Tomer teaches PXDD™, core loops, UI/UX for games, onboarding design, empathy-driven mechanics, and practical game production.
Students learn to design player-centered experiences by combining theory and hands-on design activities.
A high-impact session for product, UX, game designers, and producers.
Topics include:
Player emotions & motivation psychology
Intent-driven design
How to structure a full PXDD-Doc™
Designing onboarding without tutorials
Core loops and meta-design for retention
Behavioral influence through UX
Rapid system sketching & decision frameworks
Tailored workshops for startups, accelerators, design departments, and creative teams who want to integrate PXDD™ into product workflows.
Learn the core principles of game creation: player motivation, core loops, progression, and practical prototyping.
Build a scalable, professional design system using Figma, components, tokens, accessibility, and industry workflows.
An introduction to Tomer's Player Experience Driven Design method—designing games and products through emotion, behavior, and data.
Apply psychology and motivation models to create meaningful engagement and user-friendly digital experiences.
Use modern AI tools for concept art, animation, storytelling, and rapid prototyping.
Design intuitive interfaces, HUDs, onboarding flows, and player-centered experiences for any platform.
Turn ideas into playable prototypes quickly using efficient creative and technical workflows.
Develop strong worlds, characters, and interactive narrative structures for games and digital media.