Professional Reflection
Building this Universal Design for Learning (UDL) engagement toolkit for a preschool special education environment highlights how flexible design supports all early learners. Traditional early childhood classrooms often rely on rigid, one-size-fits-all routines that inadvertently alienate neurodivergent children or those with complex communication needs (Gauvreau et al., 2023). In Universal Design for Learning (UDL), under the Guidelines 7, 8, and 9, I recognized that engagement is not just about keeping children quiet or compliant, but rather about creating a safe, responsive learning ecosystem (Gordon, 2018).
Selecting digital tools specifically for preschool special needs demonstrates that high-utility technology can act as an interactive bridge for social-emotional learning (SEL) between students at different levels of abilities. Thoughtful selection went into each digital support option based on previous challenges with the students. Many of the non-digital tools are in place like noise-canceling headphones or Whether giving non-verbal students choices to balance their needs with others, using structured visual routines to help them follow transitions independently, or leveraging interactive software to model peer conflict resolution, technology lowers frustration when thoughtfully deployed. However, technology can introduce friction points like sensory overload, challenges with fine-motor needs, or abstract confusion. Implementation of the UDL framework requires anticipating these barriers and integrating embedded co-regulation scaffolds. Ultimately, designing this site taught me that proactive, accessible design transforms heavy social expectations into inclusive, supportive routines where every child can cooperate, connect, and thrive.
Guideline 7: Welcoming Interests and Identities
7.1: Optimize choice and autonomy
Social-Emotional Focus: Takes care of own needs appropriately & Balances needs and rights of self and others
Digital Tool & Function
Tool Name: Wheel of Names https://wheelofnames.com/
Function: A completely free, customizable web-based random selector wheel that displays names, images, text, or colors to facilitate independent decision-making and/or a selection process.
Instructional Scenario
During circle time, the teacher uses Wheel of Names displayed on an interactive whiteboard to call on students for classroom helper jobs or to answer questions. When a participant is needed, a student touches the screen to spin the wheel to see who gets to be the next to participate. This setup helps preschoolers realize that turn-taking is random and objective rather than up to the personal whim of the teacher, transforming a potentially tense transition into an exciting, gamified experience. By using this tool, students learn to balance their needs and rights with others; when the wheel lands on a peer's name, they must self-regulate their immediate impulses and accept the direction given. This aligns with Consideration 7.1 because it optimizes autonomy by giving students physical control over the selection process, captures deep situational interest, and safely structures classroom limits and social expectations (California Department of Education, 2021).
Learning Barrier
Identified Barrier: Severe impulse control challenges, emotional dysregulation, and an inability to accept abstract randomness or delayed gratification.
Learner Type: A preschool student with developmental dysregulation—such as Attention Deficit Hyperactivity Disorder (ADHD), Autism Spectrum Disorder (ASD), or severe anxiety—may experience a profound emotional meltdown, display physical aggression, or repeatedly rush to touch the screen out of turn when they are not selected by the wheel.
Accessibility Solution & Evidence
Proposed Solution: Proactively introduce the tool through a structured social story before circle time, explicitly establishing that no single person is forced to participate and that we must respect our peers' turns. Pair this digital tool with a tangible "waiting" routine: provide the child with a high-utility sensory fidget (e.g., a textured squeeze toy or a weighted lap pad) to physically absorb nervous energy and assist with physiological self-regulation while they wait.
Evidence: Early childhood special education research confirms that combining digital visual tools with proactive behavioral modeling and physical self-regulation tools drastically decreases transition-based anxiety and emotional dysregulation in neurodivergent populations (Gauvreau et al., 2023). Providing tactile anchors allows learners with executive functioning deficits to successfully navigate the emotional demands of group boundaries.
Guideline 8: Sustaining Effort and Persistence
8.3: Foster collaboration, interdependence, and collective learning
Social-Emotional Focus: Follows limits and expectations & Participates cooperatively and constructively in group situations
Digital Tool & Function
Tool Name: Book Creator Free Plan
Function: A digital publishing platform where teachers can create a free account to build a shared library, allowing students to collaboratively design multimedia e-books with photos, drawings, and voice recordings.
Instructional Scenario
This is done during small group with three-five students together during a social skills lesson to co-create a digital classroom rulebook titled "Our Cooperative Classroom." Students work together with the teacher. Each student decides what image to capture of peers demonstrating positive behaviors (e.g., sitting on the rug, raising a hand). The students are shown how to drag the photos onto the page layout, and a non-verbal student taps a button to record voice-output praise cues via integrated speech-to-text or AAC tools. This aligns with Consideration 8.3 because the shared digital canvas requires peer interdependence; students must actively wait, negotiate choices, and work jointly to build their book, reinforcing how to follow limits and participate cooperatively in a group setting (Kennette & Wilson, 2019).
Learning Barrier
Identified Barrier: High visual processing susceptibility or sensory defensiveness.
Learner Type: A student on the autism spectrum may experience immediate sensory overload, distress, or behavioral dysregulation when multiple peers speak simultaneously over loud audio previews or when the screen flashes with animations during design shifts.
Accessibility Solution & Evidence
Proposed Solution: Provide noise-canceling headphones, set defined turn-taking boundaries with a physical sand timer, and switch the display settings to a high-contrast, static layout.
Evidence: Peer-reviewed special education research confirms that minimizing ambient sensory noise and using clear visual turn-taking indicators reduces anxiety and prevents sensory over-stimulation in neurodivergent populations (Gauvreau et al., 2023). Tailoring the sensory environment allows the child to focus on peer collaboration without sensory fatigue.
Guideline 9: Emotional Capacity
9.2: Develop awareness of self and others
Social-Emotional Focus: Manages feelings, Solves social problems, & Establishes and sustains positive relationships
Digital Tool & Function
Tool Name: Breathe, Think, Do with Sesame (by Sesame Workshop) https://sesameworkshop.org/resources/breathe-think-do/
Function: A free, interactive application featuring Sesame Street characters that teaches early learners a three-step strategy ("Breathe," "Think," "Do") to unpack emotional frustration and solve social dilemmas.
Instructional Scenario
When two preschoolers get into an argument over a shared toy truck, the teacher brings them to the classroom "Calm Down Corner." Together, they open this app to help an animated monster character navigate an identical emotional conflict. The students take turns tapping the screen to help the monster take deep breaths to manage feelings, review alternative choices to solve the social problem (e.g., asking for a turn, playing together, or finding another toy), and execute a solution. This aligns with Consideration 9.2 because it models situational self-awareness, normalizes complex emotions, and offers an explicit, repeatable blueprint that helps young children repair conflicts and sustain positive relationships (Gordon, 2018).
Learning Barrier
Identified Barrier: Severe cognitive, conceptual, or developmental processing delays.
Learner Type: A student with a significant global developmental delay may struggle with abstract representation, failing to connect the digital monster's breathing animations or problem-solving steps to their own immediate feelings of anger or frustration.
Accessibility Solution & Evidence
Proposed Solution: Pair the app with direct, in-the-moment adult co-regulation modeling and co-regulating pictures. The teacher sist face-to-face with the student, physically mirroring the monster’s slow breathing, and place the child's hand onto a plush monster toy to mimic the physical rise of a deep breath.
Evidence: Early childhood psychology demonstrates that abstract digital self-regulation applications are ineffective for children with low-incidence cognitive needs unless paired with direct human co-regulation and concrete tactile props (Roldan et al., 2021). Physical modeling successfully bridges the gap between on-screen concepts and biological self-awareness.
Created by: Amber Talbott
University of Arizona
EDU 620: Meeting the Needs of Diverse Learners Through Technology
June 29, 2026
References
California Department of Education. (2021). The powerful role of play in early education. ca.gov
Gauvreau, A. N., Lohmann, M. J., & Hovey, K. A. (2023). Universal design for learning (UDL) in inclusive preschool science classrooms. Journal of Special Education Technology, 15(1), 1–11. https://files.eric.ed.gov/fulltext/EJ1403563.pdf
Gordon, D. (Ed.). (2024). Universal design for learning: Principles, framework, and practice (Updated ed.). CAST. cast.org
Kennette, L. N., & Wilson, N. A. (2019). Universal design for learning (UDL): What is it and how do I utilize it? Journal of Effective Teaching in Higher Education, 2(1), 1–12. calstate.edu
Roldan, A. M., Smith, J. K., & Taylor, L. R. (2021). How universal design for learning (UDL) can empower inclusive early childhood environments. The Dialog: A Journal for Inclusive Early Childhood Professionals, 17(2), 95–104. charlotte.edu