ≈ 28.58367 gigaparsecs ≈ 93.22946 billion light years ≈ 5.895779 quadrillion astronomical units ≈ 882 yottameters
1 ronnameter (Rm) = 1,000 yottameters = 1e+27 meters = 1,000,000,000,000,000,000,000,000,000 meters (one octillion meters) ≈ 6.6845568 quadrillion astronomical units ≈ 105.70234 billion light years ≈ 32.407793 gigaparsecs ≈ 1.1337868 universes
1 teraparsec (Tpc) = 1,000 gigaparsecs = 1,000,000,000,000 parsecs = 30,856,776,000,000,000,000,000,000,000 (3.0856776e+28) meters ≈ 3.261633 trillion light years ≈ 206.2639 quadrillion astronomical units = 30.856776 ronnameters ≈ 34.985007 universes
1,000 universes (UV) ≈ 8.82 × 10^29 meters ≈ 28.58367 teraparsecs ≈ 93.22946 trillion light years ≈ 5.895779 quintillion astronomical units ≈ 882 ronnameters
1 quettameter (Qm) = 1,000 ronnameters = 1e+30 meters = 1,000,000,000,000,000,000,000,000,000,000 meters (one nonillion meters) ≈ 6.6845568 quintillion astronomical units ≈ 105.70234 trillion light years ≈ 32.407793 teraparsecs ≈ 1,133.7868 universes
1 petaparsec (Ppc) = 1,000 teraparsecs = 1,000,000,000,000,000 parsecs = 30,856,776,000,000,000,000,000,000,000,000 (3.0856776e+31) meters ≈ 3.261633 quadrillion light years ≈ 206.2639 quintillion astronomical units = 30.856776 quettameters ≈ 34,985.007 universes
1 million universes (UV) ≈ 8.82 × 10^32 meters ≈ 28.58367 petaparsecs ≈ 93.22946 quadrillion light years ≈ 5.895779 sextillion astronomical units ≈ 882 quettameters
1 exaparsec (Epc) = 1,000 petaparsecs = 1,000,000,000,000,000,000 parsecs = 30,856,776,000,000,000,000,000,000,000,000,000 (3.0856776e+34) meters ≈ 3.261633 quintillion light years ≈ 206.2639 sextillion astronomical units = 30,856.776 quettameters ≈ 34.985007 million universes
1 billion universes (UV) ≈ 8.82 × 10^35 meters ≈ 28.58367 exaparsecs ≈ 93.22946 quintillion light years ≈ 5.895779 septillion astronomical units ≈ 882,000 quettameters
Names of large numbers and SI prefixes:
quecto- (q) = 10^-30
ronto- (r) = 10^-27
yocto- (y) = 10^-24
zepto- (z) = 10^-21
atto- (a) = 10^-18
femto- (f) = 10^-15
pico- (p) = 10^-12
nano- (n) = 10^-9
micro- (µ) = 10^-6
milli- (m) = 10^-3
centi- (d) = 10^-2
deci- (d) = 10^-1 — one
deca- (da) = 10^1 — ten
hecto- (h) = 10^2 — hundred
kilo- (k) = 10^3 — thousand
mega- (M) = 10^6 — million
giga- (G) = 10^9 — billion
tera- (T) = 10^12 — trillion
peta- (P) = 10^15 — quadrillion
exa- (E) = 10^18 — quintillion
zetta- (Z) = 10^21 — sextillion
yotta- (Y) = 10^24 — septillion
ronna- (R) = 10^27 — octillion
quetta- (Q) = 10^30 — nonillion
10^33 = decillion
10^36 = undecillion
10^39 = duodecillion
10^42 = tredecillion
10^45 = quattuordecillion
10^48 = quindecillion
10^51 = sexdecillion
10^54 = septendecillion
10^57 = octodecillion
10^60 = novemdecillion
10^63 = vigintillion
10^303 = centillion
This is the first game in the series to not include difficulty settings since Tasty Planet: Back for Seconds (not including the mobile version of Tasty Planet Forever).
This is the first game in the entire series to not have a single entity that can kill you.
This is the first game to have the divergent world unlocking prerequisites, meaning that completing one world unlocks two new worlds instead of just one.
This is the first game in the series to introduce more proper units of measurements, including Planck lengths, light years, and universes.
This is also the first game where parsecs do not continue forever using SI prefixes. Instead, it ends at around 28.58 gigaparsecs before switching to universes.
The idea of this game (specifically the reality setting) originates from the theming around the less-globalized countries/regions around the world, which is centered around various collective societies and is decoupled from the hyper-individualistic, hyper-connected high-tech digital era societies.