I-STEAM is an integrative approach to learning, that incorporates science and/or math through engineering design, arts/humanities design, and/or engineering technology design (Gess, 2017; Rodrigues-Silva & Alsina, 2023). The integration of arts/humanities is used as a prompt for the creative processes and encourages students to transfer their knowledge across content areas through a creative lens (Wiggins & McTighe, 2015; Belbase et al., 2022; Bertrand & Namukasa, 2020).
The I-STEAM classroom is student-led, in which teachers take the role of the facilitator and encourage/support students to solve real-world problems through innovative thinking (Belbase et al., 2022; Bertrand & Namukasa, 2020; Erol et al., 2023). Students who participate in I-STEAM education learn 21st Century Skills, are more supportive of making and learning from their mistakes, and learn much needed skills to be successful in future educational and career pathways (Wiggins & McTighe, 2015; Belbase et al., 2022; Bertrand & Namukasa, 2020; National Science Teaching Association, n.d.).
This graphic breaks down the similarities and differences between three approaches to education: I-STEM Approach, I-STEAM Approach, STEAM Approach. The columns allow for the view to easily compare across the approaches.
Included: 11/12, Author: Tori Cameron
Note: references can be seen more clearly on the references page of this website.